- Number of Players
- Release Date
- 10th Apr 2012 (USA), $14.99
- 2nd May 2012 (UK/EU), £11.99
The weird warriors
2009's Street Fighter IV inserted plenty of coins into the ailing fighting genre, bringing it back to the forefront of competitive gaming. With six buttons on the agenda again, Reverge Labs is hoping to capitalise with Skullgirls, a new title aimed squarely at serious fighting fans. Skullgirls doesn't completely close the door on...
About The Game
Drawing on the best features the genre has to offer, Skullgirls is designed to be a tournament-grade fighter while remaining approachable and engaging for the casual player.
Skullgirls features the most frames of animation per character of any fighting game, hand-drawn at high resolution and enhanced by real-time lighting courtesy of a powerful 3D engine
- Classic six-button play gives characters a huge variety of attacks and special moves
- With the Variable Tag Battle system, players can pit mismatched teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A robust anti-infinite combo system keeps competitive play free of abusive tactics
- Robust tutorials and an AI designed to teach eases new players into the traditionally intimidating fighting game genre and helps you improve from there
- Official GGPO netcode ensures lag-free fighting online
- A stunning soundtrack by Castlevania: Symphony of the Night composer Michiru Yamane draws you into the game’s unique “Dark Deco” world