A few days ago, it was discovered that an incoming patch for No Man's Sky would aim to improve the visual quality of the game's new PlayStation VR mode. That update has now arrived on PS4 with patch 2.12, which is ready for download.
It's a hefty update at 4.7GB, but as usual, Hello Games has packed it full of enhancements of all kinds. In addition to "Significantly improved image quality in PSVR", the update includes new events in the Nexus, new customisation options, rebalanced rewards for missions, and a huge number of bug fixes. You can see the full patch notes here.
Are you excited for a better virtual reality experience in No Man's Sky? Pop your headsets on in the comments below.
[source nomanssky.com]
Comments 6
Can someone tell me how to make the VR effects look better with this update? It looks exactly the same
Seconded, what's changed from a visual point of view? Already loving the game in VR but hoping to see some visual improvement!
I keep arriving at invisable trading posts, which subsequently render really slowly. Which is annoying if your ship is crashing into something you cant see. I like the game even after 3 years when I first played it, but there is still a lot to improve in the rendering (at least in my experience on a 'base' PS4).
@Ristar24 Yeah, i have the same issue, I'm on an original launch PS4 with PSVR. Some planets are so bad i'm out of my ship and floating before the jet engine in my ps4 can render it in!*
Still though, freaking No Man's Sky - I bloomin' love this game. Its the game i always dreamed of owning as a kid. VR is just the icing on the cake.
@jiffymalaise Yep, Ive also fell through the ground quite a lot. I really do enjoy this game a lot though, it really has improved so much since I bought it back at launch. Even then I found it an interesting game though.
There is a noticeable difference in PSVR visuals. I don't know what everyone else expects to see... I guess they are expecting a resolution increase?
There's no resolution increase.. what they've done is reduced the antialiasing so that there is less blur and greater clarity. I can actually see the readouts on my ship's screens quite clearly now. The reduction in AA has increased the jaggies (because it's the same resolution) and shimmering on edges however.
But yes. The distance is less blurry (but still low res), my ships are clearer, the sky is better looking, the texures look better, my ships interior is sharper. All because the smear is reduced by less aggressive AA... no other reason.
EDIT - if you can't see any changes in blur... perhaps your IPD needs adjusting. I noticed the difference right off the bat. In the ships cockpit, I now noticed switches and details that were previously blurred out. It def feels like an upgrade - just not a giant one.. you're going to need a resolution increase for that (which is what Pro owners are waiting for).
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