Do you need an A Sea of Promises walkthrough for A Plague Tale: Requiem, including all collectibles? In this A Plague Tale: Requiem guide, we're going to reveal how to achieve 100% completion in A Sea of Promises. There are 2 Souvenirs and 1 Feather to find in A Sea of Promises.

A Plague Tale: Requiem: A Sea of Promises Walkthrough

A Plague Tale: Requiem: A Sea of Promises Walkthrough 1
Image: Push Square

The chapter begins at sea as Amicia, Hugo, and co make their way to the island of La Cuna. Begin by talking to everyone on the boat, and interacting with objects in the bedroom and the hull. Sophia will eventually ask you to adjust the sail with Arnaud. Then talk to Sophia in order to dock at La Cuna.

Once you're back on land, follow the colourful path up ahead to the market. Here you'll find both Souvenir #1: Silent Lucinda and Feather #1: Black Kite. Ask the shopkeepers as you walk around about Hugo's dream.

Souvenir #1: Silent Lucinda

To the right of the market in La Cuna is a sty with farm animals in it. Hugo will want to pet a goat here, triggering the Souvenir.


Feather #1: Black Kite

To the left of the market in La Cuna is a garden, with a woman you can talk to at the centre. Behind the people sitting down is a tree, with the Black Kite just next to it.


Once you've got them both, return to the market and continue up the hill towards the festivities. When you spot a group of people standing near a stone bench, look down to your left for a staircase leading to Souvenir #2: Flower Crown.

Souvenir #2: Flower Crown

Just beyond the market will be a path you take up the hill. On your left will be more festivities taking place, with a triangular table at the centre. You'll be able to play a game here where you must throw Pots through each Flower Crown, and completing it unlocks the Souvenir. You'll also unlock the Perfect Throw Trophy if you do it all successfully.

A Plague Tale: Requiem: A Sea of Promises Walkthrough 11
Image: Push Square

Continue up the hill when you're done, past the watermill and you'll spot the festival up the stairs. You should now follow the parade using the path on your right. When you come to a group of dancers, go around the side and Hugo will want to bless those participating in the festival below.

Continue following the procession, going under the bridge and then into the main square for a cutscene. Arnaud will now reveal why he's really on the island, and his actions will trigger a chase sequence once you regain control. Follow the linear path, and after a cutscene, you'll have lost the guards and end up in a stable.

Head to the other end, past the animals, and command Hugo to crawl through the gap in the rock so he can unlock the gate. There's a cart in here you can push, first to the right to access a chest, and then to the left to get over the main gate.

Up ahead will be an enemy with a falcon. You'll need to move from cover to cover, only doing so when the falcon has completed its attack. If it catches you, it's an instant game over. Play it safe and only move when you know you've got enough time to make it to the next piece of cover. You need to work your way to the staircase on the left-hand side of the area and go through the door. Follow the sounds of battle to find Arnaud fighting the Count.

After the cutscenes, you'll have been taken in by the Count and Countess, so follow them as they give you a tour of their home. Eat the dates, pray at the altar, and go to your room. This will end the chapter.


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