Earlier this week, Fallout 76 update 1.02 launched on PlayStation 4. The colossal 47GB patch promised performance improvements, specifically a fix for the game's stuttering issue. Those of you who have read our review of the release will already know that we highlighted this problem because it has a substantial negative impact on general gameplay. The stuttering occurs both in and out of combat, and stutters often mean that your inputs aren't registered. The game's clunky to begin with, but the stuttering makes it unbearable at times.
But guess what? Update 1.02 didn't fix the stuttering. In fact, it barely improves the title's technical performance in any noticeable way. Bethesda's issued a 47GB patch and it doesn't do what it says on the tin. It's one of those situations where we wish that we could laugh, but at this point, Fallout 76 is beyond a joke.
So yeah, the stuttering is still here, and it's still throwing our aim off and making us hit buttons multiple times so that the game actually takes note of our desired actions. After the patch hit, we wanted to head over to a nearby super mutant camp and put the update to the test. It was literally seconds before we noticed the first stutter -- and we weren't even near the camp yet. Once we got there, it was the same old story. Aim at a super mutant's head, slight stutter, miss the shot. Turn around to face a mutant who had snuck up behind us, stutter. Go to open up the favourites wheel so that we can select our trusty shotgun, first press doesn't register. Get hit by the super mutant's big wooden board.
We mentioned this in our overview of the game's technical performance at launch, but it's almost as if the title struggles to compute certain actions. Everything from jumping over a small obstacle to reloading your gun can cause stuttering, and because of this it's clear that Fallout 76 is, in some way, broken on a fundamental level. The fact that this -- again, 47GB -- patch couldn't fix the stuttering issue is worrying to say the least.
Okay, well, did the update fix anything? To be totally honest it's hard to tell, and that in itself is damning. We did notice that the frame rate in certain built-up areas seemed a bit more stable, but we were still getting heavy drops here and there. Perhaps one of the worst things about Fallout 76's performance is that it's so unpredictable. We've travelled back and forth between specific locations in an attempt to try and pinpoint the cause of our plummeting frame rate, and there's just no correlation. Sometimes it's (relatively) fine, sometimes it's intermittent, and sometimes it's constant.
We came to the same conclusion with bugs -- did the patch remove any of them? We have no real idea. The bottom line is that we're not quality assurance testers, and neither are paying consumers.
Fallout 76 may only be a week old, but we're seriously starting to wonder whether the game can actually be "fixed". There are bugs and glitches here that originated in Fallout 4, and they weren't corrected by anyone but the modding community on PC. Bethesda needs to prove to the people who bought this game that it's capable of providing necessary post-launch support, and it needs to do it fast.
Bethesda has released a gigantic 47GB update that doesn't do anything to deal with Fallout 76's most prominent issues, despite claiming otherwise in the patch notes. That's where we're at right now. When the game launched, we were angry that such a broken product was allowed to be released at full retail price. But now we can't even bring ourselves to be angry -- we just despair for the once great Fallout franchise.
Have you been playing Fallout 76? Do you think Bethesda can turn things around? Be careful not to stutter in the comments section below.
Apparently it's the same on all platforms. Waiting for the usual suspects to defend this dumpster fire of a game.
"I'm here just to let you know notice I changed my clothes too.
Hope this game fails badly, bud I also hope Arkane Studios won't be affected by that.
This is not good enough and as you explain in the article, the fact that it's hard to pinpoint exactly where and why things are going wrong makes it even more concerning.
If there was a single area that was always affected you could understand it better, but the fact that it fluctuates so badly makes me think it's going to be very difficult to fix — if not impossible.
yeah they will need to step up their focus and engine and hopefully realise that making a game just to hop on the easy money MP only bandwagon does not always work out,and start to focus on what they are good at. SP games but with a better engine and better quaility testing.
this whole thing comes off as a game they never wanted to bother with but did anyway again for the easy MP money.
I think I must be the only one who hadn't ran into any issues before the patch. A good 7/8 hours played (not much in a game like this, I know!) however, since the patch it's been awful! Game crashed 3 times on me and my friend each last night. So frustrating as I want to love this game so much but I'm struggling.
The demise of the Fallout IP.
@OliverCrossland And I think that's somehow more worrying. Like the article says, the technical performance is just so unpredictable. If your game was relatively fine before the patch and now it's borderline broken, you start to wonder if "fixing" the game is even an option.
@ShogunRok I believe the bad performance and glitches are not technical issues, they are just easter eggs mentioning games developed by Bethesda.
@Nifty they can still save it by making the next fallout game SP only,and while making the game actually care for it.
that will only work with a better engine,improved focus on quality,and getting rid of this mindset that modders will fix the game for them (something they can't even do since this game is online)
i get that skyrim was their biggest success for them but that does not mean they have to rely on that same old unchanged engine for succes again because 7 years later it just doesn't cut it anymore.
it did not cut it for fallout 4 either which was not programed to work with a online server,so i don't know how they thought this game could with the extra burden of being online.
they better have changed their minds about using the same engine yet again for starfield and TES 6 but i think that is already to late since those game are already in develoment. well atleast starfield is. so that game could already be doomed.
I’ve been having a lot of fun playing but I agree the issues are horrendous. At this point it’s become a joke with me and my friends every time an issue pops up. Thx Bethesda! Come on Bethesda! What the heck Bethesda! Bethesdaaaaaa!
Not surprised in the least. They dropped price to 49 (from 79) in Canada. Its their first foray into this kind of game. I really did expect a clustf*ck. look fwd to playing it though bizarrely
Starting to think the the lack of NPCs has more to do with not breaking the game than it was just cost cutting. What an atrocious mess. Have they provided an actual apology?
@Bad-MuthaAdebisi not yet.
and i doubt they will but then again i don't think any dev ever apologized for a very bad game.
if this was a PS exclusive though i bet they would blame the hardware of the base ps4. heck i'm sure some harcore bethesda and pc fans are already doing that despite the game being awfull on all platforms.
Excellent, this will be in the bargain bin quicker than anticipated.
someone just take this game around the back of the barn and put it out of its misery
@SuperJoon 'Excellent, this will be in the bin quicker than anticipated.'
There, fixed it for ya.
Bethesda just seems really incompetent with this release. Time to license the Unreal engine like the rest of the gaming industry and try not to screw that up too, Bethesda.
'We need your help finding these unforseen bugs and advice on whats important to fix'. They said that in their open letter to the fans ahead of launch. Pretty sure everyone has told them that the stuttering is unacceptable. And they havent listened. And they have ignored all the negative reviews saying the same....cute PR Bethesda, but ya know you need to do what you say you will do!
Out of interest was does the patch increase the file size by 47gb, or does it replace whats already there?
@Rob_230 it pretty much just replaces what's already there, the install size doesn't really get much bigger after the patch, only about 200mb bigger.
@Rob_230 it either replaces the previous entire game or there are so many "fixes" that it counts up to 40 plus GB.
either way just embarassing to have such a huge game sized patch and it not even doing any fixing.
the quiet man might be the worst game of the year in terms of story telling and gameplay but atleast that game somewhat works.
What a waste of money, buying that game for that price. Although, I just bought a PS Vita for £40 and it's on 3.69. Now THAT'S a waste of money.
Bethesda should issue a stop sale for this game and offer refunds to everyone who has purchased it so far. I know it would be a colossal logistic hurdle, but they've really screwed up.
Paying gamers should not be used as alpha testers for your clearly not-ready-to-be released software, Bethesda.
@ShogunRok @get2sammyb digital foundry couldn't even work out what was happening and they found one specific area that tanked all versions except the Pro which ran at a locked 30 where even the X was crippled, then other ares which reversed the roles. This game should have been held back for a significant amount of time before charging people for it but there are still plenty online who defend this game to the hilt and claim these performance issues don't even exist, its laughable really.
At least the majority have seen sense as it's launch in the UK I believe was over 80% down on Fallout 4 for physical sales
If only bethesda knew people who made doom. Ya know to help with technical performance, run at a smooth framerate, make shooting fun, make vats work. But ID and Bethesda have never worked together and arent currently making Rage 2 so im being silly
I love it. Inb4 the next 50GB patch! Biggest Game of the Year Award, come on Bethesda, you can do it!
I'm not sure what's the saddest part of this - that it was all so utterly predictable from the second that Bethesda announced this game, or that they knew full well how bad the game was and released it anyway knowing people would buy it because it has 'Fallout' on the box.
Actually, it's that second one, innit.
Man, and having Bethesda say that their $60 game is still like an early build when the beta was live a few weeks before release, and it would take a long time to have everything optimized is like a sucker punch to the groin.
Then release a patch this size that fixes nothing is like spitting on fans when they're lying on the ground after the groin punch.
There has been great stories of salvaging a mess of a game but I'm not sure this is worth the struggle. It's like a roadkill, not sure if it's still alive or not but it'll die out eventually on its own and life continues elsewhere. Still feels bad though.
Definitely not getting my money.
Even if they do fix it to run buttery-smooth I'll keep my cash as a very small lesson not release such unfinished garbage in the first place.
This company has such a bad history with performance. After i went through the pain with skyrim on ps3, i never brought another game from them.
Just watched the DF video.
What a joke. If a small indie dev released this as their first foray into the gaming world it would probably get mocked! That this is a full price "AAA" release is ab absolute farse. I'm honestly quite a level headed guy, but I would be clambering to get a refund if I'd bought this.
@ShogunRok Even more insulting when I pre-ordered the Power Armour Edition...
Long live single player story games and down with multiplayer nonsense.
you will need a extra hard drive to down load all the patches about 1000000000 gb
"Okay, well, did the update fix anything? To be totally honest it's hard to tell, and that in itself is damning."
"Fallout 76's Massive 47GB Patch Does Nothing to Improve the Game's Awful Performance on PS4"
Wait the patch that was supposedly aimed to fix performance does not help performance....what in God's name are all those Gigs of update for?
We may have a contender for the "Dice Please!" saying lol
Haha Bethesda has trolled folk again
This is probably the HD Textures pack but in bits lol and Bethesda don't fix bugs the modders do that for them
@NintendoFan4Lyf do this favour for us kkkk
@jdv95 "i get that skyrim was their biggest success for them but that does not mean they have to rely on that same old unchanged engine for succes again because 7 years later it just doesn't cut it anymore."
CLAP CLAP CLAP CLAP CLAP CLAP CLAP CLAP
@brubeck and remember, rdr have "only" 105 gb
Bethesda has stopped in time with this old 2008 engine...The same old bugs, the same old crashes, the same old ugly graphics, the same old poor aim mechanics... I can stay here all day long
Typical Bethesda patch then, at best it does nothing, at worst it breaks the game.
It’s been a complete disaster for Bethesda so far and I can only see this as damaging for the brand. Best way to redeem themselves is to make a brand new game engine that’s fitting for the next gen consoles, PS5 and Xbox 2 (or whatever they will call it) and showcase it with either TES VI or Fallout 5.
@paulo_godoy_BR nice 1
Imagine buying this trash when there is literally a dozens of games that actually work out there... Everyone who bought should get an apology and a refund
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