@HallowMoonshadow@JohnnyShoulder@Yousef- As someone who uses Fextralife, YouTube, and isn’t opposed to taking advantage of cheeses and broken mechanics in the games, I was happy to see that quote from Miyazaki, so much so that I saved it (I’m a collector of quotes anyway):
“I want to preface this by saying I absolutely suck at video games, so my approach or play style was to use everything I have at my disposal, all the assistance, every scrap of aid that the game offers, and also all the knowledge that I have as the architect of the game. The freedom and open world nature of Elden Ring perhaps lowered the barrier to entry, and I might be the one who's benefiting the most from that, as a player, more than anyone else.” —Miyazaki
It validates some of the practices I’ve employed over the years. More power to those who do all the blind-folded speed runs, but I’m just not good enough. 😄
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution Let me and @HallowMoonshadow know when you get to the infamous 'questionable' level design of one particular section...
Welp, I’m not sure if this is what you were referring to but I’ve been “enjoying” the wonderful Harvest Valley and Earthen Peak. 😅 I guess each of the Souls games has to have one of these annoying poison swamps that you have to trudge through and accept being poisoned the whole time (and simultaneously get pelted from above by a pyromancer that you can’t even see much less kill); and don’t dare break any jars because you’ll get poisoned; and then if you fall into one of those underground poison caves, good luck seeing anything and you just have to hope that you stumble around and find a ladder before you run out of healing items… Exceedingly annoying, indeed. 😭
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution ha ha yep FromSoftware do sure like their poison sections of games! 😂 You are almost there to what I was referring to...
The poison sections in Elden Ring are made a bit more manageable as when you are on your steed, you don't get poisoned. Which is fine for out in the open world... not so much for dungeons/caves and you are not allowed on Torrent (the aforementioned steed).
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@HallowMoonshadow@JohnnyShoulder@Yousef- As someone who uses Fextralife, YouTube, and isn’t opposed to taking advantage of cheeses and broken mechanics in the games, I was happy to see that quote from Miyazaki, so much so that I saved it (I’m a collector of quotes anyway):
“I want to preface this by saying I absolutely suck at video games, so my approach or play style was to use everything I have at my disposal, all the assistance, every scrap of aid that the game offers, and also all the knowledge that I have as the architect of the game. The freedom and open world nature of Elden Ring perhaps lowered the barrier to entry, and I might be the one who's benefiting the most from that, as a player, more than anyone else.” —Miyazaki
It validates some of the practices I’ve employed over the years. More power to those who do all the blind-folded speed runs, but I’m just not good enough. 😄
Sorry it’s been half a week and I haven’t came back to you on that yet but I plan to. I forgot some stuff I wanted to say but I’ve been contemplating this topic for a while and have a pretty firm stance. To avoid the suspense, no there is absolutely nothing wrong with you using a guide at all and I shall explain in excruciating detail why that’s the case, so yes really funny you mention it. You’re giving me a phenomenal opportunity to lay down my stance on this and the arguments I have and how I’d back them up.
Playing Xenoblade, feel free to add me on switch or steam. ✌️
Party in XB1:
Shulk - lvl6
Reyn - lvl3
Fiora - lvl5
@JohnnyShoulder@HallowMoonshadow If it’s not the poison bog with poison clouds so thick you can’t see where you’re going, I’m scared what this might be!
@Yousef- Excellent! I look forward to your detailed explanation, if you’re up to it. If not, no pressure — I’m happy and satisfied by your brief opinion you gave there. But I am definitely interested to read a deeper dive into your thoughts on the matter.
“We cannot solve our problems with the same thinking we used when we created them.”
I don't want to spoil the surprise so... You'll know it when you see it…
Hmmm…. I’m through the Iron Keep now, which had its own annoying aspects, with the fire, collapsing walkways, archers you can’t reach, etc. And those Alonne Knights close in at ridiculously fast speeds. It’s almost humorous how quickly they can close a gap, like they’re The Flash or something. But despite all this, I don’t think it’s necessarily worse than the average Souls area, so I’m not sure that’s it. In fact, this has been a fantastic farming area. I can run a route through and with a boosting ring I can easily get 10,000 souls in 5 minutes or so. And once you learn the patterns and how these Knights attack, I can usually do a one-two attack with Dark Orb followed by a quick lightning rapier stab and they are dead. I’m up to about soul level 120 now.
My week late reply will become two weeks late… what’s funny is that I basically jinxed myself with this paragraph in my script. @Th3solution
Yes, Pastsef, that was a very clever thing to write to yourself. How was that weekend by the by? And what you about that sleep deprivation you thought you were gonna recover from? Silly past me…
Playing Xenoblade, feel free to add me on switch or steam. ✌️
Party in XB1:
Shulk - lvl6
Reyn - lvl3
Fiora - lvl5
Oh you are in the place we were referring to @Th3solution!
It's not so much how difficult the area is, although it has proven to be a stumbling block for many. I'd argue that at your current level, I would be surprised if you struggled! 😂
It is more to do with how you get there and how the geography of the Keep makes no sense for it to be located where it is! 🤣
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@JohnnyShoulder Yeah, from a sheer quantity of aggressive enemies, it’s maybe the toughest so far, but it does have some tricks to deploy to help make navigation easier. Definitely one of the areas where you can’t just rush in or you have 4 Knights on top of you and two shooting great arrows into you all at once… if you don’t get knocked into the lava.
But yeah, the explanation from the NPC (the vendor, I forget his name) as to why the castle is sunken into the middle of a sea of lava was an interesting attempt to create a storyline for its existence. But in short, I’ve discovered that in the Souls worlds most things don’t make sense. I go to a talking cat to abandon my covenants for goodness sake. 😅
“We cannot solve our problems with the same thinking we used when we created them.”
JohnnyShoulder Yeah, from a sheer quantity of aggressive enemies, it’s maybe the toughest so far, but it does have some tricks to deploy to help make navigation easier. Definitely one of the areas where you can’t just rush in or you have 4 Knights on top of you and two shooting great arrows into you all at once… if you don’t get knocked into the lava.
But yeah, the explanation from the NPC (the vendor, I forget his name) as to why the castle is sunken into the middle of a sea of lava was an interesting attempt to create a storyline for its existence. But in short, I’ve discovered that in the Souls worlds most things don’t make sense. I go to a talking cat to abandon my covenants for goodness sake. 😅
Bizarrely enough, the original DS2 is still on steam. So, whenever the urge arises, I can go and verify how low the enemy count was in that version.
(No ping because I’m a nice individual and never double ping (well that’s an effing lie))
Edit: @Th3solution you know what no never mind I do have to ping you to show you this extremely real image from the Dank Soles Wiki
I think I might’ve leaked Dark Souls IIII final boss
@Th3solution I think even by video game fantasy standards, it is a far reach lol.
I'm willing to suspend disbelief up to to a certain point, but if you think about it there are mountains. Iron Keep is surrounded by other mountains. Therefore it is an lava area surrounded by mountains.... on mountains. 🤣
And don't get me started on the lift to get there... 🙄 😂
@JohnnyShoulder True. And now you’ve got me thinking about some of the narrative and setting issues I have with the Souls games [rant incoming…] —
One of the disbelief moments in the Souls games for me is the NPC locations. Sometime it makes narrative sense, such as when you come across someone trapped in a cell or cowering on a ledge asking for help, but many of these NPCs are stashed away at random places on the map that are fairly nonsensical. Like the merchants especially - why would they just being hanging out and setting up shop in the deep dark recesses of a place surrounded by enemies, traps, and environmental hazards? Gavlan for example, although he looks like a guy who could handle himself in a fight, so far I’ve run into him up in the corner of a room high in a dilapidated building at No Man’s Wharf where I had to get through creepy shadow monsters and multiple ninja enemies to get to, then I run into him underground in a poison cave back in a corner hidden away there at Harvest Valley. The ladder dude is another example (I forget his name), where you have to literally break through some wooden railing (which apparently NPCs can step over waist high railings but I, the player, can’t 😅) to walk across a high narrow ledge in the building at Earthen Peak to get to him, where for some reason he’s just hanging out there.
Although I really dislike the stone NPCs that you have to use those frustratingly rare Fragrant Branches of Yore to reanimate, but at least they make more narrative sense to have been frozen in stone where they’re located. These other NPCs have no business just chillin’ out in a poison swamp or a lava field. 😂
“We cannot solve our problems with the same thinking we used when we created them.”
@Yousef- A Donut Drake crossover seems like a perfect idea. Especially since “drake” is a type of dragon. We need to get Naughty Dog and FromSoft collaborating on this asap. 😄
Referring the OG DS2, I am curious how much easier it could be. The enemy count is supposed much less and often the sheer gang crowding is the difficulty issue in Scholar.
Of course I’m way overleveled, but most of the bosses have been reasonably easy so far. Old Iron King was really a joke once you knows 3 or 4 main moves and you learn to steer clear of the edges because of the one-shot death into the lava. I died to him once due to that. Probably the hardest boss I’ve encountered so far is Ruin Sentinel. Although Belfry Gargoyles were tough too.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution also I’m not ashamed to admit I would totally use donut drake as my April fools avatar. In fact i don’t mind being reminded of this and be asked to hold my end of the bargain.
Playing Xenoblade, feel free to add me on switch or steam. ✌️
Party in XB1:
Shulk - lvl6
Reyn - lvl3
Fiora - lvl5
Yeah as Johnny has already confirmed you've reached the area we were talking about for it's lack of geographical cohesion Th3solution!
Though from what I recall DS II was going to be rather ambitious and be open world but they ran out of time and had to form fit everything together...
You shouldn’t worry about Dark Souls II not being open world, they already fixed that with the sequel; Dark Souls II 2, but renamed it to “Elden Ring” for whatever reason.
Playing Xenoblade, feel free to add me on switch or steam. ✌️
Party in XB1:
Shulk - lvl6
Reyn - lvl3
Fiora - lvl5
JohnnyShoulder HallowMoonshadow If it’s not the poison bog with poison clouds so thick you can’t see where you’re going, I’m scared what this might be! @Yousef- Excellent! I look forward to your detailed explanation, if you’re up to it. If not, no pressure — I’m happy and satisfied by your brief opinion you gave there. But I am definitely interested to read a deeper dive into your thoughts on the matter.
Hi : )
Yeah : )
It’s yo gurl
It’s ready! Here goes:
Hello. So this is essentially me tying one final loose end before starting the DW8 guide. Don’t worry friend, it’s coming out next week. It’ll have tons of DLC, a free ps6 version for free (that’s also free to those who pre-order), free pre-order bonus if you pre-order the pre-order pre-order bonus and tons free updates that will be free updates that will become free once they’re free and then free.
But first, more pressing matters at hand… video games!
Thankfully in West Asia+North Africa (aka basically the Arab World), Friday and Saturday are the weekends so tomorrow I’m freeeee and will get full sleep!!!!
So taking this opportunity to tie up loose ends. You’re the final remaining… I sounded like an assassin there.
I’ll do what I could to keep this brief. Well, brief by my standards anyways.
Moving along, it’s funny you bring this up, as it’s something I’ve been thinking about for a while. While I forgot about some points I may have wanted to make, I’m confident I can still convey my main ideas.
I’ll try to separate my points into sections as this is quite tricky to tackle head-on due to it involving multiple angles. I’ll leave some obvious stuff out but I’ll also address the more crucial things early on, blindfold or not, if you’re a guide user of any kind, you’re ultimately ok in my book (buy it now) and if anyone has an issue with you, I’ll tell you what, they can tell me whatever they want and I will explain very carefully why it cannot be.
(So uhhh… futuresef coming in to interrupt this portion of the script. I actually got really overconfident. And now this is being delayed another week. It’s Wednesday as of the time I’m typing this. Midnight Wednesday so I shouldn’t be feeding into my sleep deprivation… but good life choices were never my forte.)
Now we resume our usual programming.
So I will break down my arguments very simply. Not sure how much I can keep delaying this and forgetting everything very slowly but I will further streamline my arguments.
Here’s the outline of my main ideas:
-what are guides, actually?
-how old are guides, really?
-what is dark souls, really?
-A: NES homage?
-B: not an NES homage, then what then?
-difference in skill floor for guided vs guideless?
Now let’s start with a lovely question. What is a guide? A MISERABLE LITTLE PILE OF SECRETS!
Err… ignore that. Moving on, guides are, let’s not complicate it. It’s external help. All kinds of external help are guides. Walkthroughs, gamefaq (this will be important), magazines, manuals (these two as well), my little brother helping me back in 2016, everything.
I can expand, but it is essentially to keep that particular part both brief and simple, as it will act as the foundation of my argument. The simpler it is to trace, the better. Let’s move on.
How old are guides, really? This is a part where we will see misinformed people wrongly enforce their self imposed values as being synonymous with the truth. It is a false perception that guides are a “new age” thing. As a matter of fact, there’s an extreme argument that can be made that guides have existed as early as gaming did. Not only that, but people using guides, such as magazines, strategy guides, gamefaq guides that existed since 2001 were considered “the true gamers”, sure, back then those were harder to obtain, which leads me to my next points…
What is dark souls, TRULY?
This is the real part where many people’s self imposed values being used in place of the truth will become truly exposed full front.
The reason I’ve established age as my initial argument is to act as a beginning for the timeline of this argument.
You may think “Dark Souls is a homage to ‘NES hard’ games” is a solid enough argument on its own, but this could not be gather from the truth.
One of the biggest complaints modern games have against retro gamers is their claim that they can only get through their retro games due to prior familiarity. However I can tell you right now, with absolute certainty, that this argument holds zero water. Because the “prior familiarity” they’re thinking of is nowhere near as unobtainable as they may deem it as. Not only did a lot of retro games come with manuals, but they were usually helpful manuals. Giving you tips that are lost on you if you play the game right off the box. Not only that, but you will see retro gamers who complain to modern gamers that they do not respect the intended way to play the games, that they require some external knowledge, external knowledge provided to you by the product you’ve already purchased.
As you have by deciphered by now, this is another argument that falls apart very quickly. In fact, even if you play devil’s advocate and say dark souls was never meant as a homage to retro games, it would only lead us to my next argument, which I placed after this as this exacts as the basis. You can already see a streamlined, staircase style arguing which one argument acts as the basis for the next in a deliberately and meticulously crafted order.
What is Dark Souls truly?
A game?
A series?
A way of life?
So many questions, yet only one true answer holds true.
You may think a difference in skill exists between you and the guideless fellow. As per usual, this could not be farther than the truth.
The only real advantage you have over a guideless fellow is locations of certain stuff.
In the end, nothing matters. You will fight a boss anyways and it’s going to require your true skills. No BS. No shortcuts. Just you and the giant butterfly.
Happy dark soulsing.
Playing Xenoblade, feel free to add me on switch or steam. ✌️
Party in XB1:
Shulk - lvl6
Reyn - lvl3
Fiora - lvl5
Gonna have this as a separate production since it’s all post-production. I’m really happy with how this turned out. Delaying finishing the script ultimately turned out to be a good thing as I was able to add stuff I like and add more and more of my little flair. : D
To further clarify, the portion of the script before the GTA V gif was written last week. The rest was written today.
And now with this I’ve tied up all loose ends. : )))) Max Payne : They were all dead. The final gunshot was an exclamation mark on everything that had led to this point. I released my finger from the trigger, and it was over.
Uhhh ignore that last part.
@Yousef- I’m speechless… 😄
Thanks for your exceptionally thorough inspection and exploration of the subject! Wow, I really appreciate your time and effort.
And I love how you deconstructed the age-old question into the core parts and then, in the end, made it conclude logically. The Thor picture and caption are a perfect pair too. 😂
One of the other points that really stuck out to me, even though I’ve been an advocate for using guides to help me, is that simple exchanges and advice from peer gamers is essentially using a guide. YouTube video and detailed Fextralife tables and walkthroughs are what we think of but simple exchanges on forums like this are at their core, guide usage.
Well, in the end I have come out feeling like a real gamer again, because even though I sliced through Old Iron King with ease because I knew to hide behind the wall and that he was weak to lightning, I still beat the behemoth with my own controller and my own two hands. And that’s more than the other 52% of people who played the game can say. (According to trophy data) 😄
Anyway, thanks again my friend. Take a breath and a nap. You earned it. 😅 And whenever your HP and Stamina bars have fully recovered, you can complete the DW8 dissertation.
“We cannot solve our problems with the same thinking we used when we created them.”
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