We get the feeling that Star Wars Battlefront's going to have a long tail, so whether you're planning to pick up the physical or digital version, you'll probably be wondering how much space it's going to take up. Fortunately, writing on Twitter, developer DICE has confirmed that the forthcoming PlayStation 4 shooter won't be no Jabba the Hutt, as it'll consume approximately 23GB on Sony's system.
The game's currently climbing into its X-Wing and soaring its way to stores, with a 17th November release date for North America planned. Those of you in Europe will have to wait a little while longer, as you'll not get to feel the force until later in the week. Have you pre-ordered this game? Are you planning to play it right through the holidays? Do your best Chewbacca impression in the comments section below.
[source twitter.com]
Comments 24
no the room will all be taken up by the DLC
seriously though why do we have to install the entirety of our games at all this isn't like the PS3
and don't give me the "so it loads faster" line what does a few extra seconds matter?
they should disable the installs (or at least move to part installs) because it isn't really needed
Explains the lack of content
Hey-o!
@Anchorsam_9 SICK BURN.
We'll be at 40-50GB total when the other half of the game arrives as dlc.
I have this pre-ordered and had it pre-ordered for quite a while too. I still have a few concerns over this and its longevity but its Star Wars and I'm still missing a next gen Star Wars game! I had high hopes when I heard that Battlefront was coming back but since its missing quite a few of the previous games modes, I am a bit apprehensive.
I still want that 1313 game that got cancelled too....
Funny how this is small at 23GB but my biggest game on Wii U will be XCX at 22.8GB.
Though as others have said, that's the starting point, not the ending point. Will probably be a 5-8GB patch day 1.
Nothing good releases finished anymore, it just doesnt. We all pay every game to be lab rats. No wonder demos have gone the way of the dodo. Can you imagine a demo of AC last year? How can you have a demo when the games ship half complete or half finished? Closest we get to demos are subscription based games where we can bail after paying for the 1st chapter. And online betas b/c their severs need to be tested. We should all get paid every time we take part in an online beta, we're actually doing their job.
That's the story mode in the making lol
$80 please
@FullbringIchigo As far as I know, the reason that we have to install games from the disc is because the disc drive isn't fast enough on its own - the games need to have data on the system's drive in order to run.
Someone feel free to correct me if I'm wrong, but I think that's the reason, or part of it.
@FullbringIchigo @ShogunRok I also suppose it's down to not being able to transfer data off the disc into the ram quickly enough. As the requirements for larger amounts of ram have increased it makes it less sensible to load everything off a slow disc. I reckon load times would be crazy long these days without installing to hard drives.
@rjejr it's really not surprising wii u games are smaller in file size though, is it?
(And nothing good releases finished? Try Divinity! I know I'm raving about it, I don't care! Lol)
@kyleforrester87 "Good" wasn't really the word I was looking for. I was thinking more along the lines of AAA or big budget, some of the indies still release finished, but I've had a head cold for 5 days so I've given up being clever until the fog clears.
And yes, on average one would suspect PS4/X1 games to be bigger than Wii U games, just as on average men are taller than woman, yet there is an entire WNBA filled w/ women taller than I am. I don't think it's strange that most games are bigger, I think it's strange that the smallest game on PS4 is larger than the biggest game on Wii U. That's not averages, that's an extremely different game set.
@rjejr dunno. As I understand Wii U only has 2gb of ram, half of which is dedicated to background system functions. So it follows textures alone will be smaller (lower quality) so they can all load onto the system memory. Lower res textures of course means smaller file sizes. Just wait till games are built to output natively on 4K tellies...200gb installs here we come!
@kyleforrester87 Nintendo actually try to compress their games which also helps, like they are really efficient in that department.
@kyleforrester87 Stream baby, stream!
I think a 200GB download would take me 30 hours. There abouts.
Wouldn't it be easier at 4k just to film real people than to try to program the polygons? PS5 power would have to be real close to photorelaistic. Maybe not Fallout 5, but Uncharted 5.
At some point something has to give. Not sure what though. Either we all have Google Fiber to our homes, or all games are subscription episodic, or they all look like Rayman Origins. But 4k games will be big, real big, and really truly expensive to produce, not sure how many of those there will be. Something has to give. A few more years we'll find out. Or in Nintendo's case a few more months I think. We'll see what NX has for storage. Though it won't be 4k, but will it even be 1080p, or just handheld games w/ tv out at 720p?
23GB is great imo - the smaller the file size the better as my PS4's running out storage space.
Destiny's was around 30GB when it first released and I think Arkham Knight was around 50GB if I'm not mistaken.
@ShogunRok @kyleforrester87 if that's the case then the PS4 should come with MUCH bigger HDD's then they offer or at least let us use external HDD's so we never run out of room (like the Wii U and XB1 does)
and i know you can put a new HDD in the PS4 but you can only go up to 2TB i believe (or was it 1.5TB?) and with a lot of games getting close to 50GB installs BEFORE updates and DLC not to mention all the other stuff the PS4 needs, your still gonna run out of room pretty fast
@FullbringIchigo yeah well I'd be inclined to agree the HD should certainly be bigger. But then if they are indeed selling the machine at cost/at a loss obviously compromises were made. Personally I'd have had no problem paying another £50-75 for a bigger hard drive as standard. For some reason people can get upset about spending £300+ on a product that will probably give them 6-8 years of joy but that's not for me to judge!
@rjejr they could always go back to using Cartridges or some sort of solid media, you can get 2TB USB Flash Drives now-a-days which load faster than Discs it would cut out the need to install games at all plus depending on how much is used the updates could even be downloaded to them thus saving the need for huge HDD's in consoles
the only downside is they are more expensive to produce thus increasing the cost of games but when digital versions of games are about £15 more expensive than disc based ones anyway and as publishers seem to be trying to push us to the more expensive digital downloads, a slight increase wouldn't really matter that much anyway
@kyleforrester87 neither would i
of course the price issue could be negated by offering more size options from 500GB -2TB HDD's then people could pay the extra for the version they want or for the price range they are comfortable with
The beta for me was a huge letdown. Gunplay felt like shooting with waterpistols, unbalance vs mode, goofy animations for the characters.... I don t think I ll get it....
@FullbringIchigo agreed..but then I guess by giving you the option to upgrade yourself they do recognise the problem and allow you to do something about it. Undoubtably offering even small changes to the hardware, it's packaging, and all the logistics involved would result in potentially unjustifiable increases in manufacturing costs when they are being sold so cheaply. It's just cheaper to run identical with items off a product line, especially when demand is so high in the early days.
@FullbringIchigo Well there are lots of ways it could go, I just didn't feel like getting into them all yesterday b/c it would just be me running off spouting gibberish.
I do think swag could be involved. Not sure if you follow Nintneod but amiibo have been a big hit. Games like Yoshi's Wooly World and Chibi Robo shipped w/ amiibo in the box. I figure it wouldn't take much to stick memory of some type in the amiibo w/ a connector, mini-USB or something. And XCX has a collectors ed w/ a music USB thumbdrive. Might as well just stick the entire game on the thumbdrive then. W/ the 3 big toys-to-life games showing no signs of letting up - Lego Dimensions, Disney Infinity, Skylanders - just stick the game in a toy. Or since Skylanders has had a new plug-in USB portal every single year, just put the game in the portal.
I do realizie all of those ideas add cost, but since so many new games are killing us w/ the DLC cost anyway w/ season passes costing almost as much as the game - DBXV is now $30, but the DLC is $25, and I think Fallout 4 is $30 - the cost of the game is more like a pay-to-start model. Even $60 Super Smash Bros has about $60 in DLC, with more to be announced tomorrow night probably - so they might as well add the cost of an amiibo.
Or maybe a download card type system. I'm not sure how small a microSD chip can get, but they already sell DL cards in stores, new consoles could have a slot where you stick the card in like the new credit card chips. That's all US stuff BTW, sorry if I'm not explaining it very well.
This might help. That little silver square above the 5412 is the chip of which I speak. The keypad box would be the PS5.
So as much as I think Sony, MS and Nintedo would like to go all digital downloads, I don't think that will work, there will always be the need for games. Espacilly on pay-as-you-go internet plans. PS5 could bankrupt a family w/ 1 200GB game.
@FullbringIchigo Full installs are entirely necessary, hence why they were implemented on both current-gen consoles. Discs are too slow to read from, it wouldn't just increase load times but also cause huge issues with streaming data during gameplay leading to pausing, texture pop-in and other performance problems.
Flash storage is too expensive, discs are cheap to produce and distribute and you'd need a hard-drive for storing updates, DLC, downloaded titles etc so it'd serve no real benefit anyway.
A 500GB HDD is going to be plenty for most people, and if it isn't the option has been there since the start to upgrade the HDD yourself, and now there's the 1TB SKU as well. A more pertinent question is why do you really need 2TB+ of games installed at any one time?
@MrHabushi i thought that once "500GB will be enough i'll just delete a game and reinstall it later"
and that's what i did but when i tried to play my save again it wouldn't work apparently because i deleted the game and reinstalled it the system also uninstalled all the updates and DLC and even though i re-downloaded them it made my save incompatible (although this was AC Unity so it could just be poor coding on Ubisofts part)
and i know you can upgrade your HDD which i will at some point when i have no option too or buy the 1TB version (although i'm not going to i already have a PS4, not buying another one just for more room)
still not everyone wants to take out and replace their PS4 HDD because lets be honest a lot of people know eff all about it and don't want to risk messing up their system and External HDD support would fix this (both the Wii U and XB1 have it), in fact it would make it simpler and easier for everyone as you could have as much room as you want and not be limited by how much the system can handle and with publishers trying to push digital downloads more and more a kind of easy swappable memory system will become a must (and be honest while changing the PS4 HDD is pretty easy it's not like you can swap it on the fly)
PLUS Sony could even sell their own external PS4 drives specificity designed for use on the system (much like memory cards) and in various sizes
as for why you would need 2TB+ well games are getting bigger and bigger and just just the games so are updates and the size of DLC packs (wasn't the last Witcher update 17GB for example) and as i said before with the push towards digital 500GB is going to run out pretty fast and while it may only take a minute or 2 for a game to install off a disc for a lot of people a game can take HOURS to download and i'm pretty sure people wouldn't want to keep deleting and redownloading games (plus what if the game is taken off PSN just look at P.T for example)
thing is while 500GB might be OK now the way the industry is going it just isn't going to cut it, hell by the of this gen even 2TB's might not be enough but at least Nintendo and MicroSoft have their bases covered for just such a thing
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