The PlayStation 4 is finally holding steady in Japan, with last week's sales hitting a total of 29,052 units. It was helped, of course, by a very successful Star Wars Battlefront launch, which saw the blockbuster release sell through 123,908 copies - more than enough to put it at the top of the software charts.
Meanwhile, the new Atelier title, Atelier Sophie: The Alchemist of the Mysterious Book, managed to shift 30,759 copies on Sony's newest system, entering in second place, while the handheld version jumped into third with sales of 25,805. Interestingly, the PlayStation 3 edition of the release only managed to get through 11,542 units, and settled in thirteenth place.
Indeed, we're now starting to see last-gen titles lose out to their new-gen counterparts on a regular basis - and most would argue that it's about bloody time. Are we finally witnessing the slow but sure death of the PS3 in Japan? Salute the almost decade old device in the comments section below.
Hardware charts
- PlayStation 4 – 29,052 (27,311)
- New 3DS LL – 28,257 (21,800)
- Wii U – 14,684 (17,921)
- PlayStation Vita – 12,258 (11,821)
- New 3DS – 5,859 (5,264)
- PlayStation 3 – 1,624 (1,751)
- 3DS – 1,012 (968)
- Xbox One – 889 (524)
- 3DS LL – 596 (561)
- PlayStation Vita TV – 583 (680)
Software charts
- [PS4] Star Wars Battlefront (EA, 11/19/15) – 123,908 (New)
- [PS4] Atelier Sophie: The Alchemist of the Mysterious Book (Gust, 11/19/15) – 30,759 (New)
- [PSV] Atelier Sophie: The Alchemist of the Mysterious Book (Gust, 11/19/15) – 25,805 (New)
- [PSV] Omega Labyrinth (D3 Publisher, 11/19/15) – 25,113 (New)
- [Wii U] Animal Crossing: Amiibo Festival (Nintendo, 11/21/15) – 20,303 (New)
- [PS4] Call of Duty: Black Ops III (SCE, 10/06/15) – 19,355 (206,801)
- [PS4] Sword Art Online: Game Director's Edition (Bandai Namco, 11/19/15) – 18,342 (New)
- [Wii U] Splatoon (Nintendo, 05/28/15) – 17,681 (802,117)
- [3DS] Sumikko Gurashi Omise Hajimerun Desu (Nippon Columbia, 11/19/15) – 16,464 (New)
- [3DS] Yo-kai Watch Busters: Red Cat Team / White Dog Squad (Nintendo, 07/11/15) – 14,700 (1,744,440)
- [Wii U] Super Mario Maker (Nintendo, 09/10/15) – 13,184 (391,793)
- [PSV] Girl Friend Beta: Summer Vacation Spent With You (Bandai Namco, 11/19/15) – 12,959 (New)
- [PS3] Atelier Sophie: The Alchemist of the Mysterious Book (Gust, 11/19/15) – 11,542 (New)
- [3DS] Disney Magical World 2 (Bandai Namco, 10/05/15) – 11,530 (104,959)
- [PSV] Grand Kingdom (Spike Chunsoft, 11/19/15) – 10,720 (New)
- [3DS] Pokemon Rumble World (Nintendo, 11/19/15) – 10,120 (New)
- [PS4] Assassin's Creed Syndicate (Ubisoft, 11/12/15) – 7,247 (39,325)
- [PSV] Minecraft: PlayStation Vita Edition (SCE, 03/19/15) – 7,182 (404,329)
- [3DS] Project X Zone 2 (Bandai Namco, 11/12/15) – 7,050 (47,995)
- [3DS] The Legend of Zelda: Tri-Force Heroes (Nintendo, 10/22/15) – 5,909 (100,045)
[source 4gamer.net, via gematsu.com]
Comments 7
Farewell PS3, I'll never forget you. The PS3 is like the van Gogh of consoles; no one could really see its brilliance while it was alive.
I keep expecting 3DS sales to taper off. Usually Nintendo platforms are good for 5 or 6 years tops, and it's already been nearly 5 years on the market. But it keeps chugging along week after week, to my surprise.
@JaxonH It's not going anywhere with a new Yokai Watch and Pokémon main game coming up.
@Neolit
I was a bit melodramatic wasn't I? I couldn't find the article when I searched last week, but I believe it was digital foundry who described how a certain developer analyzed both the current gen CPUs and compared them to the cell processor; the cell processor was more powerful than the modern CPUs, all you needed to know was how to use it.
I miss that, the mystery behind a console. FX chips, Blast Processing, Missile launching PS2s and the PS3 that was so powerful the army made them into supercomputers and we could let it use the excess power for cancer research. Now we just have a PC and optimizing will never bring the results as we saw in the past. No longer are our consoles super computers with tech that isn't available for PC users for at least 1 or 2 years, we are far behind the curve now when it comes to raw power. I'd gladly pay $599 for a PS4+ that outshines most PCs like the PS3 did back in the day.
They had to put in a nvidia graphics card when the PS3 was already ready to go into production because Kutaragi believed the Cell processor could do it all by itself. That change made it effectively a $900 - $1000 machine and you just knew it when you saw it. The PS3 Phat for me is still the most beautiful and over the top console of all times; just look at all the ports and card readers!
@Neolit
I was in my twenties when the PS3 came out, but I remember the butterflies in the stomach while unboxing it. I played on the 360 because the PS3 wouldn't launch until 2007 in South Africa, but I sold it after a year because my dad managed to import some PS3s before it officially released in the PAL region (we sold em for about $1200 - $1500 at the time, depending on which version you took, because of the import fees and such, but we almost never had stock). The piano black finish, Spider-Man font logo imprinted on top and the 4 USB ports made me instantly fell in love. The disc would eject just by touch, he would eat discs automatically and it had a "secret" compartment for all memory cards small and large.
Unfortunately Sony made the decision to only use cheap material with the Slim and Ultra Slim after it, with the Ultra Slim being one of the ugliest consoles of all time. The PS4s design is awesome, but the first time I held it I was a bit disappointed; it just didn't feel like that 10 pound mammoth that entertained me for alsmost a decade. Unfortunately my Phat died after 3 years and after 2 repairs I decided to retire her. She is still shining in a glass display in my game room, knowing damn well that there will never be a console as beautiful as she is
Edit: concerning the cell powered household: there was the slightest possibility of such a future and that was enough for me to dream away. That's why I can't wait till VR drops; I want a taste of the future, I wanna dream again!
@Neolit @Boerewors But graphic board companies do all that legwork these days for PC. You want innovation you now have to go get a pair of Titans. £2000!!!
@Boerewors
The PS3 had great forward-thinking hardware that I think became appreciated over time. I know near the end of last-gen I did start buying some more multiplats on PS3 in part because of only needing one disc as opposed to 2 or 3 on the 360. That said, the $600 price tag coupled with the arrogance on display didn't help Sony last gen. I truly believe if some humility had been shown and there was a better message being sent, people might not have been as angry. Instead the message was 'you'll buy it because it's PS3 and we're telling you to buy it.' MS was getting all the same games on a console $200 less expensive and in many cases the games ran better. It's the complete opposite this gen. I'll never figure out why these companies do crazy things and have to be knocked down after reaching a high level of success. If I were running a company I'd be more interested in doing whatever possible to stay on top of the mountain rather than actively trying to annoy the consumer base.
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