And all it took was a quick glimpse of off-screen gameplay to sell Push Square Towers on the forthcoming Dark Souls III. We've been up-and-down on this sequel since its announcement at E3 2015; the prospect of a third entry in From Software's oft-frustrating franchise is exciting, of course, but we weren't sure whether we were ready for it so soon after the spectacular Bloodborne.
But this off-screen gameplay footage from Gamescom 2015 just looks great. Hallmarks of the series like the Estus Flask return, but you can definitely tell that the sequel's been influenced by the pace of the aforementioned spin-off, as dodge rolls appear to be a viable strategy again. It still looks hard, mind – one portion of the demo sees a dragon sweep in and set fire to, well, everything in its way.
The thing that's really sold us, though: the boss fight. The spindly looking enemy is a classic product of Hidetaka Miyazaki's twisted mind, but its name – Dancer of the Frigid Valley – is just absolutely fantastic. The game's due out in early 2016 on the PlayStation 4, and we can't wait.
[source youtube.com, via youtube.com, gematsu.com]
Comments (11)
Didnt realise xbone controller worked with ps4..
Neither video is PS4 footage lol
Still waiting for a good sale on bloodborne.
@teknium_ it does if you have the adapter, not that this is PS4 footage.
Looking really good. I just hope it feels fuller than bloodborne did. I feel the lore goes deeper in souls games than bloodborne went, and bb seemed quite a bit easier than any of the souls games, so i hope the difficulty hasnt been dumbed down to appeal to a wider audience.
The giant skull coming out of the shadows in the official trailer is going to give me nightmares. These gameplay clips look more sedate, yet they also look sped up compared to previous DS.
@Mrskinner Personally I just couldn't reliably kill the werewolves in Bloodborne. The early part with two of them killed me every time unless I just ran past them, and even then it went wrong very often. I didn't even get to Father Gascoigne in Bloodborne, I found the faster and more aggressive enemies too much, the atmosphere way too oppressive. By contrast, in Dark Souls 2 I got to the end before getting bored of the game and moving onto other things.
@GraveLordXD
For me it didn't feel quite like Dark Souls when I played: although it clearly has the distinct DaS artstyle, the combat felt off. Even the heavy kirkhammer, which does rock btw, felt like I was playing BB instead of feeling some sort of "heaviness" to it.
But the game is still in development and I'm positive they'll tweak it. I wasn't the only one who noticed it didn't feel right and they said they wanted DaS to be its own individual thing. I hope some official footage will be released soon, because the game does look really crisp. But that might just be me, since I haven't played Scholar ot 1st Sin.
Day one. The souls series is one of the best in gaming, even on an off day.
The combat is faster you seem to move faster, which is good. It looks amazing as usual really looking forwards to playing it, they are obviously using the Bloodborne engine.
Looks great, I will be tempted to pick it up on release.
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