Okay, now we're getting into the finer details of Death Stranding. You may have noticed that during the game's latest trailer, main character Sam could be seen wearing a baseball cap and sunglasses. After having no doubt seen people questioning whether these items can be worn at any time, Death Stranding creator Hideo Kojima took to Twitter in order to clarify.
"Cap and sunglasses can be worn at anytime you want as an equipment in the game," he confirmed. What's more, customisation items will actually be visible during cutscenes, as Kojima explains: "like my other games, all the cutscenes are played in real-time rendering so if you’re wearing sunglasses in the game play, it will carry on to the cutscene."
We've always thought real-time cutscenes are underappreciated. Granted, a lot more games use real time cinematics now that graphics have come so far, but seeing your characters decked out in your favourite outfits, even during key story moments, is always cool.
It's worth noting, however, that Kojima also says: "Except otherwise it’s too inappropriate". Slightly dodgy translation aside, that makes it sound like you won't, for example, be able to slap sunglasses on Sam during certain scenes where they'd take away from the emotion. Fair enough.
Are you a fan of real time cutscenes in games? Wear your favourite cap in the comments section below.
[source twitter.com]
Comments 16
good, it's really annoying when you spend ages customizing an character or when you use a alternate costume only to have the default version pop in in story scenes
This being a Kojima game and all, I'm willing to bet there's a good chance you can deck Sam out in his birthday suit. That's how we were first introduced to Reedus' character after all. Nudey Norman Reedus running around seems like such a standard silly Kojima thing.
It breaks the immersion when your character suddenly looks different, so this is a great thing. I've been skeptical lately because of hype-ache but I'm getting excited again.
Was the same in HZD, so yeah
The first game I noticed doing this when playing was Mass Effect, although I can remember a few cut-scenes where Shepard would look right but be using a completely different weapon to what I had equipped.
It definitely helps with immersion when gameplay and cutscenes are seamless.
@BearsEatBeets That did my nut in. My femshep was always an adept with sidearms and a sniper rifle only but in every cutscene she was rocking a big assault rifle.
Table stakes...
Nice. I hate when I play a game and the character's appearance in the cutscene doesn't match what he or she is decked out with during the gameplay bits.
Kojima's always done real time cutscenes. Hardly news.
Just like in Horizon then, except for a couple of key cutscenes which reverted back her default look for some reason.
Rockstar's been a master at this forever. And they've set the bar for hair growth and customisation too, so Kojima better up his game.
Good news, like the article says its a small detail but it's a big deal for me. Played Shadow of War a while back and while the game itself was fine, seeing him revert to default armour every cutscene was a huge immersion breaker.
@TheArt Half the bar. As I could tell, the hair growth just pops in. One moment his beard has grown an inch from the moment before.
The Witcher however, has stubble and stuff come in. You see individual hairs grow in his beard. So Rockstar has more robust options and more facets to heart growth, but the growing of the one part, the beard is a lot cooler to watch grow. It’s one part is done better than RDR2. So both have bars set in different ways.
@Jaz007 Naah RDR2's hair growth is way advanced than the Witcher 3's. At least that inch grows when you wake up from bed, with Geralt, his beard just pops up from one cutscene to the other. Geralt's hair never changes just the beard and only grows to a certain level. RDR2 on the other hand, you get a fade and your hair top grows whiles the faded sides are still maintained though it's growing. I shaved all of Arthur's beard and left the moustache, his beard began growing his moustache grew even longer. If that's not the bar I don't know what is, don't dispute the fact.
Good. I always loved that the Wii and Gamecube versions of Resident Evil 4 did this while the PS2 version didn't. It really does make a difference.
@TheArt I also play it on PC with maxed settings, so I don’t know if that affects the beard growth and marks it different to console. I do know that it bothered me a little before I let it go that the inch just popped up while the Witcher was gradual with grains gradually moving in. Don’t get me wrong, RDR2 has amazing beard growth and the amount of different moving parts to it is amazing.
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