MultiVersus: Morty - All Unlockables, Perks, Moves, and How to Win 1

Morty is one of the playable characters in MultiVersus, the free-to-play platform fighter from Warner Bros. Games. This hapless teenager is no stranger to universe-hopping thanks to his genius grandpa, so going up against heroes from other dimensions shouldn't be a problem. As part of our MultiVersus guide, we will be outlining all you need to know about Morty in the game. We'll introduce all unlockables, perks, moves, and how to win.

MultiVersus: Morty - All Unlockables, Perks, Moves, and How to Win

Below is everything you need to know about Morty in MultiVersus.

Morty: Biography and Overview

Before we begin to learn about all unlockables, moves, and how to win with Morty, we should get to know a little more about the character courtesy of his official biography and overview.

MultiVersus: Morty - All Unlockables, Perks, Moves, and How to Win 2
Name First Appearance Character Class Voiced By
Morty Smith

Rick and Morty "Pilot" (2013)

Bruiser

Justin Roiland

Morty is a pretty ordinary teenage boy, until he gets involved with his genius-yet-alcoholic grandfather, Rick. Together, the pair traverse through time, space, and alternate dimensions on the regular, leading to unpredictable, dangerous, and sometimes just plain funny scenarios. The TV series grew very popular incredibly quickly, and has gone through several seasons.

Morty: All Costumes and Unlockables

MultiVersus: Morty - All Unlockables, Perks, Moves, and How to Win 3

Below, we've listed all the cosmetic items you can unlock related to Morty in MultiVersus.

Item Name Description Cost / How to Unlock
20 Minutes Adventure Profile Icon Complete Season 1 Battle Pass Tier 1 (Free)
Sun Scream

Ringout VFX

Complete Season 1 Battle Pass Tier 7 (Premium)
Mushroom Explosion
Ringout VFX
Complete Season 1 Battle Pass Tier 39 (Premium)
Evil Morty Profile Icon Reach Mastery Level 14
Morty Badge Reach Mastery Level 15

Head Bent Over

Emote - Taunt
350 Gleamium
President Morty
Variant
500 Gleamium

Morty: All Perks

MultiVersus: Morty - All Unlockables, Perks, Moves, and How to Win 4

In this section of the guide, we're revealing a list of all Perks for Morty. These can be unlocked with XP as part of Morty's Mastery track. Remember that unlocking a character's Perks will make it cheaper to purchase them as Train Perks on another character, with the exception of Signature Perks which are exclusive to the character they're unlocked for.

Offense Perks

Perk Name
Description
How to Unlock
Armor Crush
Your team's fully charged attacks break Armor
Reach Mastery Level 2
Deadshot
Your team deals 5% increased damage with Projectiles Reach Mastery Level 11

Defense Perks

Perk Name
Description
How to Unlock
Back To Back
Your team receives 6% reduced damage when near an ally
Reach Mastery Level 4

Utility Perks

Perk Name
Description
How to Unlock
Fancy Footwork
Your team receives 5% increased dodge distance Reach Mastery Level 7
Coffeezilla
Your team receives 10% reduced ability cooldown duration Reach Mastery Level 13

Signature Perks

Perk Name
Description
How to Unlock
I'm More Than Just A Hammer

When Morty summons Hammer Morty, Morty will spin in a circle hitting around himself multiple times

Reach Mastery Level 8
Oh That's Still A Grenade
The explosion radius of Morty's grenades is increased based on their cook duration. Grenades thrown by Morty's allies always have the maximum explosion radius
Reach Mastery Level 10
Extra Fleeb Juice Morty's plumbus leaves the floor extra squeaky clean Reach Mastery Level 12

Morty: All Moves and How to Win

MultiVersus: Morty - All Unlockables, Perks, Moves, and How to Win 5

If you want to play as Morty in MultiVersus, this section will go over his moves and offer some advice on how to use him effectively. Inputs shown are using default controls.

Attacks

Move Name
Description
Input
Aw Geez, Snakes!

If Morty has an active grenade out, he will fire a laser Projectile at the grenade, detonating it on collision. Without an active grenade, Morty fires a snake summoning Projectile forward. After a delay, the Projectile will split into two snake Projectiles. One snake moves upward while the other moves down. On cooldown, Morty will fire a laser Projectile instead. Morty can then combo out of these attacks to a whip attack that hits at its apex. Hitting an enemy will pull Morty toward them

Neutral Square

Unresolved Anger Issues

Morty pummels enemies with a combo of punches from Armothy, finishing by swinging a Hammer Morty

Side Square

Aw Geez, More Snakes!

Similar to normal-neutral, except Morty fires the snake summoning laser upward, the snake Projectiles move horizontally and Morty can't combo into the whip

Up Square
Plumbus Time!
Morty begins running his plumbus over the ground, hitting enemies and moving freely. Hold input to keep the plumbus out. The plumbus will cleanse allies and apply Weakened to enemies Down Square
Aw Geez, Air Snakes!

Same as ground

Air Neutral Square
Barbarian Instincts

Morty delivers a combo of 2 axe swings, both of which can be charged

Air Side Square
Power of Fire!

Morty uses the power of an elemental ring to hit enemies upward and ignite them

Air Up Square
Armothy Assault
Morty pounds downward with Armothy
Air Down Square

Specials

Move Name
Description
Input
It's a Grenade, I Think Morty throws a grenade Projectile. Can throw multiple until out of ammo Neutral Triangle
Power of Earth!

Morty summons an earth pillar from the ground in front of him. Morty can charge to increase how far in front of him the pillar appears. Striking a grenade with a pillar will split it into two separate grenades Side Triangle
Uh, Auto-Pilot?

Morty calls in the spaceship as a platform that moves upward. Cooldown applies

Up Triangle
Temporal Back-Up

Morty creates a save point at his position. After some time, Morty will warp back to the save point and heal himself and his allies slightly. Press input again to immediately warp back and leave a grenade at Morty's position before the warp. If Morty's ally is about to be rung out while the save point is active, they will instead warp back to Morty. Cooldown applies Down Triangle
Yep, That's a Grenade

Same as ground Air Side Triangle
Uh, Auto-Pilot?
Same as ground
Air Up Triangle
Temporal Back-Up
Same as ground Air Down Triangle

Passive Abilities

Sci-Fi Explosive Technology: Many of Morty's attacks utilise grenades. Grenades will detonate shortly after being thrown. If Morty overlaps with an ally, he will give them an idle grenade. Allies with idle grenades receive gray health and will throw the grenade in the direction of their next attack. Cooldown applies to giving allies grenades.

How to Win as Morty

Morty is classed as a Bruiser character, but while he does have plenty of melee strikes in his moveset, his grenades and other weapons almost make him more of a Mage. He's a fairly complex character with lots of potential, but can be difficult to play for beginners.

Let's start with the grenades. Morty's neutral special allows you to throw up to three grenades out at a time, and you have a little control over the angle and distance. These take a long time to explode on their own, but they can be picked up and thrown again by your ally, which is neat.

Having a grenade out on the field changes Morty's neutral attack, which uses his blaster. With at least one grenade out, the blaster will auto-target the grenade and explode it on impact. With multiple grenades out, the blast will travel between the grenades in the order they were thrown, letting you bounce a high speed Projectile around. You can set up some interesting opportunities with this, catching opponents off-guard with chaotic use of the grenades and blaster.

With no grenades thrown, the blaster will send out two snakes. They will travel vertically if you're on the ground, or horizontally if you're in the air. It's tricky to hit enemies with these, but they can potentially be good for edge guarding or anti-air if you can get the timing right.

Morty's regular combo has kill potential and you can charge that last hammer strike for more damage. His air side attacks can also be charged and have decent knockback. His down special lets you set a marker, and after a few seconds, you'll zip back to it, which is useful to confuse enemies or save yourself from being knocked out.

His side special on the ground lets you spawn a spike of earth from the ground, and you can choose its distance from you. If the spike hits a grenade, it'll split in two, giving you more damage potential. You can follow this up with the blaster, for example. In the air, the side special sees Morty spawn a portal and jump through it. It'll hang around for a while, and any Projectiles that pass through it will be sped up and deal more damage.


So, that's everything there is to know about Morty in MultiVersus. Will you be playing as this nervous reality-hopper in MultiVersus? Share your own tips and advice in the comments section below, and check out our MultiVersus guide for much more. And, for more on other MultiVersus characters, refer to the following pages: