Call of Duty: Ghosts

It’s a good thing that the PlayStation 4 can handle any patching procedures while the system’s in standby, because Call of Duty: Ghosts’ latest update is a real corker. At around 1.7GB in size, you’d be forgiven for assuming that the fix solves a number of issues – but the official documentation from Infinity Ward only outlines one minor bug.

“Fixed a crash that could occur at the start screen, if you started downloading Onslaught before launching the game,” the patch notes read. Asked on Reddit why the file size is so large, a spokesperson for publisher Activision was unable to address any concerns. “We’re sorry to say that we don’t have the full details as to why a patch focused on stability was so large.”

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The representative added that patch sizes on Sony’s next-gen machine will naturally be bigger as the device is more advanced than its predecessor. “Newer consoles are able to handle more, be it improved graphics, or even support for [multiplayer mode] Ground War, so when patches are released for these newer platforms, more data is required.”

We’re not sure that we’re entirely convinced by that justification, but we’re sure that this is an issue that will iron itself out over time. For now, though, make sure that you leave your PS4 in standby at every opportunity, as that way you won’t ever have to sit staring at an annoying progress bar again. Isn’t the future magical?

[source, via,]