PlayStation VR was introduced to the world just over three years ago, and it brought the tech to the masses. Oculus Rift got the ball rolling on PC, of course, but it was with Sony's cheaper, more accessible headset that virtual reality became something attainable for everyone. It's for these reasons that PSVR now leads the market despite new competitors and advancing technology. The blue-glowing headgear ends the decade on a high note, then -- but where should it go from here?
One of the most important aspects of any virtual reality device is the software, and this is an area in which PSVR could have the upper hand. There are exclusive games on Sony's headgear and likewise with its PC competitors, but PlayStation's ace in the hole is Worldwide Studios. Some of the best virtual reality games have come from first-party teams. Astro Bot Rescue Mission is one of VR's defining games regardless of platform, and Blood & Truth is a fantastic example of a high-budget action experience not possible on a flat display.
Sony will continue to invest in these games too, although it could be doing a better job of filling out the calendar with notable releases. Marvel's Iron Man VR arrives in February, but what else is there? We've no doubt plenty of indie games will fill in some of the blanks, like Star Child and Paper Beast, but we're hoping Sony will better communicate what's coming to its VR platform in the future.
Perhaps the biggest concern with PSVR in its current state is that its specifications are severely outdated already. Even when it launched in 2016, Sony's goggles weren't as technically impressive as Rift, or HTC Vive. The benefit is of course the lower price point, but PSVR, impressive as it is, launched as an entry-level VR experience. There's nothing wrong with that, but three years down the line, it's being left in the dust by its high-tech cousins on PC.
While its competitors are making big strides in terms of resolution, motion tracking, and more, the PS4 peripheral has remained pretty much the same this whole time. One hardware revision made small adjustments to allow HDR passthrough and improve the number of wires, but that's as far as it's gone up to this point. The good news is that PS5 is right around the corner, and it's pretty safe to assume that Sony will follow this new console up with a much improved virtual reality offering.
We've been hearing about various patents over the last year or two, and a lot of them point to PSVR improvements like brand new motion controllers. While it's highly likely the PS5 will support the headset in its current form, we're certain we'll eventually see a vastly improved PSVR, with much higher resolution and superior movement tracking. It's never going to be quite on the same level as, say, Valve Index, but Sony will want to hold onto that lower cost and easier setup. It's about striking a balance.
Virtual reality in general should have a pretty good few years ahead as technology improves and high profile releases emerge. Even a game like Half-Life: Alyx, which isn't coming to PSVR initially, will be very healthy for Sony's hardware. It might be disappointing you can't play it on PSVR, but it will still help to push the growing tech that little bit further.
As we said, PSVR ends the decade in a good place, but Sony still has ways it can improve the experience for everyone. It's taken the lead with its low barrier to entry, but the Japanese giant needs to ensure there are enough new games to meet demand. Perhaps harder will be the need to advance the technology without the cost going nuclear. Sony's made a very solid start, having sold over 4.2 million units as of March this year. Hopefully it can build on that momentum in 2020 and beyond.
Are you happy with PlayStation VR so far? What do you want to see Sony do with virtual reality moving forward? Immerse yourselves in the comments below.
Comments 38
I doubt we will see any major revisions to PSVR until version 2.0 comes out for PS5. And when it does it better be something along the lines of Oculus Quest, otherwise in fear there will be a big drop off in sales. Sony and indy support have done ok so far in a steadyish stream of titles, considering they do not sell loads.
The biggest issue for me is the controllers coupled with the one camera, they just can't keep up in some games and are severely limiting the potential of PSVR. The headset is still fine and is still one of the best I've used even with its limited resolution.
Some of the best games I've played this gen have been PSVR such as Star Trek, Battlezone, Farpoint with the aim controller, Blood and Truth, Dirt Rally, Statik, Polybius, Beat Saber, Tetris Effect, Resident Evil 7 and the absolutely brilliant Astro Bot
Outside of RE7, Astro Bot there really hasn’t been many killer games for it. It would be nice to see more licensed games (iron man vr) or big name games (like the Residen Evil series) coming to the platform.
I know I’m missing out on some really cool indie games or whatever, but they just don’t entice me enough to spend my few precious free time moments on.
@Stragen8 you are definitely missing out. Superhot, Everybody’s Golf, Sprint Vector, Blood and Truth are must haves in my opinion. The sleeper game to play is 2MD Football. I’ve had this since it launched and play it daily. Everyone that enjoys VR and sports needs to try it. It was created by a two person dev team and they nailed the throwing mechanic better than most. Is it perfect no, but it’s playability is fantastic. These are the games PSVR needs....sports sports sports. There’s plenty of shooters, horror and puzzle games but few quality sports titles.
I have to say the tech is a big hinderance for PSVR, I had a vive for about 18 month before PSVR and not having room scale freedoms, 360 movement and spot on tracking hurts the experience.
Having just picked up an oculus quest, the gap between tech is even more noticeable, the future is bright for PSVR2 but I think 2 to 3 big titles are all that’s left this gen.
Very disappointed Sony did not do something for original owners with the HDR pass through. Very Happy I got the chance to experience VR with my own headset.
@Jakovasaur
Very truly. The Quest is hands down the better option right now. I have a PSVR, had it since day 1.... since getting a Quest I’ve not once set it up. That will change with PSVR 2 which will no doubt be wireless....... won’t it Sony?
Great article!
Firstly everyone who has yet to try psvr and uses Pushsquare should really go and get one. There are plenty of great games so even if you just blot through 5 or 6 of the best games, its money we'll spent and an experience you cannot fathom until you play it.
Secondly VR is destined to fail as a TV / monitor beater, regardless of its implementation. Its a brilliant contraption, the immersion is ground breaking and the scale gobsmacking. But it's isolating. Best to be played when you have the time set aside.
@BarefootBowser 'And for the record, I love VR but the full game experience with the right tech to make that work is just not there for me yet.'
Have you got a PSVR? The tech is amazing for the price, £205 for full VR and 5 games and you are turning your nose up at it. Get a grip bro it's fantastic.
The headset tracking is a modern day miracle, using a ds4 with the psvr is great too (Statik, Astrobot). There are tracking issues with the wands however this usually starts with drift which can be remedied. The resolution is OK, the best VR developers use of colour and shapes you forget about it usually. Steamed up lenses and motion sickness are the real killers the tech is fine.
I first experienced vr in the 90s at an ideal home exhibition and waited forever to reach the home. Bought psvr at launch and loved it albeit in very small blasts. I recently set up a full racing rig so vr got dusted off again and it's been amazing playing gt and drive club with the full set up but in reality the psvr has been slowly dying for about a year. I always love it because it finally got vr into my sweaty mitts but it's time for the next one...
I be building a pc in the few months, along with a quest, and ps5 will have to wait and no longer a day one purchase, I fear my PSVR will start gathering dust, be at least 2 years b4 PSVR2 comes along, and it will have to be mind-blowing, and be a hybrid standalone/ps5 wireless communication system, by
It's been out three-and-a-half years and has found favour with just 4-5% of PS4 owners. It's selling worse than Vita, and we know what happened there.
I think it would be a colossal waste of time and resources for any of Sony's major studios to invest a significant amount of energy to develop for the thing. It won't find mainstream acceptance until it's much cheaper, and usable in a wider variety of games... and that won't happen until they come up with a better control method which is at least as versatile as the DualShock; currently, every combination of control options is lacking.
The most recent attempt at 3D showed that people don't like having to wear something on their face for extended periods, and those glasses were way less obtrusive than any VR headset.
@Deljo
Dirt Rally VR, man. It'll blow your mind.
@SirRealDeal
+1 for Dirt Rally VR. Bumper cam with all UI switched off is an awesome experience.
I've got a lot of value out of RE7, Firewall, Superhot, Astro Bot, etc, but the icing on the cake for me is Wipeout Omega Collection. Full game, full speed, no compromises, free update to the non-VR game.
I think that PSVR has been very successful. It was never going to be a mass market thing, for many of the reasons mentioned above, but I think it would be a shame if Sony didn't carry on investing in the next gen.
@Paranoimia
I think the big difference between VR and 3D TV is that 3D glasses for TV didn't deliver anything unique; there just wasn't enough extra benefit to wearing the glasses so people gave up on them and watched the same content in 2D.
VR does offer something genuinely different, so I think it's got better chances. Whether enough people are prepared to put up with the inconvenience to be able to access VR content to make it worthwhile making hardware and software remains to be seen, but I don't think it's a foregone conclusion.
im looking at getting vr at the moment just for no mans sky and r7....so if any one wants to sell a fellow gamer at a decent price........
If they can do wireless, that's great, but I personally think it should be an add-on. You buy your base PSVR2, then if you want wireless, you buy your wireless/battery combo or wireless PSVR2 bundle.
Do you want the battery strapped to the PSVR2 on your head or maybe latched on to your clothing. They could sell different ways of attaching it. I'm one that would rather have as few things to charge as possible and don't really like batteries or transmitters so close to my head (already have enough in the household).
Anyway, I don't think Sony have been sitting on their hands and I believe that PSVR2 should be amazing. They knew that they had to limit the first version, because of the PS4 (and value) and the PS5 sounds a lot more capable, so I believe we should expect something just as capable as the PS5. I could be dreaming, but it is my opinion, no concrete facts yet.
Edit: And hopefully only one wire.
I played Project Cars 2 in VR on my nephew's Oculus Rift and it was a much better experience than my time on Sony's VR headset. So clear, precise and never once made me queasy.
I loved PSVR at launch but have truly only played a few games on it this year. I don’t have the ideal setup and the hassle of it means I have to really want to. Dont get me wrong, the feeling is great when the game is however o have to fiddle a lot to get it right.
Thing is, I was playing Occulus Quest at work with people and the amount of people that still suffered from nausea and issues means the tech and software has a way to go yet.
@themcnoisy I agree apart from the isolating thing, very few VR games have tried it but I've had a lot of fun in both Sports Bar VR and Firewall with my mates and random strangers. It's pretty fun seeing the virtual movements of your buddies as you're playing in these virtual worlds and I'd like to see more games incorporate such things, imagine Skyrim VR running around with some friends. I'm quite looking forward to seeing what Dreams achieves with VR too
@Neolit I had a lot of fun with Dirt Rally as well and Wipeout in the few minutes I could cope with it 😆
@Neolit
Hahaha. No.
PSVR has always been let down by poor tracking and terrible move controllers. I imagine it has put as many people off VR as it has converted. I can't see us ever dusting off our PSVR. Its not about the resolution or the power of the PS. We play on the Quest all the time. Its very social, just cast it to the TV and pass it around playing quick games of beat saber or similar. Also have a Index that replaced a Vive, and while that does get a little use its the low powered Quest that is always on.
In my 2 years with PSVR I can say it killed family room games on the PS4. Outside of a few party games, when you put that sweaty helmet on your head, you are alone. Family find it hard to watch the screen, because what is sane to you, is off-putting and vomit inducing on the TV. If you wear the ear buds, you are so encapsulated and alone, you don't hear the neighbor come in and stand there watching you (true story).
We love our PSVR though. Don't get me wrong. But it just isn't as family friendly as sitting on the couch, laughing and pointing at the screen, eating popcorn and passing the controllers.
@Neolit John Carmack spoke about it being a 90Hz screen limited to 72Hz due to the chip not being able to drive those frame rates, Also said this would not be changes for the quest pc link but I'd be amazed if the next version did not at least run at 90Hz. Its a great bit of kit and I hope PSVR-2 takes some ques from it. The Quest would be even better if it had Playstation gaming know how behind it. It will be 2021 before we know about the next PSVR so hopefully a lot of progress at that point.
I love it. My body is finally ready for skyrim vr (literally, no more nausea yay! Took some time though) and walking through this world is so awesome!
First time I donned my helmet is when I knew vr is a game changer.
Also, when my wife is watching Swedish crime series I sit next to her playing vr.
I can't see her of course but we can still talk so she doesn't mind.
PSVR 2 is possibly doomed from the get go. It's gonna have to be wireless & able to be moved from room to room. Inside out tracking is a must have.
I believe there will be an Oculus Quest 2 before we see a PSVR 2.
And if that happens.. PSVR will have to play catch up.
Wireless room scale VR with basically ZERO "friction" will rule the day.
The chip set is already available for Quest 2 & it's a doozy.
"and it brought the tech to the masses"
How has something that has sold a measly 5 million copies the masses? This product caters to a VERY niche market, even smaller then the Vita market.
How do people consider this a success? I'm open to discussion on the issue.
@Link41x
If you can't figure it out on your own, I'd be of no help.
Simplified: PSVR is the best selling VR headset. It opened the door to affordable home VR. Now Quest is out to beat those sales numbers. With a quickness.
VR is here to stay.
@Rudy_Manchego Liar. According to the 'Whats New' tab you only played VR for the first time a couple of months ago. And that NEVER lies. Up son word.
PSVR Defiantly needs the PS5 updated version to gain momentum. The extra boost in textures will be nice as well and also a wireless headset
@BarefootBowser Blagger chatting bobbins. Just admit it you are averse to PSVR. You are only talking about these limitations as that's what you have read online. It's not OK, it's bloody brilliant. The fact it works as well as it does is insane for £200! Insane! Astrobot is my personal game of the generation. It's fantastic.
But you know. Why pay for OK? You've tried a VR setup in a shop ffs. Stop with the negativity.
@JohnnyShoulder
Every time someone uses PSVR, it will show as using it for the first time in "What's New."
Plain as day.
Word up.
They need to lose the cameras and make a controller with the Sixaxis technology. PSVR should be plug and play, that alone will fix a lot.
Next! Revise the hardware and for a better rendering of the world environment. I feel like VR games look the way they do, because of the hardware limitations.
@TooBarFoo That's wrong. John Carmack said the Oculus Quest can run at 90hz but due to the power consumption they limited it to 72hz. The mobile chip can drive 90hz but our gameplay sessions would be cut a lot shorter.
The moves are the main issue for me, I wanted to like them for Skyrim (shooting fire from your hands is cool) but I had to go back to the controller. Still really great experience. The aim was great though I've only used it for farpoint so far.
The resolution doesn't really bother me, sometimes the scale irks me though. They really need a slider so you can adjust it easily. Although I dunno if part of my problem is that I'm short irl (therefore on games like blood and truth it seems odd to me that I'm as tall as the men in the game).
I do think psvr is making vr more accessible, even if it hasn't sold in huge numbers it's the sort of thing ppl show to their friends so it's putting the idea out there.
The trouble with psvr is it's like looking through a vaseline smeared screen, i just couldn't get on with it.
I did really enjoy playing Exorcist on it. But the s***** resolution I just couldn't deal with.
Language! - Quintumply
@JohnnyShoulder Late reply but yep, you got me...I don't even own a head to fit the head set on.
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