Bandai Namco has confirmed a Western release date for Sword Art Online: Fatal Bullet. The Dimps-developed title is due to launch on the 18th February in Japan, and thankfully, the North American and European date is only a few days behind. It headshots the West on the 23rd February, 2018.
The publisher's also spilled some more info on the game's systems:
- UFG Weapon: The user’s avatar will be gifted by the ArFA-Sys with this special weapon. It enables 3D movements around the environment allowing the player to throw a light wire and reach higher areas of the map, getting closer to enemies reaching a better shooting position or to hit flying opponents.
- Bounty Player: In offline mode, besides enemies, some NPC will appear and challenge the player. They can appear in group of 4 or alone and defeating them will guarantee more rewards and a thrilling experience.
- 4players Party: The player will have the chance to face the entirely solo experience by himself or go to up 4 party members. In party mode the player won’t direct control the members but will have the chance to set specific actions and behaviours.
- New Characters: Besides Kirito, Asuna and Sinon new characters will join the crew like Yuuki, Strea, LLenn and Pitohui, both from Alternative Online Gun Gale
- GC Events: During the game some special actions can trigger special party events to discover more about the characters’ life.
Fatal Bullet has been in development for quite a while now, and generally seems to be a cut above the other Sword Art Online games in terms of overall quality. Some are calling it "anime Destiny", since the title has a similar loot system and obviously sees you shooting a lot of guns. Hopefully the finished product lives up to expectations.
Are you looking forward to Fatal Bullet? Watch those damage numbers soar in the comments section below.
Comments 5
I'll admit I'm looking forward to trying this. Don't even like the anime much but I think the games are pretty good.
Word up son.
Looks interesting. The visual style's a bit different from previous games, no?
@WanderingBullet Yeah, definitely. Different developer and a much bigger budget by the looks of it. Plus this has been in development for a couple of years now. Also not on Vita, so no limitations there, I suppose.
There are 3 main gripes I have with the game:
1) There's only one melee weapon. I know most fans won't mind much and would probably play as a lightsaber-weilding gary stu but I wouls have love to see more melee types like axes or spears. I mean, even Freedom Wars has more weapon types.
2)Where the heck is Agil and Klein? Maybe they'll add them in the game later but if the SAO girls that weren't in GGO, even freaking Yui, can be in the game, then what about Agil and Klein?
3)The fanservice scenes are still going to be in the game. Of course, is not like I'm forced to watch them but come on. Can't we have a SAO game with a bigger focus in the story and characters than sexualizing the females for the 13 year olds out there? Then again, it'll be pretty funny if the game lets us romance the girls without being forced to be Kirito. Doubt that they'll let us but it could make a bit sense (especially with Leafa, because if fans don't call Kirito sleeping with Leafa "incest", tgen I don't know what is.)
Still, I do think that this will be the best SAO game, seeing that we will play as our own OC. Plus, without the Vita port, they don't have to hold anything back (especially when Accel World vs SAO has one of the worst PS Vita port in the series).
Hmmm... I would love this if it feels like Phantasy Star Online.
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