Grand architecture, inventive thinkers, assassin's villas. Yo, Assassin's Creed II attempts to capture it all. In the final developer diary for next week's blockbuster release, Ubisoft detail the uses of Ezio's safehouse - a place where the cold blooded killer can kick his feet up and read 15th century literature. Well, sort of. The safehouse sounds a bit like the groggy apartments from GTA. Just much posher.