Tom & Jerry is one of the playable characters in MultiVersus, the free-to-play platform fighter from Warner Bros. Games. This duo has been doing battle against each other for decades, and the pair inadvertently work together to get the best of their enemies. As part of our MultiVersus guide, we will be outlining all you need to know about Tom & Jerry in the game. We'll introduce all unlockables, perks, moves, and how to win.
MultiVersus: Tom & Jerry - All Unlockables, Perks, Moves, and How to Win
Below is everything you need to know about Tom & Jerry in MultiVersus.
Tom & Jerry: Biography and Overview
Before we begin to learn about all unlockables, moves, and how to win with Tom & Jerry, we should get to know a little more about the characters courtesy of their official biography and overview.
Name | First Appearance | Character Class | Voiced By |
---|---|---|---|
Tom & Jerry | "Puss Gets the Boot" (1940) | Mage | Eric Bauza, William Hanna |
Tom & Jerry is one of the cartoon world's most iconic double acts. Airing around the same time as the Looney Tunes, this cat and mouse duo is similarly revered for their hilarious antics. Their scenario changes, but the dynamic rarely does — Tom is a cat desperate to capture Jerry, a pesky, intelligent mouse. They occasionally work together, but are mostly at each other's throats, each of them willing to try anything to dispatch the other, leading to countless brilliant slapstick exchanges.
The cartoons have gone through many iterations throughout the years, and the pair has even starred in several films, including 2021's simply titled Tom & Jerry, a mix of live action and animation.
Tom & Jerry: All Costumes and Unlockables
Below, we've listed all the cosmetic items you can unlock related to Tom & Jerry in MultiVersus.
Item Name | Description | Cost / How to Unlock |
---|---|---|
Detectives Tom & Jerry | Variant | Complete Season 1 Battle Pass Tier 42 (Premium) |
Frenemies |
Profile Icon |
Reach Mastery Level 14 |
Tom & Jerry | Badge |
Reach Mastery Level 15 |
Hurt Toe | Emote - Taunt |
350 Gleamium |
Pirates Tom & Jerry |
Variant |
500 Gleamium |
Spike's Bite |
Ringout VFX |
1200 Gleamium |
Tom & Jerry: All Perks
In this section of the guide, we're revealing a list of all Perks for Tom & Jerry. These can be unlocked with XP as part of Tom & Jerry's Mastery track. Remember that unlocking a character's Perks will make it cheaper to purchase them as Train Perks on another character, with the exception of Signature Perks which are exclusive to the character they're unlocked for.
Offense Perks
Perk Name |
Description |
How to Unlock |
---|---|---|
Make It Rain, Dog! |
Your team receives 20% increased projectile speed |
Reach Mastery Level 2 |
That's Flammable, Doc! |
For 3 seconds after knocking back an enemy with a Projectile, your team can melee attack that enemy to ignite them for 1 second |
Reach Mastery Level 4 |
Shirt Cannon Sniper | Your team's Projectiles deal 7% increased damage to far away victims | Reach Mastery Level 7 |
Slippery When Feint | Your team receives 10% increased dodge distance when dodging out of an attack hit cancel | Reach Mastery Level 12 |
Defense Perks
Perk Name |
Description |
How to Unlock |
---|---|---|
School Me Once... |
Your team receives a Projectile block buff for 2 seconds after being knocked back by a Projectile |
Reach Mastery Level 13 |
Utility Perks
Perk Name |
Description |
How to Unlock |
---|---|---|
I Dodge You Dodge We Dodge |
Your team receives a 10% ability cooldown refund after dodging an attack |
Reach Mastery Level 11 |
Signature Perks
Perk Name |
Description |
How to Unlock |
---|---|---|
Dynamite Split |
Reflecting Tom's dynamite with his tennis racket will split it into 3 dynamite sticks | Reach Mastery Level 8 |
Fly Fisher |
Tom's fishing pole is weaker, but if he hits the ground or a wall with it, he will pull himself to the terrain |
Reach Mastery Level 10 |
Tom & Jerry: All Moves and How to Win
If you want to play as Tom & Jerry in MultiVersus, this section will go over their moves and offer some advice on how to use them effectively. Inputs shown are using default controls.
Attacks
Move Name |
Description |
Input |
---|---|---|
Volley! |
Tom charges a swing with a tennis racket that can reflect |
Neutral Square |
Mallet Time |
A combo of swings with a large mallet |
Side Square |
Paddle-Paddle-Paddle |
Charge an attack where Tom uses a paddle ball above his head. The longer you charge, the more bounces the paddle ball makes. You can move side to side during the attack | Up Square |
Feline Pounce |
Charge a pounce attack forward that breaks Armor. Charging increases the distance of the pounce |
Down Square |
Scratch Cat |
Two fast swipes forward |
Air Side Square |
Trash Can Band |
Tom slams trash can lids above his head. The hit is strongest where the lids collide |
Air Up Square |
Cast-Iron Crusher |
Tom swings his frying pan downward |
Air Down Square |
Specials
Move Name |
Description |
Input |
---|---|---|
Slingshot Sharpshooter |
Tom aims and fires Jerry as a Projectile. If Jerry is away, Tom will shoot a tennis ball Projectile towards Jerry. Tennis balls gain power if reflected by Tom's tennis racket. Tom can fire multiple tennis balls until out of ammo | Neutral Triangle |
Goin' Fishin |
Tom will cast forward with a fishing pole. The fishing lure Projectile will stay out until you release the input or the lure hits an enemy while traveling. The lure hits enemies when reeled in. The lure has a sweetspot after it's been out for a while | Side Triangle |
Rocket Mouse |
Tom straps Jerry to a rocket Projectile. The rocket can be steered. If Jerry is not with Tom, then Tom launches a rocket that locks onto Jerry. Cooldown applies | Up Triangle |
Snap Trap |
Tom will place a mouse trap Projectile on the ground. Cooldown applies | Down Triangle |
Look Out Below! |
Tom drops a stick of dynamite Projectile that will explode on its second bounce or if it hits an enemy. The dynamite gains power if reflected by Tom's tennis racket. Tom can drop multiple sticks until out of ammo | Air Down Triangle |
Passive Abilities
Cheesy Does It: If one of Tom's allies picks up Jerry, they will become Strengthened, increasing the damage they deal, and briefly Hastened, increasing their speed.
While separated, if Tom uses his Grounded Neutral Normal, Jerry will shoot a cork towards Tom. Any other Normal attack will have Jerry shoot a cork in the direction Tom is facing. Jerry can fire multiple corks until out of ammo and they will refresh when he is picked up.
How to Win as Tom & Jerry
Tom & Jerry act as one, Mage class character, with plenty of Projectiles in their moveset as well as one completely unique ability: splitting up. This is one of the game's more complex fighters, though you can get by pretty handily with most of their regular moves.
The Neutral Special move sees Tom fire Jerry away as a Projectile. Wherever he lands, he'll start firing corks that can damage enemies, and the direction depends on what attacks you then perform as Tom. Having Tom and Jerry separated has other benefits; if an ally picks Jerry up, they will get a buff to their damage output and a slight increase in speed. To bring Tom and Jerry back together, simply approach Jerry with Tom.
Tom's most useful move is his Neutral Attack, which sees him charge up a tennis racquet swing. This is good for several reasons. Firstly, it deals decent damage on its own. Secondly, it can reflect Projectiles, meaning you can send them back towards opponents. Thirdly, it can be used to power up some of Tom & Jerry's other attacks.
For example, your Air Down Special drops a stick of dynamite. If you then hit it with Tom's racquet, it will fly forward and will be more powerful. Similarly, using the Neutral Special while Jerry's away will see Tom send out tennis balls. If you then strike these with the racquet, they will gain power. It's worth remembering these things and using them to your advantage.
The Up Special sends out a controllable rocket. It's slow moving, but deals great knockback, and can easily catch people off guard. Another move worth remembering is the Down Special, in which Tom lays down a mouse trap. You might as well have this down whenever you can, because in the chaos of a 2v2 brawl, an enemy will likely run into it by mistake.
Oh, and just a quick note: Jerry can fall from the arena without incurring a ringout. It's only when Tom leaves the stage that the duo is knocked out.
So, that's everything there is to know about Tom & Jerry in MultiVersus. Will you be playing as the cat and mouse rivals in MultiVersus? Share your own tips and advice in the comments section below, and check out our MultiVersus guide for much more. And, for more on other MultiVersus characters, refer to the following pages:
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