Velma is one of the playable characters in MultiVersus, the free-to-play party fighter from Warner Bros. You'll recognise the bespectacled redhead from the Scooby-Doo cartoons, as well as its various movie adaptations. As part of our MultiVersus guide, we will be outlining all you need to know about Velma in the game. We'll introduce all unlockables, moves, and how to win.
MultiVersus: Velma - All Unlockables, Moves, and How to Win
On this page, we'll introduce everything you need to know about Velma in MultiVersus, including all unlockables, moves, and how to win.
Velma: Official Biography and Overview
Before we begin to learn about all unlockables, moves, and how to win with Velma, we should get to know a little more about the character courtesy of her official biography and overview.
Name | First Appearance | Archetype | Voiced By |
---|---|---|---|
Velma Dinkley | Scooby-Doo, Where Are You! - “What a Night for a Knight” (1969) | Support | Kate Micucci |
Velma is a mystery solving machine, renowned for her powers of deduction and nose for knowledge. Her signature spectacles and raven hair make her one of the most iconic cartoon characters of all-time, but while she may look like a pushover, she's capable of kicking serious butt in MultiVersus — and powering up her allies in unique and interesting ways.
Velma: All Unlockables and Costumes
For this section of the guide, we're keeping a record of all unlockables for Velma, including her various cosmetic costumes or Variant options.
Item Name | Description | Cost / How to Unlock |
---|---|---|
Velma - Surprised | Emote Sticker | Complete Season 1 Battle Pass Tier 36 (Premium) |
Luau Velma | Variant | 1,500 Gleamium |
Announcer Pack Velma | Announcer Pack | 100 Gleamium |
Dance | Emote Taunt | 500 Gleamium |
Velma: All Perks
In this section of the guide, we're revealing a list of all Perks for Velma. These can be unlocked with XP as part of Velma's Mastery track. Remember that unlocking a character's Perks will make it cheaper to purchase them as Train Perks on another character, with the exception of Signature Perks which are exclusive to the character they're unlocked for.
Offense Perks
Perk Name | Description | How to Unlock |
---|---|---|
Deadshot | Your team deals 5% increased damage with projectiles. | Reach Mastery Level 2 |
Painted Target | Your team deals 5% increased damage when hitting enemies that are in hitstun. | Reach Mastery Level 4 |
Shirt Cannon Sniper | Your team's projectiles deal 7% increased damage to far away victims. | Reach Mastery Level 11 |
Ice to Beat You! | Your team's projectiles deal 1 stack of ice debuff if they knock enemies back. | Reach Mastery Level 12 |
Defense Perks
Perk Name | Description | How to Unlock |
---|---|---|
Slippery Customer | Your team receives a 10% longer dodge invulnerability window. | Reach Mastery Level 7 |
Utility Perks
Perk Name | Description | How to Unlock |
---|---|---|
Hit Me If You're Able | Your team receives 5% increased dodge speed. | Reach Mastery Level 13 |
Signature Perks
Perk Name | Description | How to Unlock |
---|---|---|
Studied | Velma spawns with 1 piece of evidence already collected. | Reach Mastery Level 8 |
Knowledge Is Power | Velma's ally receives 7 gray health after picking up evidence. | Reach Mastery Level 10 |
Velma: All Moves and How to Win
If you want to play as Velma, in this section we'll introduce the character's moves and how to win. Please note that any inputs listed are the default controls.
Attacks
Move Name | Description | Input |
---|---|---|
Supportive Words |
Velma shouts a word bubble Projectile that seeks out her ally. If the bubble hits any fighter, ally or enemy, they become targeted and additional bubbles will lock onto their location. Allies who become targeted will also briefly gain hastened. If a bubble hits an ally who is already targeted, it will fire an additional bubble in the direction they are facing and slightly heal Velma. Velma can create word bubbles until she runs out of ammo. | Neutral |
Quip Master | A combo of quips. | Side |
Bright Idea | Velma charges an idea light bulb. Has a chance to spawn evidence on hit. | Up |
Calculated Victory | Velma charges a calculation Projectile that hits enemies forward and spawns evidence. | Down |
Light 'Em Up | Velma charges a flashlight flash. Has a chance to spawn evidence on hit. | Air Side |
Bright Air Idea | Similar to ground, without charge. | Air Up |
My Glasses | Velma briefly drops her glasses, knocking enemies downward. | Air Down |
Specials
Move Name | Description | Input |
---|---|---|
Motivational Speaker | Velma delivers a motivational speech beam Projectile that repeatedly hits enemies and Heals overlapping allies. The final hit of the beam applies targeted. If the final hit lands on an ally, they will fire an additional beam. If the final hit lands on an enemy, they receive a stack of Weakened. Velma can aim the beam up or down. Has a chance to spawn evidence on hit. | Neutral |
Fast Thinker | Velma charges a sprint forward. Charging increases the speed of the sprint. Allies can hop into Velma's arms for the sprint, increasing the attack's power and giving Velma and her ally armour and gray health. Enemies will be grabbed and thrown upwards at the end of the sprint. | Side |
Toxic Concoction | Velma spills toxic goop on the ground and jumps upward. Enemies standing in the goop will receive continuous stacks of ice, before eventually freezing. | Up |
Spread the Knowledge | Velma throws a book Projectile that homes onto her ally. Velma and her ally receive an educated if the book hits them, refreshing and reducing the duration of their Cooldowns. | Down |
Hit the Books | Velma opens up a textbook that knocks enemies backward and propels her forward. | Air Side |
Shutterbug | Velma snaps a picture downward with a camera that sends her and enemies upwards, breaking armour. Applies Weakened on hit, causing victims to receive more damage and knockback. Has a chance to spawn evidence on hit. | Air Up |
Passive Abilities
- Snoopin': During the match, evidence will appear, and some of Velma's moves will spawn evidence. Velma and her ally can pick up evidence to fill up her Evidence Meter. When the meter is full, Velma can call a police car. The police car will drive to and pick up the nearest enemy, disable them, and attempt to drive off the map. Enemies must struggle to escape the police car. The other enemy teammate can attack the car to try and release their teammate.
How to Win as Velma
To succeed as Velma, you're going to want to stay on the sidelines of the action as much as possible. While moves like Quip Master are competent in close-quarters combat, Velma is at her strongest peppering opponents from afar. Consider dropping Toxic Concoction into the busiest part of the arena, and then getting out of the way. You should fire Supportive Words towards your teammate or opponent, and once you have a lock-on, pepper more projectiles. Use Motivational Speaker in exactly the same way, and remember to use Spread the Knowledge to reduce your cooldowns. Coffeezilla is a good Perk to help mitigate this, too.
We'd recommend stacking Ice to Beat You as another Perk, because when paired with Toxic Concoction, this is going to really help you to disable your opponents. Remember to quickly collect evidence when it emerges, and consider using the Studied Signature Perk so that you can call your Police Car earlier in the battle. Try to freeze your opponents if possible before calling in your Police Car, and if you can trigger it close to the edge of the screen then this is helpful, as it reduces the amount of time the opponent has to escape. Remember that Bright Idea can be a great aerial finisher if you've already inflicted enough damage on one of your foes.
Now you know everything there is to know about Velma in MultiVersus. Do you enjoy playing as this sneaky mystery solver? Share your own hints and tips in the comments section, and check out our MultiVersus guide for much more. And, for more on other MultiVersus characters, refer to the following pages:
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