@colonelkilgore 🤣 Absolutely.
And I think I’d like to expand it into my workplace. I open the door to the building and I hear a ‘Gong…’ and step over several neon messages on the floor telling me to “try jumping” or “illusionary wall ahead.”
Then when I log onto my workplace computer I would hear a familiar chime and a voice that says “ Soul of the lost, withdrawn from its vessel — Let strength be granted so the world might be mended, so the world might be mended.”
If I survive the day, when I clock out she says, “I shall await thine return, slayer of Demons. I am here for thee and thee only.”
It definitely would make coming to work more interesting.
“We cannot solve our problems with the same thinking we used when we created them.”
I’ve made my way through most of the Lost Bastille. I’m stuck on the Ruin Sentinel boss. It’s been a tough boss fight due to how hard they hit the fact that there’s 3 of them! They telegraph their moves fairly easily and most attacks are avoidable with some timely dodge rolling, but having to defend on multiple fronts has been a challenge. I tried summoning the NPC help a few times and even that was not successful. In fact I’ve gone through four human effigies for this fight alone in order to summon but I died each time. One of the four was a stupid death on the trek back to the boss so I learned my lesson to not use an effigy until I’m at the fog gate.
So I’ve decided to try and solo the boss in hollowed form, as I think I’ve learned the attacks and strategy well enough, but we’ll see. After 5+ deaths to a boss you start to get frustrated and make rash impatient decisions so I needed to take a break and come back later.
I do worry about resource management of consumables in these games. Especially when the consumable has a hard limit to how many are available in the game. As for human effigies, there’s ways to farm them so I’m not terribly concerned but it still makes me think twice before using one.
The Fragrant Branches of Yore are the item that is most frustrates me. I’ve come across like 3 or 4 petrified statues and only 2 fragrant branches, one of which is for sale for 12,000 souls at the hag merchant. I’m just annoyed that I’m going to have to come back and try to backtrack when I get more of them. Same with those Pharroh Lockstones. I’m not a fan of these items that unlock major areas of the game and are yet exceedingly rare and difficult to obtain. If I’m not mistaken, the petrified statues that block off map areas wasn’t present in the original game and only added in the Scholar of the First Sin version. I wonder why.
Tagging @BlAcK_SwOrDsMaN since you were inquiring about how it was going.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution Seems like you've hit a bit of a wall, I was stuck on two bosses in Dark Souls III for two weeks, respectively, but I think enough people still play DS3 that you can summon help easily enough, so that should be a boon for you, should you get round to playing it.
It's always pleasant to overcome these obstacles eventually, if one can, so I wish you the best of luck with that.
"Even in the face of death, the samurai stands unwavering, for honour is a blade sharper than steel".
@Th3solution
I don't think the NPC is much use for that fight and I struggled for a bit, I think my final strategy was stay up the top for one of them to jump up and then deal with that one. I think I left the disc throwing one till last.
It is a tough fight early on and you can go to another area if you want, unless you have already done that. Also I think that run to the boss (from the side with the lady NPC with the mask) is a good farming area.
@CaptD Sound advice. I’ve been trying to stay up top as long as possible, but inevitably fall down, and if more than one jumps up there, I just have to drop down for more dodge space.
I saw a strategy online to just spam two-handing a great shield with 100% physical protection and tank all the hits and let the NPC just kill the boss for you. My character is Dex and Magic based so I don’t know if that’s viable. I might get desperate and try it but I think I can do it straight up.
“We cannot solve our problems with the same thinking we used when we created them.”
Despite playing 3 other Soulsborne games, I’ve never dabbled into infusing my weapons. I’m not sure why. I think for Bloodborne I was such a noob that I was just unaware of how the systems work (does BB even have weapon infusions? 😅), for Demon’s Souls I was very heavily a magic user so any weapon use was negligible, and for DS1 I was able to make it through essentially the whole game with the Black Knight Halberd which was so powerful I didn’t worry about infusions.
So now with DS2 I’m at a point where I think I might want to try it out, but I don’t want to waste or ruin my setup. I have my rapier at +5 and honestly have enough supplies to easily push it to +7 or +8 if I want. It’s working great for where I am (with the exception of the aforementioned Ruin Sentinel that I struggled with and what got me considering infusions). I was able to procure a Boltstone and I have opened McDuff, so I can infuse my rapier with lightning if I want. I’ve read it’s a great option for a magic user because (and this is where I get confused) the weapon damage will shift to scale with my faith instead of Str/Dex and also add elemental damage…? I’m doing Hex/Dex build but my Dex is only around 15 atm, and my Faith is 23. Goal is to get Int/Faith to the soft caps of 30/30 eventually. I’d planned to put a few points into Dex and get it to around 20. What I want to be able to do is use my Hexes and Magic for ranged and rapier for melee, figuring about a 50/50 split in usage. I don’t like being stuck with only magic options because of the risk of running out of spells and also the ganging up that happens in this game really requires the flexibility to have a good melee option.
So anyway, I’ve all but decided to use my boltstone and do it, but I also worry about ruining the good physical damage that it’s able to do. How does the upgrading of the weapon (eventually to +10) affect things if it’s infused with an element versus not infused? In other words, does upgrading only help the base physical damage stats and infusion negate the benefits of having a higher level weapon? I’m not sure if I’m making sense, but would it be better to use the boltstone on another weapon (even a second rapier that is still +0) and continue to have my original rapier as a +10 physical weapon?
I’ve looked ahead and I don’t think I have any other weapons I’m interested in using for a main until much later in the game, and honestly I’m reading that the rapier should be fine to get me all the way through, especially if I really ramp up my Hexing and eventually get my staff infused with Dark.
Anyway, sorry for the long winded query, but I just have the one stone and once it’s done, it’ll be a while until I get another one, most likely. Although my understanding is that if I want to un-infuse (defuse? 😂) the weapon later (with a palestone?) then I can.
Anyone willing to chime in, I’m all ears (er… uh, eyes I guess in this case)
@CaptD@BlAcK_SwOrDsMaN@colonelkilgore@HallowMoonshadow@JohnnyShoulder Just a nudge to see if any of you fellow Souls pros had any thoughts or clarification on the preceding post about weapon infusions. It’s fine if not, but I’m likely to get some DS2 time in this weekend and the first thing I plan to do is infuse the weapon, unless it’s a bad idea. 😅 The more I ponder it, I think there’s very little downside to do a weapon infusion unless you have super high Str/Dex on a weapon with high associated scaling. 🤷🏻♂️
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution I am not the best to ask as I only really know about DS3 weapon-infusion. I infused my Claymore (I believe) with the Bleed status effect and it was devastating against most bosses, but I had a b*tch of a time getting the required materials to apply the effect. Oh, scratch that, I actually know a bit about DS1 weapon-infusion as well because I infused my Zweihander in that game with Fire and then upgraded it further to make the Chaos Zweihander, which was extremely op with a GiantDad build. But I don't know how helpful that info is for a DS2 run, never played that one properly.
My understanding is that different status effects are more or less effective against different bosses, for example, one weak to lightning will not be weak to piercing etc. and so on. But I think you should listen to what others have to say as well.
@BlAcK_SwOrDsMaN Thanks, even that information helps. So it sounds like infusion of the element or effect won’t negate the effect of leveling of the weapon and so the elemental damage and/or whatever residual physical damage will continue to scale up with upgrades?
I can understand that depending on the element, it will help immensely on certain enemies but not on others, depending on their elemental resistance and susceptibility. I read that most of the bosses are weak to lightning, so that helps. I’ve played games where attacking with certain elements actually heals certain enemies. Hopefully there isn’t anything like that in the game.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution I don't think it effects physical damage at a basic level, but, that being said, if an enemy is weak to physical damage w/o lightning infusion it would make sense that if they are not weak to lightning, and you lightning-infuse it, you will have a 'lightning weapon' now and the physical damage on it's own won't be as effective as it was against that particular enemy before you infused it. I say, have a backup weapon.
"Even in the face of death, the samurai stands unwavering, for honour is a blade sharper than steel".
@Th3solution it’s been a long old while since I’ve played 2 and from what I recall, all three have their slight differences in terms of the weapon upgrade paths. Iirc I just upgraded my UGSS to +15 without any infusions. I think that was down to a couple of things, 1. that I was pure melee with no magic etc. and didn’t fancy trading off the pure damage for elemental damage that some future enemies may be immune to and 2. I think infusions only go up to +10, and while I’m sure an infused +10 is equal to a pure +15… just like Nigel Tufnel, I’ll always go with the higher number 😉.
I did eventually get max infused weapons at the end of my ng+++ run as I needed them for the platinum but never used them.
@Th3solution
Has been a while for me too and I'm not sure if Dark Souls 2 does things slightly differently but as I understand it you basically lose the scaling which is not too important if your character is low level or excelling in most attributes but if you go down, say a DeX route then your rapier might lose a scaling of S in Dex and become a C or even blank. So it really depends on the weapon I guess and if you have a so so weapon (i.e. C scaling) then it isn't too important but if your weapon is an A or S then you might find the tradeoff to be poor especially as your character attributes become more narrowed.
Also I think damage becomes split so half physical and half, say fire which might be okay or it might not depending on the enemy and sometimes just leaving the weapon and using items (fire, bolt etc. ) might be preferable.
@Th3solution Go ahead and do it, I think I had a few weapons which were infused, and I had a load of levelled up weapons to choose se from in all From Software games I've played. Maybe except for Sekiro.
I don't think any enemies would heal if attacked with a certain element, but they will be stronger against some and the weapon will be less effective. I would just use another weapon and either experiment a bit or go online to see what they are weak against.
Life is more fun when you help people succeed, instead of wishing them to fail.
Better to remain silent and be thought a fool than to speak and remove all doubt.
@HallowMoonshadow Sounds good. Yes, I’m doing a Int/Faith centered build in order to maximize hexing. I want to try to dark infuse my staff as I read somewhere that if you infuse an item that is already using that same element then your bonus damage is increased by multiples.
So I think doing a lightning rapier will help and then I think I’ll be picking up the Warped Sword when I open up Orniflex soon. That could serve as a really good long term backup plan for late game physical damage if I run into lightning resistant enemies. Of course I could just Dark Orb and Soul Arrow them into oblivion as well. 😂. In the short term I have a fire longsword that is actually quite good and a mace that does relatively good physical damage if I run into issues in the meantime.
Thanks!
And thanks also to @JohnnyShoulder@CaptD@colonelkilgore@BlAcK_SwOrDsMaN for your advice and thoughts. 😄
I’ll report back with how it goes.
“We cannot solve our problems with the same thinking we used when we created them.”
@Th3solution really glad you’re having a good time with 2 btw. It obvs ain’t for everyone but for those with who it connects, it sticks long in the memory. Where are you in the game atm?
@Th3solution really glad you’re having a good time with 2 btw. It obvs ain’t for everyone but for those with who it connects, it sticks long in the memory. Where are you in the game atm?
I love DS2 so much. It introduced a lot of things I was instantly a fan of, such as dual wielding. I was also completely addicted to upgrading my armor, and my weapons as well and see damage goes up. It’s my first 60fps souls game too, as I played it only a smudge after it came out so it was the only one at the time. Also endless bonding memories with my younger brother as he was teaching me all about souls stuff and mechanics and lore.
I adored how many options DS2 gave you for tackling so many situations. It never felt like you were ever S.O.L., it was surprisingly convenient having annoying enemies disappear too after to kill em enough times. Lifegems were also fun for my collectibles brain.
Playing Xenoblade, feel free to add me on switch or steam. ✌️
Party in XB1:
Shulk - lvl6
Reyn - lvl3
Fiora - lvl5
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