If it isn't already obvious, Sony's PlayStation 5 DualSense controller has both the gaming and development community very excited. With haptic feedback and adaptive triggers, the Japanese giant is taking a genuinely big step forward with the pad's feature set and design rather than iterating upon what it has done in the past. The proof will be in the pudding when we get hands on time with the controller, of course, but it's clear that the hardware manufacturer is doing something right.
Speaking of which, to learn more of what developers think of the PS5 DualSense controller, we reached out to Dying Light 2 developer Techland to see what it thought of the innovation. Lead game designer Tymon Smektala told Push Square that he thinks the controller looks fantastic. "I absolutely love it. It's an amazing design, as futuristic as we should expect in 2020 - the sci-fi times we already live in. As for the shape, we need to see how it will fit in the hands, but looking at it I get very good vibes - I think it has a chance to be one of the best in history, just big enough but neat & funky at the same time."
Smektala then went on to discuss just some of the features which set the PS5 DualSense controller apart. "I also think that the haptic feedback and adaptive triggers can be real game-changers, way more than people expect right now. I'm curious about the overall sturdiness of the thing. It looks so sleek I wonder if it will survive accidental falls and rage quits. But all in all, even though I know the initial opinions were varied, for me it's absolutely fantastic."
Following the recent outpour of love for the next-generation controller from those working on PS5 games, including Tymon Smektala himself, we think it's clear that the features it's packing won't be quickly abandoned. The likes of adaptive triggers and haptic feedback seem to be here to stay, and Dying Light 2 may well take advantage of them. While the game no longer has a release window following its indefinite delay, Techland has confirmed that a PS5 version is in the works.
Seems kinda obvious that it should be an improvement but it's still cool to hear it from people in the know.
Although that said this guy doesn't sound like he knows a great deal at the moment.
It's a controller at the end of the day, they have gotten better and better over the years but I am not expecting a revolution!
It's just a gamepad. Make it more confortable, more responsive and put a better battery. That's all a gamepad need.
If they want to be "revolutionary" just bring features from aftermarket Nacon or Scuff gamepads.
I cannot say PS5 controller is the best before i try by myself. 🤔
The features sound neat, but honestly, I couldn't care less about "feeling" the game.
Yes, it's immersive, but I'm older and my dexterity already isn't where it used to be. I am not sure extra tension in my button presses is something I will like.
Perhaps actually using it will change my mind. It's definitely something to experience to understand.
Well as long as the trigger buttons are more sturdy i am happy, think the ps4 controllers were a bit rubbish with the buttons, think ive gone through about 8 controllers each with varying buttons just not working properly start it was the analouge sticks, then the x button, and now the r2 buttons, dont think ive ever bought as much controllers in one generation, and as soon as you notice that one of the buttons is lagging then it gets really annoying especially when playing something fast paced.
I think it's going to be a really tight controller, it's great seeing Sony trying to expand on it's concepts so much while also keeping it familiar.
Im going to miss the ps4 light on top of the ps4 pro controller.but dual sense look good.word up son
It was my reaction when I first saw it. It looks and sounds fantastic. Let's not go hyperbolic Spencer style with 'best in history of mankind' sort of stuff though haha
I had my gripes with the dualshock 4 controller. It was too small and almost felt like a plastic toy. Wasn't very erganomic. This DualSense looks so much better and more bulky and more comfortable to play with. Cannot wait to get my hands on one of these on launch.
@Daleaf I also had the same issues. All of them kept breaking. They felt like a cheap plastic toy. Never had this issue with my Xbox controller which is very well built.
Can wait for this, it's a good sign if the devs are interested in dualsense features
@Bestintheworld10 If they broke, then you must have mishandled them quite a lot, because I never broke any of mine. Or you just had bad luck. Either way, I just get the feeling this might be a bait comment so I'll be moving on.
@Daleaf There must be some gamers out there that are just rough on their controllers, because I've had the same ones since I got a PS4 back in 2014 and never had those issues. I can understand one being defective, as that can happen with just about any controller, but going through that many tells me there's been lots of roughness and probably far too many hours of use.
@InsertUsername I'd probably say far too many hrs of use haha. No but I do actually notice sometimes I do hammer down on the trigger buttons, but I've always done it like that, I probably went through 2 controllers for PS2 and 3, so don't know does seem to break more easily on ps4 though.
Guess this makes people lose their sense 😂
I'll wait for DS5 Pro.
Joking obviously 😅
Resolution, fps, and loading times (+ everything else that benefits from an SSD) will all be improved with this next gen...what are these other "actual improvements" that you're referring to?
With regards to "revolutionary features"....
On one hand it brought us the "Share" button, which was an awesome feature addition.
But on the other hand it got us the touchpad...which hardly any game makes extensive use of.
Fingers crossed that the adaptive triggers will have an option to disable them in the settings!
@InsertUsername Stop speaking nonsense. Why didn't I get these problems with an Xbox controller? Come back to earth and reality. The dualshock 4 was a dead ass controller.
@Danny_Blu Or at least have some kind of intensity slider.
It's not something I am going to disable right away unless I find it bothersome to my hands.
I don't suffer from anything that would do so, other than, I am not a teenager or in my twenties any more; but after 34-ish years of gaming without button resistance, it might be something I won't be able to handle during long gaming sessions
@makina well, thinking that way we wouldn't have analog sticks, for example... we may be stuck with the NES gamepad, isn't? There must be some level of innovation, even if some things fail like the DS4 touchpad (that said, it's a really nice feature).
Every controller could be one of the best in history.
I feel like oi am out of step with the wider community in respect of the appearance of the game pad.
I really like it, it looks very futuristic to me, I get vibes of Minority Report, Mass Effect or Oblivion (the movie). In all of the podcasts I listen too though, the appearance of the controller seems to have been met with quite a bit of negativity.
I thought share play is a revolution of how to play games, but that feature has been forgotten and undersold by Sony.
Gotta say the most comfortable controller for me atm is Nintendo’s pro controller and the footprint of the dualsense looks very similar so I’m quietly confident this is gonna be comfy to use too in long sessions.
This is good to hear and I'm quite happy with the recent flood of news these past couple of days, but it's starting to seem less like a mere coincidence. Dear Sony, this isn't the kinda news we're asking for, we want to see games and the console.
I used to look for my keys with the DS4 light at the top in the middle of the night, when I was too lazy to turn on the lights.
I'll miss the placement of the light but I like the new design too.
Tap here to load 29 comments
Leave A Comment
Hold on there, you need to login to post a comment...