Western developers tackling Eastern themes is, for whatever reason, a rarity when it comes to gaming. When Ghost of Tsushima was announced at Paris Games Week 2017, we'll admit that we had it pinned as a Japanese-developed title, and like many, we were surprised to see American studio Sucker Punch credited at the end of it.
But obviously, the first party outfit has done its research. During the game's panel at PlayStation Experience 2017, Sucker Punch gives us some information regarding how it's actually handling the title. Alongside referential trips to Japan, the developer reveals that it's working closely with Japan Studio -- that's Sony's big first party studio in the Land of the Rising Sun.
Sony's developers working together is nothing new, of course -- plenty of them have collaborated with Guerrilla Games, for example, in order to nail down the tech for their titles. But this is an interesting one in that Sucker Punch clearly wants to be accurate and respectful with the culture that it's portraying in Ghost of Tsushima.
It's a little unclear how far this particular collaboration goes, but the team is joined by Sony's Ryuhei Katami in the aforementioned PSX panel, who's acting as associate producer on the project. Katami's not only there to help manage development, but he's also something of a line between the two studios.
Sounds like a good angle doesn't it? Sheathe your sword in the comments section below.
Comments 11
this game will be legendary.samurai do you surrenderđŸ˜‡.word up son
Arg, long reveal->release cycles are frustrating. This game looks great
(Although there is literally like 2 seconds of gameplay in there to go off of)
Haven't played any of Sucker Punch's games, but I think I might go for this one when it comes out.
@Mega-Gazz I'm fine with that, this is the announcement phase, E3 should see gameplay. It's how Infamous Second Son was handled.
Was cool at the end where they asked about playing the game with Japanese audio, looks like that's happening.
It's pretty cool to see all those Sony studios sharing their knowledge to make the best game possible. Like how Death Stranding will use the Horizon engine.
That's great, I love when studios consult with folks closer to their source material. More devs should take this approach to game-making.
@Ralizah You've never played Sly Cooper or inFAMOUS ? Both franchises were developed by Sucker Punch.
@ToddlerNaruto Played another person's copy of Sly Cooper for roughly three minutes a few years ago. That's the extent of my experience with their games.
@Ralizah What did you think of Sly Cooper from those three minutes?
If you still own a PS3 the HD Collection is $15 New, or you could play them via PS Now I believe.
Been waiting for an open world Samurai game like forever. Finally, now just waiting for an official release date! Glorious !
Next, for an open world, single player, 3rd person rpg with 1st person option...
Conan The Babarian. Maybe a dev team have already secretly doing it. This will be Epic! Imagine having to use the legendary Atlantean Sword, Conan's signature weapon in game!
Really excited for this, sounds brilliant!
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