Drake's wondering what all the fuss is about.

Still, that's not stopping a small pocket of the Internet from complaining, with members on the NeoGAF forum criticising the game's "broken" gunplay.

This morning, Naughty Dog's community manager Arne Meyer has hit back, saying the game is not broken, just different to Uncharted 2.

"In Uncharted 2 the bullets would leave the barrel at a pre-set deviation when you were aimed in," he wrote on the Naughty Dog website. "What this means is that the bullets would not fire straight out of the barrel all the time - they could come out at an angle. Therefore, you could have a target clearly in the reticule and still miss it by a wide margin. This was frustrating, because it was difficult to tell why you were missing a target.

"As a result, we wanted to be sure you had a better grasp of whether you were hitting or missing a target. In Uncharted 3 the bullets now fire straight out of the barrel 100 per cent of the time. However, we have recoil - where the reticule moves/bounces as you fire. Therefore, it is easier to tell if you are missing or hitting a target. Now it is much more obvious when you are hitting or missing based on the reticule itself."

Meyer added that the aiming model itself is identical to Uncharted 2, although the sensitivity has been adjusted to give players more precision.

"With Uncharted 2 it was pretty much guaranteed you would aim in one of the eight directions and it was hard to deviate from that (imagine it being almost like a traditional eight-way arcade stick). With Uncharted 3, you can deviate from the straight path from each of the eight directions much easier and more precisely."

Meyer extended that tweaks to the accuracy of the game's AK rifles could be leading to the criticisms.

"Perhaps one of the more significant changes revolves around the accuracy to the AK rifles," he continued. "In Uncharted 2, you could fire the AK across the map with extreme accuracy, and thus players would tend to stick with the AK all the time. In Uncharted 3, we changed the AK to be used at closer ranges to encourage players to use other guns rather than just keeping the AK the entire game.

"Fact is, the AK in Uncharted 3 isn't great at long range intentionally. The GMAL or the M9 are much better choices for long range combat. Don't forget that the AK also works much better and with better accuracy if you burst fire it rather than just holding the trigger down."

Personally we never experienced any issues with the gunplay itself in Uncharted 3, in fact we thoroughly enjoyed it. Our biggest problem with the campaign was the occasional difficulty spike, which caused a bit of frustration.

Exclude that though and it's one of the best games of the year. As we're sure you already know, because you're playing it right now, huh?

[source eurogamer.net]