- Number of Players
- Single Player
- Release Date
- 17th Jan 2012 (USA), $9.99
- 11th Jan 2012 (UK/EU), £7.99
AMY is an ambitious idea squandered by poor execution
Unintuitive level design and unresponsive controls headline the game's problems, but it's the utterly reprehensible save and checkpoint system that damages AMY the most. Squint and you can see what developer VectorCell was trying to achieve with AMY. Survival horror has been a heavily...
About The Game
The story takes place in December 2034.
Global warming has taken effect, causing widespread disease and an upsurge in natural disasters around the globe. The small town of Silver City (Midwest, USA) is directly affected - mostly by a comet that has crashed into town. As Lana, one of Silver's stricken citizens, regains consciousness - she witnesses the onset of a new kind of mayhem. Violent outbursts, fury, rage, wreckage and death: the world she knew seems to have gone to hell.
Apparently consumed by a mysterious illness, people she once knew are now part of a wild, ravenous horde. In spite of her wounds, she runs - she must escape this nightmare. Lana can tell that, deep within her, the viral process has begun but refuses to become one of them. The presence of the titular Amy, a seemingly defenseless eight-year-old autistic girl who has curious powers, forces her to make choices that will affect both their lives. Together, they must fight or run from the infected humans, demons and the military, in the hope of not only saving each other, but also the future of humanity