Better get started

It's safe to say that we're quite excited about No Man's Sky here at Push Square. After all, we did award it our coveted Best of E3 award. Arguably the most intriguing thing about the game is its vast open world, which by all accounts is preposterously big. However, until a recent interview with Hello Games co-founder Sean Murray, we've only had PR hyperbole on which to base this claim.

Speaking with IGN, Murray said that the title's initial design used a 32-bit number, which meant it would take around 5,000 years to see everything, assuming that you only spent one second on each planet. However, the studio decided to up the ante, and upgraded to a 64-bit number, which means that it will actually take you five billion years to see everything. Splutter.

Suddenly, Dragon Age: Inquisition's 200 hours doesn't seem so impressive. Will you be picking up No Man's Sky when it launches later this year, or have you not got a couple of aeons to spare? Refuel in the comments section below.

[source au.ign.com]