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Topic: I don't like the Switch

Posts 21 to 40 of 42

RR529

Upgrading from mostly playing on 3DS (though I had a 360 as well), I didn't have much of an issue with the feel of the Joy-Cons. Still, the stick drift is an indefensible flaw, and I upgraded to a 3rd party pro controller (which feels better) once my Joy-Cons developed drift.

I think the system has had pretty good ongoing exclusive support as well. I've had a good to great time with Breath of the Wild, Fire Emblem Warriors, Super Mario Odyssey, Xenoblade Chronicles 2 (and Torna), Smash Ultimate, Yoshi's Crafted World, Astral Chain, Luigi's Mansion 3, Daemon X Machina, and of course Animal Crossing: New Horizons (while admittedly pretty average, I don't regret nabbing Kirby: Star Allies, either).

Of course, I'm one of those that never had a Wii U, so titles like Hyrule Warriors, MK8D, Captain Toad, Tropical Freeze, and NSMBU were new to me, and the Link's Awakening remake was so fun that it went from a title I didn't particularly rate, to one of my favorite Zelda games.

It's also the system on which I prefer to play previous gen remasters as it's lack in power (compared to PS4) really isn't an issue. I'm talking games like Okami, Onimusha, Devil May Cry, One Piece Pirate Warriors 3, Katamari Damacy, and the old Final Fantasy titles, most of which I missed out on way back when.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

themcnoisy

@MS7000 I didn't rate BOTW, felt like the million other 3rd person action open world games to me. In BOTW defence its a great game, so many people and experts can't be wrong. But something about it pushed me away.


I'm currently running Nascar 3 on the PS4 when Ive had enough will put the switch on for a change. Will look out for the more obscure titles @Ralizah and @RR529 have mentioned.

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PSN: mc_noisy

Ryall

First of all I wouldn’t buy A cross-platform game also available on PS4 on the switch. In most cases the PS4 version is better.

In terms of first party games things like Luigi‘s Mansion 3 undoubtedly benefit from the joy cons .Hoovering up by moving your right hand rather than using an analog stick just feels right. It could be done on a conventional controller but it wouldn’t be as good. Nintendo’s cartoon style games also don’t suffer from the lack of power.

As for breath of the wild I played it on Wii U so have difficulty thinking of it as a switch game. It has a steep learning curve and drops you into the open world very underpowered. But once you’ve acquired the magic from the bird people that allows you to jump very high it becomes one of the best games i’ve played. I died a huge amount in the first hour but don’t think I died after a 15 hour mark at all.

Some exclusive games certainly would benefit from the extra power at home consuls have over a hybrid. Astral chain comes to mind as something that would look better with a resolution bump. It would probably be more comfortable with a PS4 pad to. My hands are small enough that the joy cons are fine.

[Edited by Ryall]

Ryall

Rudy_Manchego

I don't think there really is any bad consoles out at the moment really in the current generation. I love the Switch and it certainly has breathed new life into the console market. It is its own beast and I think can't be compared to other consoles in the same way that you can compare the XB1 and PS4. I don't think they are going for the same market really.

It all depends on what you want from gaming. I mean, I know a lot of PC gamers that think I am mad for having consoles when I could game on PC and, in their mind, have a higher end machine and cheaper games.

The switch is, to me, all about lifestyle. As someone who has limited game time as I share a house with two kids and a wife, as well as being someone that travelled a lot (admittedly not now), having the ability to play relatively uncompromised games in bed and then slot it in to play on screen has been great. If, however, that isn't a consideration that means much to you then it is just about the games and hardware and you have to be really into it those titles to overcome the fact that you can get a graphically superior experience on other games.

I'm a firm believer that it is the games rather than the hardware that matters. Truth be told, if I wanted the best experience for many games, i would have a top level PC. To me it is about how I can play the game and experience it. I loved The Witcher 3 on Switch even though it was the 'inferior' version from a graphical and performance perspective because I could enjoy a huge open world game in a way that would have been harder for me sat in front of a TV.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

kyleforrester87

For the record I didn’t like BOTW much for about 15-20 hours. But it becomes incredibly absorbing. If you just dip your toe in for a few hours every now and then with distractions in the background you won’t break through the surface of it.

As for the build quality, my main issue is the joycons wobble in handheld mode. Kinda sucks and makes the whole thing feel cheaper than it probably is. It doesn’t help I dropped my switch and somehow the clip that holds the left joycon in place was slightly damaged, meaning if I put a bit of pressure on the bottom of it it’ll fly off the rail, so I do have to hold it a bit gingerly now. That’s my fault of course. I could try fixing it with new joycons being the final option, if it gets really annoying.

kyleforrester87

PSN: WigSplitter1987

Octane

@MS7000 Yeah, those are my biggest problems with the game as well: Lack of proper dungeons, especially the themed dungeons of past entries; little to no enemy variety, and disappointing boss fights.

There weren't even cool plant based enemies in forests, because every enemy could be found anywhere, just a different skin, which made all the environments feel the same, except for how they looked. So the only differences between the regions were mostly superficial really.

And I really missed the level design of previous games. I don't think ''open world'' equals better game. Zelda games were always open in a sense. I really hope they go back to the old style; games like Tomb Raider and God of War (2018) show that it's not outdated at all. In fact, I think it gives you a certain amount of freedom, whilst also guiding you to through interesting level design. When you can approach anything from every angle, it just doesn't work. I remember finding a shrine, only to later discover that they had actually build a really neat road to it, filled with enemies, which would've been quite challenging. But I approached it from the ''wrong'' side apparently, no that whole moment was ruined. The whole concept sounds neat on paper, but doesn't work as good in theory IMO.

Octane

johncalmc

I thought Breath of the Wild was great and I thoroughly enjoyed it, but I do think it's overrated. It definitely benefited from being a Nintendo game which meant we all had to pretend they'd just invented open world games and was a revolution for the industry, when in reality it was actually very derivative in a lot of ways of other open world games. Also the weapon system is garbage town. But other than I really liked it and I loved those little mini-dungeons where you had to solve a daft puzzle or fight a weird boss or whatever.

Switch as a console is alright. You probably like it more or less depending on a) how much you like Nintendo and how willing you are to pretend everything they do is great, and b) whether you like handheld gaming. I don't really like handheld gaming but I am willing to forgive Nintendo for a lot of their boneheaded moves, so I'm kinda middle ground on it as a console. It's underpowered and I'd never play any game I could play on PS4 on it, but it does have some great games and the Pro Controller is radical.

johncalmc

Bluesky: johndoesntdance.bsky.social

WallyWest

I got my Switch last Xmas and i love it, been on it more or less everyday since i got and its quickly become one of my favourite consoles. Being able to play console level games on a handheld is incredible and the system has some of the better games out there. As for BotW i wasn't that fussed at first but the more i played the more i fell in love with it, have over 100 hours so far with it and its easily one of my favourite open world games and driving around on the Mastercycle the Expansion Pass gives you is insanely fun.

WallyWest

MS7000

@Octane I remember something similar to what you described where I got around the enemies without realising it. I think the developers intended for you to be able to do that, but at the same time, it feels like wasted effort designing something that can be easily be ignored. The music in the game irked me as well. There were some good track, but my problem is too much ambience. The only really memorable track for me was Hyrule Castle, which was amazing, and it was also the only dungeon-style area I liked since there were some rewards for exploring such as the Hylian shield, but even then, I remember there being gatehouses with lynels which you could completely bypass (and in fact I did).

I am feeling like I am ripping into it too much, which is a shame because there are also good aspects that I liked, such as the exploration and core mechanics of the game. You can find some creative ways to defeat enemies with magnesis and stasis, not to mention one thing I liked was randomly stumbling across a boss monster in the world (although the reward for beating said bosses were rarely worth the effort). Being able to glide over the world is also a treat, and I really loved the concept of human enemies in the shape of the Yiga clan, and the concept of the Yiga clan was great as it made sense that the Sheikah wouln't be the only clan to exist (even if the Yiga were a splinter group). I don't hate the game, it is just that quite a lot of what makes Zelda, Zelda, has been stripped away. In their quest to redefine conventions, they completely threw out most of what made Zelda enjoyable for me.

Signature, huh? Where do I sign?

johncalmc

@Kidfried I would definitely give BOTW another go. It's definitely weird for a Zelda game and there's a bunch of things I don't like about it, but there's also so much to enjoy. It's an ace game to just ride about on a horse and see what you can find.

johncalmc

Bluesky: johndoesntdance.bsky.social

AlexSora89

Any criticism against Joy-cons' tendence to drift is fair game.
Anything else isn't, though. The Nintendo Switch singlehandedly took the vague, shamelessly vain concept of "Nintendo Difference" and actually took it by heart.
It's an underpowered console, sure, but also one that can boast the unrivaled strength of Nintendo's portable market and use it to actually sell a - well - an actual underpowered Nintendo home system.
Nintendo's been kind of killing it this generation, and if all it took was the Wii U to fail, then more power to the Big N.
Too bad the Joy-con Drift keeps staining the system's reputation, especially given the controllers are otherwise conceptually perfect - simple controllers for multiplayer, that can be combined into one single fancy controller for more complicated games.
All of my yes.

I don't quite have lots o' loot, because I'm from the Boot.

http://www.nintendolife.com/super-mario-maker/users/AlexSora89
(Currently seeking Stars.)

PSN: bozzi_alexlibero.it

kyleforrester87

@KratosMD For me, Hollow Knight was just too long. I had a lot of fun for 20 hours but burnt out on it. I'd have probably been more interested with greater weapon variety I guess.

kyleforrester87

PSN: WigSplitter1987

Ralizah

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

nessisonett

@Kidfried Lol, I was doing the same with Hollow Knight when Uni was still on. They made us use their API since we were using SQL and mustache to pull info from their server. Ok, but did it really have to take about 5 minutes to build, literally every single time?

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

kyleforrester87

@Arugula I've not finished it either and I love it. Kind of like having a chunk left to play one day if I ever get round to it!

kyleforrester87

PSN: WigSplitter1987

Fight_Teza_Fight

I’ve had a bit of a love-hate relationship with the Switch.

I fell into the hype & bought it for BOTW & SMO. Absolutely hated BOTW & felt duped. Mario was great fun, but I don’t rate it as highly as the critics.
I’ve gone back & beaten BOTW since & thought it was ok in the end.

Despite owning pretty much all the Nintendo exclusive titles & finishing them (except for Tropical Freeze), I’ve yet to play something that blew me away. Xenoblade Chronicles 2 came closest, but I was put off by the designs & Field skills.
Now I know that game will be Bayonetta 3, but who knows when that’s out. Also looking forward to the rumoured Mario64 Remake as well as the Galaxy games, so it’s not all bad.

I do weirdly dislike the Switch, simply because I associate it with the fact that I absolutely hate the direction Pokemon has gone.

I’m sure I go back to loving it when Bayo3 is out.

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Dies, Died, Will Die.
If we could perceive time for what it really was,
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Octane

Ralizah wrote:

I think, in future games, they either need to do away with bosses entirely

It feels like you're killing my babies.

Octane

crimsontadpoles

I think the Switch is alright, but I'm not blown away by it or anything. Partly that might be because I play on the TV most of the time, so don't get much value from the portability aspect. So it's easy for me to treat it as a home console, and compare it unfavourably to other consoles (possibly a bit unfairly).

I've got it mainly for the big exclusives that can't be played anywhere else.

Edit: (and haven't played Zelda Breath of the Wild yet, so can't really comment on whether that's any good or not)

[Edited by crimsontadpoles]

Ralizah

Octane wrote:

Ralizah wrote:

I think, in future games, they either need to do away with bosses entirely

It feels like you're killing my babies.

C'mon, man, how many times do we realistically need to fight the same heavily scripted enemy who can't be damaged until a glowing eyeball pops out of its body?

They had the right idea with BotW's bosses... they just needed better execution and designs. Bosses should be testing a player's skill, not their patience.

Anyway, the game didn't really need bosses in the first place. It conflicts a bit with the overall game design. I just think Nintendo was just a bit hesitant to drop bosses, considering how many aspects of the game they already altered. The ecstatic response the game received might encourage them to go even further with their evolution of the franchise.

[Edited by Ralizah]

Currently Playing: Resident Evil Village: Gold Edition

PSN: Ralizah

mookysam

@Ralizah Great points!

I admit to not being able to get into Breath of the Wild when I first played it on the Wii U. I kept comparing it to previous games in the series and specifically focused on what was missing. It isn't like other Zelda games and I disliked it for that. I now admit that it was unfair of me. My failure to judge the game on it's own merits simply skewed my experience. When I started afresh on the Switch around a year later I quickly became hooked. Perhaps playing in handheld mode made a difference, because I was certainly immersed. My favourite area in the game is the tropical Faron region to the south of the map. The persistent lightning creates a really interesting dynamic.

Breath of the World's open world is unique compared to other open world games. It rewards exploration and player curiosity, and the environment has an interactivity entirely absent in other games. In every other open world title I've played, be it GTA V, Fallout 4 or or Horizon Zero Dawn, the worlds are simply a means to an end. They are filled with side activities to the extent that playing quickly become a case of ticking things off a to-do list. I'm not criticising them for that - in fact I find it very therapeutic - but Breath of the Wild is very much about the world itself. It also has a verticality missing in almost every other game. I recently played HZD for the first time and laughed at Aloy's awkward fumbling when trying to climb a mountain. It was actually quite jarring just how limited the world is. Jumping on rocks is the most effective way to traverse a mountain because Guerilla made it so that Aloy can only properly climb in pre-ordained locations where there are conspicuous handholds jutting out. With Breath of the Wild it's interesting not just how much freedom there is to explore, but how much interactivity there is. The physics engine and Sheikah Slate tools are both very well utilised as core components of the gameplay experience. I'm hopeful that both of these things will prove influential within the genre as it's generally an area that has evolved surprisingly little over the past twenty years.

I'm excited for Breath of the Wild 2 because it will be interesting to see where Nintendo go from here, especially if the rough edges can be smoothed out.

I've criticised the soundtrack before, but having listened to it in isolation (I have the Japanese soundtrack boxset, which is rather gorgeous as a collector's item), now consider it to be an excellent piece of work. It's not my favourite Zelda soundtrack by any means, but I appreciate the gentle, relaxing ambience and the moods evoked by certain tracks.. The pieces with stronger, more traditional melodies such as the village themes are excellent and the tiny, subtle hints of past games dotted throughout are very nicely done. It would do anyone's head in to have the same tune repeat endlessly while exploring the map.

Beast? How dare you.

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