Here Be Monsters is a Main Quest in Final Fantasy 16, following on from Black Light Burns. As part of our Final Fantasy 16 guide, we're going to explain everything you need to know about Here Be Monsters.

Here Be Monsters: Overview

Final Fantasy 16: Here Be Monsters Walkthrough 1
Here Be Monsters begins after fast travelling to the Hideaway after Black Light Burns. — Image: Push Square
Type Description
Main Quest

The ship Clive secured from his Uncle Byron is moored safely in the harbor of Port Isolde, waiting to ferry him and Jill to the isle of Drustanus, where Drake's Breath rises from the Boiling Sea. The two return to the hideaway to complete their final preparations to bring down not only the Mothercrystal, but the Patriarch who saw Jill enslaved and forced to kill for his kingdom.

Here Be Monsters: Walkthrough

Here Be Monsters begins immediately after fast travelling back to The Hideaway following the previous quest.

Your first port of call is to speak to Vivian. She'll tell you all about The Iron Kingdom and Drake's Breath, the next Mothercrystal in Clive's sights. Once done, find and speak to Jill. Watch the cutscene. You'll next need to fast travel to Drake's Breath.

Watch the cutscene, which ends the quest.

Objective Log

  • Speak with Vivian
  • Speak with Jill
  • Make the journey to Drustanus

Did you follow this walkthrough for Here Be Monsters? For more information on Final Fantasy 16, including All Quests, refer to our Final Fantasy 16 guide through the link.