Sucker Punch’s shock feudal PlayStation 4 exclusive Ghost of Tsushima sounds like it’ll be the Seattle studio’s biggest ever game, eclipsing the scale of the small but obsessively detailed inFAMOUS: Second Son. Worldwide Studios president Shuhei Yoshida confirmed as much during a PSX 2017 panel, adding that the project has been in production for over two years now.
According to Yoshida, crucial gameplay mechanics like sword fighting are already up and running behind closed doors, and it “feels and plays well”. Well, he's not going to say that it sucks, is he? Still, it’s nice to hear that good progress is being made.
Hilariously, Yoshida shared an anecdote about how the title nearly leaked. Apparently, when Sucker Punch went out on location to Tsushima in order to do some research, the team’s tour was reported on by the local newspaper. The story failed to ever reach Western ears, but it was out there floating around for some time.