Dying Light, the open world zombie sim coming to the PlayStation 4 next year, will be rendered in 1080p and will run at 30 frames-per-second, developer Techland has recently announced. “1080p and 30FPS is what we have right now, it is what is constant, and what we’re sure that we can deliver in the final product, but the work is still ongoing, and even though we have no more than two weeks left, things can still change," a representative from the studio said.
If nothing else, the Polish developer deserves kudos for its honesty. Rather than making up increasingly grandiose and bizarre excuses for a relatively minor problem, it is simply telling us exactly what's going on with the game. "So, even though the answer is accurate," it continued, "I would change the question – it’s not what we target, it's what we will deliver 100 per cent.”
Oh, and if you want to know this reporter's initial thoughts on Techland's latest, you can read them through here. Will you be picking up Dying Light? Lumber into the comments section below.
[source vg247.com]
Comments 16
Well since The Witcher 3 got put back by 12 weeks I guess I'll be picking up Dying Light to keep me occupied whilst I wait...
Open world zombie sims featuring slow moving targets requires 60fps.
@WARDIE Great
This game looks amazing! Can't wait!
I'm quite looking forward to this. I'm not expecting it to be a masterpiece or anything, but I think that it'll be fun.
Of course it's 30FPS.
@MadchesterManc but its parkour style with lots of running away, the zombies are only sluggish during the day in this game, nightfall is a different game
feels like ive been waiting forever for this game, cant wait until it releases.
Respect the honesty. Can't wait to get my hands on this.
Pre order cancelled.
I don't understand why most games are running at 30fps on these supposedly "next-gen" machines. PC's have been running games way past 60fps for years. Isn't the PS4 meant to be 10x faster than the PS3. Don't get me wrong Im not that bothered about frames per second unless Im playing PvP but it just strikes me as strange that a ”next-gen“ super computer (Sonys words not mine) struggles with fps and resolution.
Great news for me. Really notice the difference (fuzzy or not) with my 55" 1080p on my HD flat screen. 30fps v 60fps doesn't really make a big difference to me, as long as the 30fps is locked tight. Perfer that to 60fps with a lower res personally. It is always a jugling act between these spec and other graphical feature such as AA and LOD etc.
It is perhaps just me, but I find framerate much more important on a PC than the PS4. It seems more unstable on the PC (at least on mine) so I care more for a higher framerate when PC gaming than on the PS4. Not sure if others have the same experience. Could just be my rig.
@WARDIE It is because they have also upped the graphics spec of the games with the new gen. Number of characters, polygons, AA, LOD etc. The PS4 can and does run older ported games at 1080p 60fps. But new release have higher graphics content, so there is a balance. Which do you want to lose? AA, LOD, polygon, Res or Framerate. The developer has to make a decision on where the best compromise is to get the best result. Most time, a steady 30fps provides the best visual results, allowing them to leave in everything else.
If you look at the PC spec required to do 1080p/60fps for the same games (latest releases), most people don't own those PCs. PC is not a standard spec. Sure a very high end can do it, but that is not what most people have in their house.
@Ginkgo @WARDIE I think what he's saying is that the machine should be more powerful than they are. correct me if I'm wrong wardie.
The visual jump has been nice but not big, the smallest jump if you ask me. My almost 300$ computer is pretty much on par with the Playstation 4. That Says enough if you ask me.
If Techland told me water was wet, I'd pour a glass to check.
I am sceptical about this, after the abomination CoJ TC was and the sub par Dead Island.
Will await reviews.
@WARDIE Like Ginko said, there is compromise with these things. And it has more to do with the ability of the development team than it does with the hardware itself. A good analogy would be a race car; just because it has all the capability to go fast, doesn't mean tht the driver can actually achieve its maximum performance.
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