Cage thinks that motion controls have the potential to appeal to the mainstream, but he also told Eurogamer that getting more people to play tennis is not very creative.
For me, the main challenges are in the content; how we can get rid of gameplay loops and invent new ways of playing; how we can bring more complex emotions in our experiences; how we can invent worlds, stories, characters and gameplay that will fascinate and immerse from the first minute to the last, said Cage.
Motion control is an attempt at expanding the audience of games by getting rid of this barrier that is the controller.
We can probably get new people playing tennis with a motion controller in front of their TV, but I am more interested in discovering how we can create content that will make them want to play more mature games. Both can be compatible, but getting more people playing party games wont support creativity unless we create different types of content for this device.
What is important is what happens in players minds. The controller is just a means, and wont solve all the issues we have in making interactivity a valid creative and mainstream medium.
Cage continued that he is ready to work on new ideas, but future content from his Quantic Dream studio will not necessarily include Move controls.
We now have the technology and tools to make games that are fully compatible with both control systems and taking the best of each, said Cage.
Where we will put the emphasis in the future depends on how gamers react to the Move version.
We are prepared for both possibilities, although I doubt that there will be a huge shift with all games being motion controlled in a near future.
It is great for certain games at certain moments, but not all players want to move and jump on their couch.