Come on feel the (lack of) noise
Have you ever wanted to experience the harrowing act of sitting in a car teetering on the edge of a cliff? And while hanging from that cliff, have you ever wanted to breathe deeply, calmly look at nature, and befriend a deer? These are all things that form the backdrop for George Batchelor’s visual novel, Far From...
About The Game
You are balanced on the edge of a cliff in an old rusting car. The sun is setting behind the horizon and night will soon fall. With no immediate means of escape, perhaps all that is left is to attempt to feel some connection with the world at the end of it all.