No matter how longingly you stare at the artwork embedded within this article, the game’s never coming out. It was canned, alongside developer Studio Liverpool, back in late August 2012. The concept art – penned by industry veteran Darren Douglas – demonstrates a slew of dramatic heist scenes, which match up with rumours regarding the WipEout developer’s in production projects.
According to Eurogamer.net, the team was working on a “gangster style experience” for the PlayStation 4 which later evolved into a Splinter Cell-esque game. We’re guessing that the concept art is based on the project’s hooligan origins, rather than its super sleuth progression.
Still, it certainly looks intriguing. The title was supposedly set to take advantage of L.A. Noire-esque motion capture, but it wasn’t to be. Shame, really.
[source cghub.com, via twitter.com, uk.linkedin.com, eurogamer.net]
Comments 3
Cool concept art. Studio Liverpool deserve recognition for making the finest Wipeout thus far in 2048 for Vita; it is a superlative, psychedelic, delicious gaming experience par excellence.
This looks really cool. Seeing as they came out with WE. ARE. ALIVE on their Facebook page just after Sony announced their tragic closure, I really hope we get to see these guys strut their stuff on PS4 or Vita in another form.
Given their pedigree - not to mention the genre-defining Psygnosis heritage - us gamers deserve to see such talents prosper.
A playable version of that concept art would be perfect. Beautiful stuff
I'd like to see how this would have turned out.
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