We’ve published a lot of information on the PlayStation 5 today, but you may be wondering about the console’s hardware specifications. Well, according to a new Wired article, the system’s built upon an AMD chip as expected. “The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture,” the article reads. “The GPU, a custom variant of Radeon’s Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments.”
Ray tracing is the headline here, as it’s the kind of technology used in major Hollywood movies to generate big budget visual effects. While this is becoming more common in PCs now, you could be spending upwards of $1,000 to process it. In other words: this is unprecedented new territory for a consumer console.
Wired explains why ray tracing is so important: “Ray tracing’s immediate benefits are largely visual. Because it mimics the way light bounces from object to object in a scene, reflective surfaces and refractions through glass or liquid can be rendered much more accurately, even in real-time, leading to heightened realism.” We’ve included an example from Battlefield V below:
Of course, the benefits of ray tracing expand beyond mere graphics. “If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players’ footsteps, ray tracing is useful for that,” system architect Mark Cerny explained. “It's all the same thing as taking a ray through the environment.” This goes hand-in-hand with our other article, about how the PS5 will innovate using a new 3D audio chip.
Look, we don’t understand everything that we’re reading about the PS5’s specs, and there’s still more to be announced – like, how much memory the device will have. But the bottom line is that this is a beast – it’s not an incremental PS4 Pro-style upgrade, but a next-gen leap. Expect first-party games to look absolutely sublime on this thing.
[source wired.com]
Comments 18
Just imagining next-gen games has me drooling. God of War II on this thing. Ass Creed Vikings. Jeeeeeez.
Can't wait to buy GTAV again.
@ShogunRok Yeah, I can't wait to see a PS2 game with these effects.
How much is this thing going to cost? I've been following the progress of the 20 series Nvidia cards and they are having to use tricks like DLSS to maintain real world gaming at 60fps at around 1440p. I cant wait to hear about what kind of witchcraft is actually powering this thing
@ShogunRok imagine this stuff in 8k lol
@carlos82 Sony will be aiming for $400-$500 I believe. I'm fairly confident they'll hit their target.
Man console will be interesting again tech wise, I remember seeing psone and dreamcast back then, the graphics was amazing, I hope ps5 will gave us that sort of vibe 😃
“The CPU is based on the third generation of AMD’s Ryzen line and contains eight cores of the company’s new 7nm Zen 2 microarchitecture.”
Uh huh.
/nods stupidly
oh yeah wow.ray tracing on ps5 man that's amazing.ps5 is probably 14 teraflops.word up son
That example pic is mighty impressive.
@get2sammyb yeah I'd be expecting the same, I'm just surprised and very excited about what they have announced that this thing will be capable of.
@NintendoFan4Lyf yeah I was thinking that and it does make sense as there is so much of a scene that doesn't need to be at full resolution all of the time, Spiderman recently made great use of a similar technique to ensure that part you were focusing on looked great. As I said above I was half joking about the cost and in all likelihood this tech is being built for the green side too which on turn lowers the cost. Whilst devs have already made great strides in their day tracing implementation and what to use it for as opposed to a straight on and off. With Battlefield 5 using it to great effect for reflections, whilst Metro uses it more for light bounce. Also it's much easier to get maximum performance out of a console as you pointed out without the need to run multiple programs in the background and of course been a fixed platform makes it much better to optimise for.
Just a question: How much is it going to cost to develop these 8K games?
I find it funny that the one issue that should be dealt with may still plague ps5 and that is framerate. We are well beyond the point of 60fps being the minimum yet none of these issues have been addressed and I fear the ps5 may still be stuck below the 60fps mark while other platforms at least do 60+fps at 1440p or higher.
I complain now but as soon as Bloodborne 2 and Horizon Zero Dawn 2 releases I'll be the first one pre ordering.
Well... Support for Ray tracing or having dedicated hardware for Ray tracing are different things. I hope there's some dedicated silicon for this. RT is a real generational leap in visual fidelity.
As long as everything runs at 60fps or more.
I was definitely not expecting the PS5 to support RTX, and those screenshots are very impressive.
Here's hoping nothing goes wrong.
PS5 price has me worried for what they say it can do it's going to get like PS3 at this rate.
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