Call of Duty: Ghosts

Microsoft’s famous moneyhats are being spent in strange places these days. Alright, maybe we’re being a teensy bit unfair assuming that the Redmond-based manufacturer is responsible for Infinity Ward’s caginess regarding dedicated server support in the non-Xbox versions of Call of Duty: Ghosts, but what other explanation could there be?

Let’s recap: earlier in the year, the developer confirmed that its impending first-person shooter would feature superior connectivity on the Xbox One. That prompted many to assume that the PlayStation 4 and PlayStation 3 versions of the game would shun dedicated servers in favour of the traditional peer-to-peer setup that’s been common in previous releases.

But that’s not the case, as executive producer Mark Rubin revealed overnight that all systems will sport the same improved infrastructure. “Dedicated servers will be used on current gen, next-gen, and PC,” he said. Asked if that included the PS4 and PS3, the lead added: “I can't call out other platforms by name, but one might assume that from what I wrote.” Yes, then.

It’s such a strange way to confirm a key improvement to a multiformat game, and there are clearly some behind-the-scenes contracts making the announcement as ambiguous as possible. Still, we suppose that it’s good to know that the PlayStation versions of the impending sequel will support dedicated servers – even if getting to this point has felt like squeezing blood out of a stone.

[source, via,]