Tell me sweet little lies
We often think about games in terms of their verbs – that is, what we do in them. For instance, in an Uncharted game we run, jump, dodge, shoot, take cover, drive, and climb. We’re often led to believe that the more diverse a game’s set of verbs - and therefore the bigger the list of things we can do - the better it...
About The Game
If you grew up in the 1980s and 1990s, you may have been shielded from the full weight of existence by a happy and prosperous middle-class family, as well as access to an education which seemed to imply that your own life would be similarly rich with possibility. How is that going?