Bear's best known for his music in the Battlestar Galactica series, but is stoked to be working on SOCOM.
Ever since I was a kid, Ive dreamt of a video game score that would feel as if it were being composed specifically for each player, adapting and shifting perfectly to capture the mood of the individual gamer, McCreary wrote on his blog. "Thanks to the powerful technology available today, and the talented artists and programmers at Sony and Zipper, I was able to write a score that fulfills this promise.
Sounds awesome, then. We're rather looking forward to SOCOM 4. Hopefully the Playstation Move support will make the hardcore shooter a bit more accessible. We were playing the Fireteam Bravo 3 game online (quite a big audience for that game) the other day and didn't get a kill. Not one.
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