The sequel, however, will be cel-shaded. That's according to the game's lead designer, Digital Extremes' Tom Galt, who insisted that the new studio are "carving" their own path for The Darkness II, with a bigger emphasis on action and story.
What Starbreeze did well, in a nutshell, were characters and story, said Galt. Its one of the only games I played where I actually felt an emotional connection. The Jenny death scene was incredible. I think in The Darkness theres a lot of exploration and walking through New York City, and we felt like, Well thats cool, but we decided to take our game in a different direction and focus more on the action and the story.