The Last of Us: Part II has this system Naughty Dog is calling "motion matching". Basically, it's this advanced animation process that makes the game look incredibly smooth in motion, regardless of what your character is doing. If you've seen the latest gameplay footage, then you'll already know that the upcoming PlayStation 4 exclusive looks incredible, especially in terms of animation, and this motion matching is apparently how the developer hits such a high bar.
"It's this technology for characters moving through a space like running, walking, jumping, and that kind of thing," co-director Anthony Newman told GameSpot. "In all our previous games there's been this really distinct state machine where we say, 'Play a run animation. Then play a turn left animation. Then play a turn right animation.' The way motion matching works is it takes this massive bucket of animation, just hundreds and hundreds of animations, and chops them into little tiny bits. When you define the path that a player or an enemy wants to take, rather than saying, 'Play this and then play that and then play that,' the system actually looks at the bucket of animations, finds the ones that matches the path that you're already taking, and blends them together frame-by-frame."
Already sounds impressive, doesn't it? The gist of it is that instead of pulling from select animations based on your actions, the game's taking loads of smaller motions and blending them into one fluid movement. This should allow for more complex on-the-spot animation that also looks more realistic. It's entirely possible that we're getting a glimpse of the future here.
"It's this totally new way of doing traversal. I think, as you play the game, you must have noticed just how fluid the player feels. With every foot plant, every turn, there's as little blending as possible. That's applied to our NPCs. That's applied to the horses. That's applied to the dogs. We even have these dogs and horses and mocap suits running around getting the data that we needed for this really intricate system," Newman continues.
Naughty Dog's been setting gold standards for animation in its games for some time now, and it's starting to seem like The Last of Us: Part II is going to take the studio's reputation to a whole new level next year. Fascinating stuff.
[source gamespot.com]
Comments (22)
So this is the tech that had Ellie running and throwing a bottle in one smooth animation at E3 2018. Which funnily enough a top guy at Crystal Dynamics thought it was fake.
I could use some of that in real life.
I want to see a horse in a mocap suit.
@AdamNovice yep he still regrets saying that to this day I think lol
amazing tech this is the game I want most next year.
Let's see how those gg's hold up to Red Dead's.
@AdamNovice And that's why Crystal Dynamics is still playing catch up to modern gaming standards while Naughty Dog is leading them.
Now this is exciting. Ever since that infamous Killzone 2 trailer I've been saying that studios should focus less on poly count and more on animation. Of course with tlou2 it all comes together, but over the years there were so many games that looked real on screenshots, but the canned animation breaks the illusion. This could be a game changer if paired with proper ai.
After watching some of the TLoU2 gameplay I got some "stiffness motion" going on It looks AMAZING
I do believe For Honor used this exact system as well. It’s really impressive
It looks really good! In the developer video you can actually see one example pretty nicely but I don't know what minute it was...Ellie just changes directions but it looks SO GOOD.
Naughty Dog continuing to push the envelope in game development and showing why they are arguably the most important studio under Sony’s umbrella.
There are not many studios left that I automatically give the benefit of the doubt to and would purchase their game without hesitation, but Naughty Dog is one of the few.
The animation in The Last of Us: Part II is nothing short of incredible, so much so to the point where haters and skeptics are questioning whether the gameplay sequences are real. That is when you know your game looks seriously good.
Details and animation are going to be so crazy next gen.
Purposely avoided watching any gameplay of this, but I caved today. Now I’m suddenly not interested in any of the other games I was gonna buy this holiday season...thanks, NG for saving me money!
This kind of system would be amazing in a boxing or football game.
This is why RDR2 aside Sony have the best Tech and Visuals this Gen. God of War, Spider-Man, Uncharted 4, Days Gone (its weather effects are jaw dropping), Horizon, Death Stranding, Ratchet and Clank, even The Order and now The Last of Us Part 2. Doesn't matter if you like or dislike them you can't deny they don't look jaw dropping.
This is what annoys me with MS and X1X, they have the most powerful console yet God of War or Uncharted 4 or Spider-Man on a standard PS4 all look better then any MS Exclusive on the X1X. RDR2 shows what that machine can do but MS themselves can't be bothered.
@themcnoisy or a skateboarding game
@WallyWest Xbox just doesn’t have the games. This isn’t a console wars comment, I own the first two Xboxs.
The variety of games is what draws me to PS. Far better exclusives, lots of Japanese games, that seals the deal.
I ready felt that the 1st last of us game had some slick animations, the way Joel would put a hand out or turn as you approached walls and furniture, seems they're just improving on every aspect of what was already a great game
@WallyWest you forgot Capcom with there RE engine which is credible
It sure is wild that they managed to develop technolgoy that works exactly like and has the same name as the motion matching tech shown by Ubisoft Toronoto at GDC in 2016 and is used to power the animations in For Honor?
https://youtu.be/KSTn3ePDt50
@Enuo I made a mistake, it was a guy from Eidos Montreal.
@AdamNovice Still applies I'd say.
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