Good lord, we don't even want to think about how much time and effort was put into creating this frankly ridiculous update for The Witcher 3: Wild Hunt. Instead of posting the patch notes on the game's official forums as per usual, the developer has instead provided a link to a 13-page PDF - which says it all, really.
Patch 1.10 features countless bug and performance fixes. Some are general tweaks, while others are incredibly specific. As the headline states, the update is actually so big that we can't fit it into one article without splitting things into multiple pages, so we've decided to only include its most important details.
With the role-playing title's first expansion out next week, will you be chipping the rust off your sword any time soon? Brandish your blade in the comments section below.
The Witcher 3 Patch 1.10 Notes
- Fixes issues whereby New Game + would not start correctly from certain save files
- Fixes assorted issues with quest and enemy scaling in New Game + mode
- Introduces multiple improvements in gwent, including option to choose one of three difficulty levels. To set option, go to Options>Game
- Introduces multiple game balance improvements in New Game + mode
- Modifies diagram for Enhanced Legendary Wolven Gauntlets, now craftable without Griffin Gauntlets
- Improves game balance for Katakan monster
- Improves balance for Death March difficulty
- Improves ingame information for Card Collector trophy adds indicators to show missing cards
- Removes ability to kill NPCs (including quest NPCs) using Dragon's Dream bomb
- Fixes issue whereby hostile NPCs could cause Geralt to become locked in combat mode.
- Fixes issue whereby previously felled NPCs would be resurrected and die again on screen during conversation following combat
- Introduces multiple fixes and improvements in HUD
- Decreases chance of unwarranted screen blur occurring during play
- Fixes visual stutter in animation of Roach (horse)
- FIxes assorted graphics glitches, including, but not limited to, two instances of Roach appearing simultaneously, NPCs appearing to lack hands, dead bodies flying off after a foe is decapitated, and others
- Introduces array of minor changes in ingame locations and in presentation of said locations on ingame maps
[source wpc.4d7d.edgecastcdn.net]
Comments 7
However, I still won't be able to kill that damn werewolf in "Skellige's Most Wanted"!!!
@Maxamus I'm having the same issue unfortunately...
@Maxamus yup, same here, really hoped there would be a fix by now. Mind you, I'm still waiting for update 1.09 lol
Just got back in to witcher last week 2nd playthrough, new game plus. Already seem loads of things I missed first time. Glad there still supporting it!
Just finished my 2nd playthrough (on New Game+), so glad about the indicator for missing went cards as I had no idea how I'd track them all down randomly. Annoyed I'll miss out on the levelling though, fighting Eredin without it was a little on the rough side...
The Gwent change s hugely welcome as it's the only trophy keeping me from platinum. I wouldn't be too happy if I didn't buy the expansion (this better hav it in it) but who doesn't love this game enough to buy the expansion? Hell, I even bought the real life Gwent cards.
I'm super ready.
At level 64 new game +... on Blood And Broken Bones.
Avallac'h is waiting on the ship in Skellige. Final boss fight with Eredin awaits. I will stop here and back up my saved games. My Witcher is armed and dangerous.
That bandit captain won't stand a chance...
This I know.
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