- Number of Players
- Release Date
- 10th Apr 2012, $14.99
- 2nd May 2012, £11.99
The weird warriors
2009's Street Fighter IV inserted plenty of coins into the ailing fighting genre, bringing it back to the forefront of competitive gaming. With six buttons on the agenda again, Reverge Labs is hoping to capitalise with Skullgirls, a new title aimed squarely at serious fighting fans. Skullgirls doesn't completely close the door on...
PS3 versus PC
The recently revealed PC release of Reverge Labs’ gorgeous female-focused fighter Skullgirls will feature cross-platform play between the PS3 version, it has been confirmed. Those playing the PC version of the brawler will be able to face-off against fighters on Sony’s console and vice versa. Just make sure you don’t lose to a PC...
Better late than never
Reverge Labs’ gorgeous downloadable brawler Skullgirls will finally punch its way onto the European PlayStation Store next week. The fighter has been available in North America since 10th April. If you can’t wait for the slick scrapper to arrive, you’ll be able to sate your anticipation with the game’s official...
Put 'em up
The release date for Reverge Labs’ super promising PlayStation Network brawler Skullgirls is no longer a mystery – well, not if you’re in North America anyway. The uber-pretty punch ‘em up will launch on Sony’s digital storefront on 10th April for $14.99. Sadly, the game’s European release remains in limbo. As you were, then.
Probably out 10th April?
Gorgeous 2D brawler Skullgirls is due out on 11th April on XBOX 360, but a PlayStation Network release date is still unconfirmed. Reverge Labs’ community manager Peter Bartholow triumphantly touted the date on NeoGAF, but warned that a PSN release had not been finalised. He speculated that an 10th April launch is probable...
Drawing on the best features the genre has to offer, Skullgirls is designed to be a tournament-grade fighter while remaining approachable and engaging for the casual player.
Skullgirls features the most frames of animation per character of any fighting game, hand-drawn at high resolution and enhanced by real-time lighting courtesy of a powerful 3D engine
- Classic six-button play gives characters a huge variety of attacks and special moves
- With the Variable Tag Battle system, players can pit mismatched teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A robust anti-infinite combo system keeps competitive play free of abusive tactics
- Robust tutorials and an AI designed to teach eases new players into the traditionally intimidating fighting game genre and helps you improve from there
- Official GGPO netcode ensures lag-free fighting online
- A stunning soundtrack by Castlevania: Symphony of the Night composer Michiru Yamane draws you into the game’s unique “Dark Deco” world