We've been banging on about how promising GreedFall looks for weeks now. The role-playing release is due out in just under a month at the time of writing, and by this point, we know quite a lot about it. That said, Escapist has managed to squeeze some fresh info from developer Spiders. In an interview, the studio says that the game will offer over 30 hours of gameplay -- quite a bit more if you attempt all the side quest stuff -- and it'll boast multiple endings.
For a choice-heavy, story-drive RPG, we reckon 30 hours strikes a good balance -- not too long, and not too short. The ending that you get will be based on a number of factors, including which factions you side with and who your most loyal companions are. It'll be interesting to see just how in-depth GreedFall is.
Are you looking forward to GreedFall? Sail to an untamed land in the comments section below.
[source escapistmagazine.com]
Comments (12)
30 hours seems short compared to so many recent games, but I quite like to alternate long (80+h) and shorter games. This is definitely one of the pros for me.
I used to love long games, but the older I got and the more work I had to do (plus better social life), long games have been almost completely out of the question. Ni no Kuni 2 was the exception. But I bought Persona 5 and still haven't even started it.
So 30 hours would be ideal for an RPG for me.
30 hours deal, I might save it for the winter blues though meaning when all the heavy hitters are out and aready bored with the new releases
Hopes it’s better than Vampyres gameplay grind.
@naruball
Yeah, I barely have anytime to myself anymore and what time I do get I end up falling asleep... Shorter experiences are the best for me, or online games that I can have a quick few sessions before doing something else with my girlfriend or needing to sleep...
Being an adult is a thing I guess. Oh well! Haha
I'm interested but going to have to wait. It's coming out around Borderlands 3 and the Monster Hunter expansion.
I'm very interested.
@naruball Total agreement! Spending 90 hours breeding chocobos like I did when I was 19 isn't sustainable at 40 with a family. 30 to 40 is ideal.
@Deadhunter haha. Exactly.
As long as the 30 hours are impressive and memorable I'm glad. Too many games out now that take over a hundred hours to really complete, but you're doing the same things over and over... which raises the question... did it really need to be this long actually?
You need the right balance, and that's what a lot of devs I think have lost sight of. They're trying to make SUPER long games with a lot of breadth but hardly any depth. Fallout 4 and Assassin's Creed Odyssey come to mind. It may be time to get back to the roots of the roleplaying genre, even if that means shortening the experiences.
And as many have said, there is less and less time to complete these gargantuan titles while being inundated with hordes of new ones. There's an oversaturation of new content for new content's sake these days and the average gamer just doesn't have the time or energy to keep up.
@naruball You DO know you can save and quit big games, right? I'm 36 and still prefer longer games. Also, Ni No Kuni 2 was easily the biggest disappointment in gaming in the last 10 years for me. Not even a pale imitation of what the original was, and to make matter worse, the developer said they had to delay it time and time again to water it down for 'the west'. Additionally, Persona 5 is an amazing game, you should really get that going.
@TheDukeofCurl Yes, I am aware how saving works. But if it takes me three months (or longer) to beat a game, it's no fun for me. With shorter games, I can enjoy them, beat them, have closure and move on to another one. With longer, it eventually becomes a chore and I tend to forget parts of the story.
As for Ni no Kuni II, I'm aware that many people didn't enjoy it, but I found it in many (not all, of course) respects better than the first. I liked the premise, the combat, the addition of skirmish quests and the kingdom management. The lack of voice acting and the less emotional impact that it had compared to the first one were disappointing, but not enough to take away from its greatness. At least for me.
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