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Topic: User Impressions/Reviews Thread

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Ralizah

@RogerRoger Oh wow, had no idea Telltale was up to their old schtick again under a new name!

Telltale Games tended to fail as choose-your-own-adventure narratives (illusion of choice, etc.), but I can't deny that you're right about them fundamentally understanding the power of effective storytelling in the first place. My choices might not have meant anything, but I can't say, in the case of their breakout hit The Walking Dead Season One, for example, that the emergent and tragic father/daughter dynamic between protagonist Lee Everett and Clementine was anything less than utterly compelling. It's good to hear that, despite being subpar game developers, the writers still have that magic touch that allows them to tell a brand new story in a way that aligns well with the general ethos of the licensed property it belongs to.

BTW, I'm not sure how far off you are with the PS3 graphics thought. I mean, it's probably obviously running at a higher resolution than 720p, but those screenshots do NOT look like they belong to a game releasing on a modern power console. Not even when you consider their lower-budget nature.

I've actually, since last December, been watching through the Star Trek series with my family, starting with TNG (also finished Strange New World and Picard, and am about halfway into the first season of TOS, which is... interesting...), and not even Star Trek fully understands what makes a good Star Trek story sometimes, frankly. And I don't mean in terms of quality. While I'm generally pretty tolerant of "pew pew" sci-fi in TV/film form, I was a little horrified when I watched First Contact (supposedly the best of the TNG films) and found little more than a violent action vehicle. It felt very wrong in the context of such a thoughtful franchise. So if these developers can capture that Trekian essence at all, it's to their credit. It's much easier to do generic space drama than actually flesh out interesting character drama, which I'd argue is at the root of the IP.

The game might be VERY imperfect, but it sounds like they generally got it right where it counts when it comes to Star Trek.

As always, an excellently constructed review! Although is that final score actually supposed to be a 7/10, I wonder?

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Th3solution

@RogerRoger Great review, and another hidden gem in the haystack of the PSN! As a fan of the old Telltale games I must admit that the game arouses some interest. I’ve almost done a clean sweep of the old Telltale games but thanks to @johncalmc ‘s grave 3/10 review of the latest New Tales from the Borderlands , I’ve wondered if the magic could ever be recaptured. I’m not a Trekkie or a Trekster or anyone who identifies with the clan, but I have a shallow working knowledge of the Star Trek Universe and enjoy it from an arm’s length. I’ll keep it in mind if I ever get around to finishing the last Season of TWD, and get an unquenchable thirst for more Telltale. It sound vastly superior to the new Borderlands one.

“We cannot solve our problems with the same thinking we used when we created them.”

Pizzamorg

Thank you for the review as always @RogerRoger. I've just picked this up myself, so I'll be interested in going back through your review again when I am done.

I think most Mass Effect fans will tell you they've spent over a decade chasing a high that series gave them that has just never really been replicated by anything else. I am not one to replay games generally, but I tend to play Mass Effect through again every couple of years because there really is basically no other. I picked up Resurgence in the hope that it scratches even a little bit of my itch, followed by the Expanse game later in the summer.

That said, I booted up Resurgence for an hour or so to give it a quick go and it makes an... interesting first impression. I am playing on PC, and it is in a pretty rough shape there. PC really has taken a battering this year with a string of woeful ports. There are basically no settings at all and it is locked at 30 fps. I guess that is fine for this style of game, but more annoyingly is that if I set it above 1080p resolution it warps the image, squashing it down and stretching it out. 1080p on my 4K TV, when I know it is capable of much higher resolution, just looks really bad to me.

I also can't tell whether it is the lower resolution, but it visually has a real seventh gen game given a HD remaster vibe to it to me. Like facial animations are somehow vibrant, yet there is a stiffness to them as well, same with the walking animations, hair etc yet the skin on some of the models is crazy detailed, I dunno, it is weird. It sorta looks great and kinda off at the same time. Although I thought the art direction captured the world of Trek quite strongly and started lighting that Mass Effect fire for me for sure. Again, it is weird we often don't get games like this where we can move through these sorts of spaces from this perspective and level of fidelity.

I can't work out whether Rydek is a Bajoran or a Kobliad which is probably bad form of me, but it is cool to play one of these games as a non-human. The human perspective was central to Mass Effect and couldn't really exist without you playing as a human, but we've played countless games where we experience the perspective of fantasy races like orcs, dwarfs, elves etc not enough science fiction games where we navigate a world through the perspective of a non human.

Life to the living, death to the dead.

nessisonett

@RogerRoger Hmm, I’ve been very tempted by this one but maybe better to see if there’s some patches incoming!

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Th3solution

@RogerRoger Indeed it is quite a lot of Telltale games I’ve played. The furthest I went back was to play Back to the Future (ed. — unintentional pun 😄). I never played the older stable of games like the Sam & Max games or the CSI and Law & Order games, etc. I also skipped the apparently abysmal Jurassic Park game. And the only recent-ish games I’ve not played are the Minecraft ones.

Taking a look at their Wikipedia page, I’m reminded of the collaborative effort with Deck Nine to develop The Expanse: A Telltale Series and it shows a release date of July 27th. That’s not too far away and so I’m really curious if that will actually come out as planned. Deck Nine did a bang-up job with Life is Strange: Before the Storm (and by all reports True Colors also, which I can’t yet confirm) and so this might be another really good Telltale entry to keep in mind, especially for lovers of Sci-Fi. I really need to go back to watching the Expanse TV show but when I was watching it I did enjoy what I saw.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

nessisonett

@RogerRoger That reminds me of the Back to the Future Telltale game which I remember really enjoying about 10 years ago. Definitely more of a classic point and click game than the ones that followed.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

Pizzamorg

Life to the living, death to the dead.

Pizzamorg

Not to over complicate things @Kidfried but game length is fairly subjective. What I mean, is that the game has a collection of main missions set over three acts, sometimes these missions will require you to do a randomly generated side mission first or complete a research project or something, but really these are the only mandatory activities in the entire game.

While it will make up a bulk of what you are doing, basically everything else is effectively optional. Especially if you are running it on the lowest difficulty, where minmaxing your bonds and stuff may not be quite as important.

An example is that your base of operations, The Abbey, has this Metroidvania style extended quest branch that threads through it, unlocking additional areas which provides lore or character details that feed back into the main questline. It is an ungodly mountain of tedious busywork though, so while I finished this the first time around, I didn't touch any of this the second time (outside of the mandatory introductory missions/cutscenes for this questline) and was never required to, either. I can't imagine how much time that shaved off of my playthrough.

Likewise, there are groups that run social clubs in the Abbey too, they also come with a bunch of busywork side activities which I also skipped the second time around, which again probably saved me so much time.

I think of my 120 hours, probably about 60 to 70 of that was my first playthrough with me being super thorough to try and do everything in the core game (no DLC touched). There is probably another 10 to 20 hours on top where I dabbled in endgame and DLC content. Then the last forty or so hours was my new game plus run with all the DLC included.

Life to the living, death to the dead.

Ralizah

Kidfried wrote:

I know people love Persona 5 for letting you pick a partner, but I thought it was done in such a weird hentai dating sim way, that it creeps me out

Untitled

No idea what you could possibly mean!

It always struck me as a little weird that you can date your teacher or little sister, but all the guys are off-limits lol.

@Pizzamorg The card game aspect of Midnight Suns baffles me. How does the developer of XCOM develop a card game instead of the polished SRPG gameplay everyone thought we would get? I'll never understand the choice.

It definitely sounds like you tended to enjoy your time with it, though. Will have to give it a try at some point. I also love social simulation gameplay. I just wish it was literally anything other than Marvel superheroes!

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Pizzamorg

Yeah it is weird, because in a lot of ways the best part and absolute worst part about Midnight Suns is its deck building stuff. Like would the game have worked without it? Of course, and it would probably be a lot less frustrating too. But also so much of the loop is built around you building decks and shaping your heroes, the game would lose so much if you took the deck building out. And I guess you could probably replace it with some other system, but off the top of my head I can't really think of anything that would fit nearly as well.

Also, it is probably fine if you don't like Marvel, as few of the Suns really truly embody their characters in other media (at least outside of battle). It is also full of smaller heroes too which maybe you won't have much knowledge of to take in with you, like Magik, who is voiced by Laura Bailey of all people doing a terrible Eastern European accent.

Life to the living, death to the dead.

KilloWertz

@Pizzamorg That's a shame her performance is bad due to the accent. They should have given her a different role then since she's usually great.

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Th3solution

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@RogerRoger Thanks so much for the feedback and also for reading. 😄 And I now I do remember reading your ADR1FT review a couple years ago. I’ll have to keep that game in mind too for when the mood strikes. I read someplace else that Tacoma was also comparable to Deliver Us the Moon which is encouraging because I already had that in my backlog and if I enjoy it, it’s sequel Deliver Us Mars also reviewed well.

I feel like you’d like Tacoma but after I wrote the review I realized that I probably subconsciously gave it a small bump, maybe 0.5-1 points worth, just for the sheer welcome change it was from the longer games I’ve been playing. As much as I’m loving Jedi Survivor I can’t help but feel a little overwhelmed that I’m 25 hours into it and I’m still closer to the beginning than I am to the end. 😅

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Pizzamorg

@Th3solution great review! I actually think I have owned this for years and just never played it. Think I got it for free for some reason because someone said its like BioShock which is one of my favourite games ever. Based on your review I dunno why those two games are similar, I guess I need to play it.

Thank you for your kind words @RogerRoger! I must have done something right, given I sold it to some and put you off 😂

Interestingly they actually got Yuri back to voice Spider-Man here (same actor as the PS4 game), the game actually has a lot of name value cast members when I looked them up on IMDB, so it kinda surprised me the acting wasn't better, but that probably speaks more at the quality of the writing.

Life to the living, death to the dead.

psmr

@Th3solution nice write up sol! Had never even heard of the game but you experience with it has definitely put it on my radar. Added to the wishlist, so the moment it hits a sale I’ll pull the trigger 👊

temet nosce

Th3solution

@Pizzamorg Thanks! Likewise I really enjoyed reading your Midnight Suns breakdown. It was entertaining as well as very informative. I feel like I’ve got a much clearer picture into the game. Midnight Suns seems quite unique. I can’t think of another game that sounds anything like it. For that reason I continue to be tempted. I usually try to support games that innovate. Honestly I’m intrigued by the social sim aspects more than the combat. The gameplay I’ve watched and the explanations in your review haven’t really inspired me with any confidence that I’d like it. The only deck building game I’ve tried was Slay the Spire, which I did get some enjoyment from but I fell off it pretty quickly. I dunno, there wasn’t enough of a hook to keep me engaged, I guess. And that’s where Midnight Suns should have a edge with the Marvel theme, which I like, and the social sim / relationship building, which I also usually like. It’s almost as if Firaxis Games has planned for these preference contingencies by throwing several genres into the mix, just to cover their bases. I imagine the board room pitch going something like this:

“Alright people, we have the Marvel license secured. What do we do with it? People are at the saturation point with this superhero stuff. We can’t possibly churn out a competitor to Insomniac or Rocksteady’s games here. We could never improve on NetherRealm in the fighting genre. Square-Enix is flailing with the multiplayer action venture. How can we give gamers something different and a reason to stand out?”

“Let’s do a deck building strategy game.”

“Hmmm… ok. That’s a pretty small gaming niche.”

“We can add in a social sim part. Don’t people want to see what it would be like if Wolverine were to hang out with Dr. Strange and have pint?”

“Sounds good. Let’s throw in some Metroidvania components because people need a familiar loop to hold on to.”

“Perfect. Something for everyone.”

[Two weeks later…]
“Uh, scratch that Ghost Rider-Magik sex scene. Disney says no.”

😂 Anyways, I’ll continue to keep Midnight Suns in the back of my mind. If I didn’t have so many games in the backlog I’d be more inclined to pull the trigger on it.

As for Tacoma, yeah, it’s way different from BioShock. More like Everybody’s Gone to the Rapture on a space station. I suppose it’s like BioShock in the way that there’s a lot of narrative told through collectibles, environmental clues, and recordings, but not nearly as fleshed out as BioShock and it has absolutely no combat.

“We cannot solve our problems with the same thinking we used when we created them.”

Th3solution

@colonelkilgore Thanks, colonel. Worst case scenario, it’s half of an afternoon and a couple pounds wasted. And even then there’s the platinum at the end, so it’s not all in vain. Have you played the likes of Everybody’s Gone to the Rapture, Gone Home, What Remains of Edith Finch, or Dear Esther? I think I recall you did Edith Finch but can’t be sure. Either way Tacoma would be a reasonable entry point into the genre, although Edith Finch remains my favorite of the bunch.

“We cannot solve our problems with the same thinking we used when we created them.”

psmr

@Th3solution yeah I played two of those - Everybody’s Gone to the Rapture and What Remains of Edith Finch. I really liked the former but was left a bit unsatisfied by the latter… so guess that there’s a 50/50 chance that Tacoma will land for me.

temet nosce

Th3solution

@colonelkilgore As far as “piecing together a narrative of past events by reviewing historical accounts of people who are no longer present” goes, Tacoma is definitely more like EGttR, so that bodes well.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Th3solution Nice, tightly written review. I enjoyed how you established context for the game's exploration of AI in the introduction. And, yes, the almost overnight explosion in commercial and popular adoption of AI tech recently is another one of those things that has made me realize I'm living in the midst of the sort of science-fiction settings I used to read about as a kid.

It reminds me way back in the 00s when people asked William Gibson (early titan in the cyberpunk subgenre) why his novels stopped adopting explicitly futuristic settings, and he said that contemporary reality was sufficiently filled with science-fiction potential for him. I feel that more than ever.

I used to be intolerant of the 'walking sim' genre, but I've since come to appreciate what good ones can offer in terms of immersion and atmosphere. Sometimes adding gameplay elements actively detracts from the effectiveness of a genre, too (SOMA is a good example of what should have been a walking sim, but had a bunch of standard horror game mechanics stuffed in that didn't do any favors to the pacing or ultimate experience with the game). But you're right: sans real gameplay, the writing and presentation need to be top-notch, so it's too bad that the game fails somewhat in this respect, even if it did ultimately end up winning you over.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

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