- Release Date
- 21st Apr 2015, $14.99
- 22nd Apr 2015, £14.99
- Wizards, Magic
- Official Site
- Also Available On
- Switch eShop, Wii U eShop, Xbox One
Review Ziggurat (PlayStation 4)
It's been a busy month for Roguelite, first-person-shooters on the PlayStation 4. No sooner have you put your feet up after besting the firearm filled gauntlets of Tower of Guns, when Ziggurat comes knocking on your door to drag you back to yet another randomly generated labyrinth, packed full of all sorts of monsters and traps. In...
About The Game
Are you ready to enter the Ziggurat?
Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!
Ziggurat is a dungeon crawling FPS, with procedurally generated scenarios and encounters. You'll face dozens of treacherous enemies while you find new and powerful spells, and learn helpful perks in your quest to overcome this deadly test.
Fight allmighty bosses, get through rooms filled with traps, and treasures that may help you in your journey… Each game is a whole new experience!
The game features a dark fantasy setting, inspired in the classic games Heretic/Hexen, with original gameplay mechanics and unlockable weapons/perks that enhance replayability.
How is it played?
Unlike most Roguelikes, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and random generated content is there to increase variety and make each game different, not to make the game a roll dice or an unbearable grind.
Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.
We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.
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