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Topic: User Impressions/Reviews Thread

Posts 2,141 to 2,160 of 2,213

Yousef-

I casually discussed this game in a different thread, so now I inclined giving it a more thorough look. Appropriately, in the “User-reviews” thread.

Game: Kirby: Return to Dreamland: DELUXE

Platform: Switch

BREAKDOWN:

  • Gameplay (Mechanics and Level Design)

RtD: Deluxe is a return to form for Kirby and a general refinement of the classic 2D Kirby formula to its absolute core. Classic in this case would refer to the Dreamland 1 Gameboy game, the adventure NES game, the gameboy advance remake of said game and the super star SNES game. Thus, it borrows no elements from the Dark Matter trilogy.

But this is still classic Kirby at its smoothest, with movement being better than ever, movesets being as expanded as ever and each power up being incredibly unique and diverse and addicting to use with its own learning curve. It can be reeeeeally to get the most out of them. Level design has essentially no wasted space whatsoever. Since it builds upon pre-established trends in the levels, it has a lot of room for improvement and takes as much advantage of it as humanly possible, with every pixel feeling like it had purpose, every power up placed for a reason and feeling it was deliberately placed there cuz it was the most suitable one for the given room you’re in, etc.

  • Presentation and Visuals.

Beautiful visuals all the way through. The Wii game was already stellar, but this has a lot of love and craft put into it. It’s a very appealing game to binge through and it’s got stellar sound design which is really important for me in games in general.

  • Final Thoughts

I’m really happy we got at least one quality 2D Kirby before the switch goes yeetus deetus, though that’s even expecting the Switch 2 to come out next year. While The Crystal Shards remains leagues above this for me I’m every conceivable way, I believe that this is still easily my second favorite Kirby, unless the 3DS robobo game dethrones which I actually very much expect it to since it looks like exactly my vibe.

  • Final Score: 7.8/10

Untitled

[Edited by Yousef-]

Like it says in the book, we are blessed… and we are cursed.
What ******* book?

Th3solution

Th3solution wrote:

@Malaise Thanks, I had forgot about Adr1ft. I remember reading a review from Rog he wrote. I’ll add it to the wishlist to track it for a sale or future PS+ inclusion.

Welp, I wasn’t expecting to put the game on my wishlist and then immediately have it pop up on sale. 😅 It just got discounted to $5 in this most recent sale, so now I’ve got a decision to make. For the price of a taco and a soft drink I might consider nabbing it for the backlog. @Malaise

“We cannot solve our problems with the same thinking we used when we created them.”

LtSarge

@Th3solution It would be fun to play a game like this on Game Club. I haven't participated in a long time, but I'd love to start now with a game like Adr1ft as I also have it in my backlog.

LtSarge

Th3solution

@Malaise I’m happy to use my cosmic wishlist powers. I also have the power to have something immediately added to PS+ if you want me to purchase something. 😅

@LtSarge Yeah, Walking Sim type games would be good for the Club. We did Stray a few months ago and it was well received and it motivated me to try and and I ended up really liking it.

“We cannot solve our problems with the same thinking we used when we created them.”

Ralizah

@Yousef- Nice. I never played the Wii original, but enjoyed my time with RtD Deluxe when it was ported. Very traditional Kirby experience, but that's not necessarily a bad thing. Definitely one of the better Kirby games overall, although it definitely sits under Planet Robobot and Forgotten Land.

This last decade has been very, very good for Kirby games.

The original Kirby's Dream Land is near the top for me, but almost exclusively because it was one of my first video games and I'm incredibly nostalgic for it.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Pizzamorg

Life to the living, death to the dead.

Pizzamorg

[Edited by Pizzamorg]

Life to the living, death to the dead.

Ralizah

@Pizzamorg Interesting. I couldn't really get into ZZZ, but the production quality of it is undeniable. Are you considering playing Genshin Impact and Honkai: Star Rail at this point, given how thoroughly you enjoyed your time with ZZZ?

Genshin felt similar in terms of how it was like getting a AAA exploratory action-RPG for me,, but you had this mix of currencies and whatnot on the side that didn't really seem to impact one's ability to just enjoy the game. I didn't spend a dime on it and managed to enjoy 20 hours or so of an absolutely massive game.

I think, at this point, my main reservation is that none of these games are on portable systems I own. If they went to the Nintendo eshop or Steam, I could see myself pumping many hours into them over time.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Pizzamorg

Funnily enough @Ralizah I just came from "taster sessions" for both, loading them up on my console and giving them both an hour to impress me. I'd honestly say neither of them grabbed me right out the gate like ZZZ did, but I think Genshin absolutely isn't for me (it just feels like a BOTW clone with gacha mobile game systems layered over it. I dunno if it develops into something better, but that's the first impression it chooses to make).

HSR might be my thing, but I think I need more time with it. I am usually Mr Turn-Based, but I dunno if its just because I came from a combat system I loved in ZZZ (or maybe HSRs combat just isn't great), but my word it all just felt so slow, like there was an input delay to every press and standing there taking turns just isn't as exciting as the dynamic, non stop adrenaline rush battles in ZZZ.

I do think HSR is doing some interesting things with turn based battles even during that opening hour, with the automated attacks which cheat the turn based system, the shared pool of resources forces you into a sort of disciplined combat rhythm which makes it feel more tactical rather than just spamming your biggest moves, the integration of Genshin's elemental stacking thing (which isn't really in ZZZ) and the way you can use an ultimate to interrupt an enemies turn.

Life to the living, death to the dead.

RR529

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Yousef-

I’m playing the metaphor demo right now. I can somewhat confidently say I’m not Atlus’s target audience, yet I’m still having fun with this! Which might be a pretty positive quality to have.

Like it says in the book, we are blessed… and we are cursed.
What ******* book?

Pizzamorg

Funnily enough I just finished the demo so I'll share my thoughts in here too - my TL;DR is this: It this feels like everything you love and everything you hate about Persona games dropped into a fantasy setting.

In more detail: Dungeons are a gruelling trudge of attrition that reward carefully pre-planning over just pure brute forcing. And knowing when to just simply run by enemies is sometimes more important than just fighting every one for every last drop of XP.

They have also brought back the spectre of the ticking clock, so you cannot simply enjoying being in this world, you must make careful choices around what activities to complete, and with whom and in what order, to maximise your days and not get a game over.

It is also the Persona combat but with bits and pieces from their other games like SMT mixed in. Persona's are replaced with Archetypes, a sort of job system through an Atlus lens, how deep all of this goes is not currently know based just on the demo. But the promise it offers is tantalising. It has its own flavour of press turn, and it feels a little harder than say Persona 3 Reload or Persona 5 Royale as there is no Baton Pass or Shift, or at least not in the demo, so you can't snowball in quite the same way. You do still get bonus actions for weakness exploits and crits tho etc

This also introduces tag team moves, for two party members to combine their archetypes to unlock new abilities or amplified abilities they already have unlocked. Again, its not clear based just on the demo how deep it goes, but again the promise is tantalising.

Outside of that, art direction is premium cause of course it is, but actual performance / fidelity is really mixed - rumours are the PS4 version runs better on PS5 cause its uncapped. And on PC they had to release a performance patch... for a demo. Got me kinda nervous this is coming in hot.

It has that kind of Nintendo Switch docked look to it at times, where a lot of textures are very low res, there is almost no AA so everything is very jagged and its things like character models which look the highest resolution and the sharpest, but then they are captured with an intentional anime like art style with removes a lot of the texture and detail from them.

There is enough here for me to want to check this out, especially as gaming has been slow for me for a few months. But there is also enough here to make me pretty nervous about this too.

[Edited by Pizzamorg]

Life to the living, death to the dead.

Ralizah

I still need to try out the Metaphor demo. Too bad performance looks a little iffy on Deck, but if I can tolerate base SMT V on Switch, and I can probably do the same here. At least I can play this on my PC at 60fps if I want to.

I think SMT V: Vengeance looking amazing at native res and 60fps on Deck has spoiled me a bit.

@RR529 I had no idea this was a thing! The game sounds like a lot more fun than Good Feel's other recent work, tbh. Love the vibrant use of color as well.

Wishlisted! Great review!

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

Nei

All in all the Metaphor demo impressed me: the world building, plot, characters and music are on point. The battle theme in particular is a ludicrous, marvelous lunacy.
I thought this would be a greater departure from the Persona formula than it actually is, as it retains a lot of Persona DNA and feels more like a fantasy spin-off than an entirely new IP. That said I long wished for a non-high school Persona, we are not seeing the same demons once again and the whole "job system" has a great potential for customization and give us agency on our gaming experience. This is still the kind of story driven RPG that dictates where we are and where we are going and what we can do (think Persona 5, FF16) and while I tend to prefer a more open, loose format like Octopath Traveller or Rebirth, even just from the demo it's clear we'll potentially have very different parties in our respective playthroughs. So yay!
I also like the "real time action" before the battles, as it expands on what previous games had done.
The most polarizing aspect of this release is going to be the graphical performance: while the portraits, transitions, menus and user interface are basically a new form of art for Atlus at this point, there is quite some junk and blurriness in the environments and a lot of headache-inducing effects.
I look forward to reviews and commenters saying this looks stellar after they complained about FFVII Rebirth, a game that in comparison to this demo seems to be made in a different decade and a couple of console generations later.
Technical performance aside, I had a blast and I look forward to play the whole game.
Day 1 purchase for me.

[Edited by Nei]

Never belligerent but always uncompromising.

Yousef-

@Ralizah I heard in general that metaphor doesn’t run perfectly on any pc. It might not be your steam deck’s fault.

Like it says in the book, we are blessed… and we are cursed.
What ******* book?

Nei

@RR529 This reminds me of the ganbare Goemon/mystical ninja starring Goemon games. Interesting!

Never belligerent but always uncompromising.

RR529

@Ralizah, @Nei, yeah, it's actually intended to be a spiritual successor to the Goemon games (IIRC, a lot of those games' old Konami staff were involved in development). I've never played any of those though, so I can't really compare it in terms of the experience.

Pretty good game though and absolutely drenched in Japanese culture (you'll have a hot spring level, conveyor belt sushi level, bath house/onsen level, pachinko inspired level, & more). You really can't tell what's coming next.

[Edited by RR529]

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Yousef-

@RR529 huh, you sold me on the game then. Gonna wishlist it now. Awesome!

Like it says in the book, we are blessed… and we are cursed.
What ******* book?

SingleStooge

Another Crab's Treasure (Xbox Gamepass)

The game is full of angry crabs which corellates to the developer's name of Aggro Crab. There are a few issues that are noticeable, but as their 2nd game title, it is a very competent Souls-like game. Even though it is classed in that genre, it is more like Sekiro-like with the grapplehook, single weapon, and stagger mechanic.

I do like that light-hearted cartoony characters and environment, as well as the dialogue bits with the character's faces doing various expressions aka Japanese RPGs, and Nintendo titles. I do like the world-building and attention to detail with the watery environment and character designs, and them using assorted trash as weapons and clothing. The story starts of full of crab puns, then does a 180 degree turn in the last third which becomes very dark in tone.

Gameplay wise, it plays similar to a Souls / Sekiro game, and it has an 'Assist Mode' in the menu which players can adjust the difficulty from Story to Hard. It even gives the option of giving Kril a gun if players struggle with enemies or bosses and don't want to deal with any frustration. But, make no mistake. This game is intended to play as a Souls / Sekiro like. Anyway, it is nice to give players the option to adjust the difficulty to suit themselves. I do like the Shell system, where you swap frequently between different shells. and they come with various abilities and weight class. The shells can be any type of trash which is fun.

Onto my issues.
1. Navigation – Very poor. The map is no help at all and ended up relying on landmarks to try to find my way around. At one section of this game I was completely lost and just could not find my way around. At other sections, I knew where to head towards, but had difficulty finding where to progress. Aggro Crab needs to improve on this alot.

2. Very low framerate dips – From Scuttleport entrance to past The Unfathom, I encountered many framerate dips when entering certain parts. After exiting The Unfathom, it stopped, so there must be some graphic optimisation problem at only those parts. A couple happened before boss fights. Luckily, none happened during boss fights. On "next-gen" consoles, this is unacceptable as the game does not feature "high-end" graphics.

3. Camera in tight spots – The camera is shockingly useless in tight spots when fighting enemies. Inside boxes and small "buildings" I could only see a dot. Not Kril. Not enemies. Had to whack around blindly hoping to kill enemies before got killed myself.

Apart from the above, I still highly recommend playing this game, and as on Gamepass, it's a no brainer to try out. I think it is still good enough to get nominated for 'Best Indie Game' and/or 'Best Souls-like Game' at this years game awards.

9 / 10

[Edited by SingleStooge]

SingleStooge

Tjuz

[Edited by Tjuz]

Tjuz

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