Will there be a PSVR 2 on PlayStation 5? We certainly wouldn't bet against it. Sony's confirmed the current PlayStation VR hardware will be compatible with PS5, but it's almost certainly in the midst of developing a follow-up. If there was any doubt about this, a newly filed patent from SIE might give us our first taste of what next-gen virtual reality might mean for PSVR.
As reported by LetsGoDigital, the patent suggests the PSVR 2 headset will feature built-in cameras in the front and rear, much like PC virtual reality devices. This is in addition to LEDs and a built-in microphone, as seen on the current PSVR. It'll also work in tandem with the PlayStation Camera (or maybe a newer version) in a similar fashion to how it works currently. Interestingly, the patent talks briefly about a controller that also has a built-in camera, presumably for more accurate motion detection. Perhaps best of all, there's mention of Bluetooth communication, hinting at the possibility of wireless use.
What's more, the patent goes on to talk about PSVR 2 offering some kind of transparent view. This would allow the user to see the real world while wearing the headset so that they can effectively set things up before jumping into a game. It would also be a way to incorporate augmented reality games into the hardware. Clever stuff.
It's worth reiterating that Sony applies for patents on a regular basis, and not all of them represent products that make it to store shelves. However, given that PS5 is on the way before the end of 2020, and the success of PSVR, there may be something to latch onto with this one.
What do you want out of PSVR 2? Do you like the sound of the details in this patent? Go virtual in the comments below.
[source nl.letsgodigital.org]
Comments 35
If it comes with Astrobot 2 I will pee my pants.
There were three things that made my vr headset collect dust.
1. The cables.
2. The low resolution.
3. The fact that your ps4 cannot have a 4K output as long as the psvr adapter is plugged in your tv and ps4, even if you're not using psvr.
If the psvr2 corrects all of the above, I can see myself giving it another go.
@Nickolaidas it was HDR that didn't work but the new version allows it
Sounds good to me. I think PSVR2 will be a huge upgrade.
I don't like that the controller doesn't look like it has an analog stick. Walking using the Move controllers is currently not very comfortable and my biggest hope is a stick like they have on the AIM controller.
Not getting worried yet....but I'd feel better if that image had some hint of a stick.
@carlos82 Don't think so. 4K is greyed out when I have the ps4 connected with the adaptor of the psvr. No hdr is a no-no as well.
Hopefully psvr2 won't have need of any adaptors and can be directly wi-fi connected to the console ... maybe just taking a usb slot for a tiny signal transmitter or something.
I had the vr for just over a year I thought it was good fun but I just couldn't get comfortable with the headset and I never liked the screen being so close to my eyes. Maybe in the future when the tech improves I will revisit it but fair play to Sony for sticking to it.
Taking a cue from Oculus Quest. Excellent.
Sony's gonna kill it next generation.
@Nickolaidas Number 3 is the reason I stopped using mine.
@Nickolaidas I have had both versions of PSVR and both were able to output 4k with my tv recognising it as such. HDR didn't work with the first model but the new version does allow HDR pass through and has done for a couple of years nearly
@Neolit I never disconnect my PS4 from my PSVR and it plays in 4K HDR
@darksoul77
The biggest thing for me was the resolution found it to be pretty poor
@Neolit the original box also had 4K, Sony's own support page even confirms it. The only thing it didn't support was HDR which was fixed with the revision. If the headset is turned on it will go to 1080p but when off will work with 4K
https://support.playstation.com/s/article/PS4-Pro-Using-PS-VR?language=en_US
@Neolit terrific. Day one consumers always get screwd.
@carlos82 Dude, I'm telling you, I can't go 4K if my ps4 is connected with the psvr. You think I'm making this up?
@Nickolaidas you have an older set like me. Had something to do with hdr. Newer sets have no problem on 4k or hdr compatible sets
@Nickolaidas no just that the box should be capable of it, either your box is faulty or your TV isn't keen in the signal coming from it.
@Neolit it's only because I wasted so much time and money buying and replacing my 4K TV when the pro first came out that I have all of these details burned onto my brain. My first TV was about £700 and apparently HDR ready but when turned on created a lot of lag and still didn't look any different, having replaced that with something a lot more expensive (I think it's the Samsung KS7000 in the US), it then looked amazing and played brilliantly so I noticed the difference when first getting VR.
To those saying no to cables; it means having to carry a big bulky battery on your head, play time will be limited, and once the battery runs dry, it becomes an (expensive) useless brick.
I rather invest in something that is lightweight, and can be used without having to worry about the state of the battery (both short term and long term). I can live with a single cable attached to the head set.
This looks super clever, I hope Sony go with something like this (also with anologue sticks on the VR controllers, bigger FOV and a better resolution would be nice)
For now, I'm happy with with the regular PSVR for a couple of years. Maybe once the PS5 is out and established they can get something like this released for a reasonable price.
Lastly I feel like with the PS5 being compatible with the PSVR1 it buys them some time, but hopefully not too long.
@Octane the oculus go is wire free and lasts 1.5 to 3 hours on a charge. I think that is plenty for most peoole
Too many cables, low resolutions, and the weight is what make me sells my psvr, if sony can make new psvr without those 3 problems I think I’m in
@Octane
Experience wireless VR & your stance will change. Guaranteed.
@Rick_Deckard I have a heavy helmet for my motorcycles, I don’t want to wear anything heavy like that when I’m gaming.
I don't have a PS VR, but after playing some games at a friend's, I'm ready to go all in come next generation. Definitely getting PS VR 2 (or whatever it ends up being called) whenever it launches. Now the question is, how long after PS5's launch will it be released? Any guess, @get2sammyb?
@Neolit Hmmm … so one of my HDMI cables does not support 4K?
On the image of the controller, there's No Analog sticks!!!
@themcnoisy You might want to consider some protection with how often you ruin your pants from excitement.
I just hope they don't cheap out on the camera resolution again.
@redd214 I can't say how many times I've wanted to play my Switch, only to discover it was out of battery. It's kinda annoying, because you have to charge it first.
The battery in my DS4 is only at half the capacity of what it once was. My phone is in a similar situation after three years of use. I really don't want to replace an expensive VR headset mid-gen because the battery is expired.
@Octane lol it's not that serious, just put things on the charger when you're done using them. My kids never have an issue with it.
My launch ds4 is fine, my 3 year old tablet is fine, I've havent really had that issue with the Switch because I don't often game none stop for 3 or 4 hours. And you can charge the Switch while playing so even if it's dead just wait a few minutes, get a couple of percent and go on your way, like said not that big a deal.
@Octane I do see your point, though I do see one possible issue. If there's no proper front for back, as in you just keep turning around and around with the new VR set rather avoiding facing away from a direction, the wire will get tangled and trip you and an ATAT.
Aside from that I think I would agree as the cable isn't really an issue, but turning around to where it wants me to correct myself is an issue. It might have to be scarified for that reason alone.
Call me when we have VR that's like .Hack or Sword Art Online.
I have no interest in wearing a screen on my face and flailing around my room with motion controllers.
@Octane So you just leave your Switch on the table or in a bag or something? If my Switch isn't in my hands and I'm not using it or travelling, it's sitting in my dock always. So it's always fully charged and ready to use. And if I travel I have a back up brick that quadruples my potential Switch battery life - if I only use it to recharge the Switch.
I'd love to be able to play FFVIIR in VR. At least some parts, chocobo racing and walking aroynd Midgar would be cool. Standing right in front of a Jenova boss or a Malboro... maybe not.
... all it needs is far better resolution and processing power (which I'm sure the PS5 will provide) and of course some kind of better motion controller complete with joysticks so you can walk and shoot, etc. etc. without using the aim controller or some daft motion tilting thing... nail this and it'll be an absolute smasher... (and get rid of wave-shooting shovelware / 30 minute games for £20)
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