Got your number (station)

Someone in Activision's public relations department is threatening World War III right now, as Call of Duty: Black Ops III's main features have leaked. With literature shipping to stores worldwide, it's no surprise, of course – and the trailer hasn't hit YouTube just yet, so the firm's carefully coordinated weekend reveal is still something to look forward to.

We already know that the title will deploy on 6th November, but a set of images posted on Imgur give us a better idea of what we should expect when that date eventually rolls around. First and foremost, Treyarch's bringing back campaign co-op, with the title's primary story mode supporting up to four players at once.

The documents explain that this part of the experience will fuse the "epic cinematic moments that the series is known for" with "new open-area arena-style gameplay elements". It sounds like an evolution of the sandbox skirmishes that featured in Call of Duty: Black Ops II, and the theory is that each mission will be much more replayable as a result.

This is handy, as you'll be able to customise and upgrade your character in this component in much more detail. This personalisation will encompass weapons, loadouts, outfits, and much more. Meanwhile, the main competitive multiplayer mode will allow you to take control of Specialist characters, which you'll be able to upgrade and rank up.

So, what about the gameplay? Well, it sounds like the series is going a touch Assassin's Creed, as the release promises to premiere a new "momentum-based chained-movement system, allowing you to fluidly move through the environment with finesse, using controlled thrust jumps, slides, and mantling abilities". Maps will be built around this new system.

And, of course, it wouldn't be a Treyarch title without zombies: the developer's promising the most "immersive and ambitious" iteration of this studio staple to date. This area will have its own storyline, characters, and XP-based progression system. This is essentially three games in one, then. No wonder AAA titles are so prohibitively expensive to make...

[source, via]