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Topic: Zenless Zone Zero OT

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Yousef-

Topic.

Frankly, I’m gonna be honest and admit that this is out of my bubble of gaming, I’m having a very “fish out of water” experience but I’m very enjoying it because it reminds me a lot of Dynasty Warriors and I have to remind people here every other day that I’m a big Musou nut.

Now, truth be told, I’m not a very big fan of “the gacha games”.
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But I’m told this can be played completely free and not miss out on much and I do believe it. It is fun so far. So far the character I’m gravitating towards the most is her so I do hope she’s playble.

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So yea, I’m not very familiar with MiHoYo. I had fun with what little playtime I had in GI and Honkai, but lack of people in the Asia server really discouraged me from continuing. But this time I wanna play this for the solo experience, and I do welcome the underground hiphop aesthetic.

Yousef-

Bluesky: yousef7.bsky.social

Yousef-

@Shigurui alright, thank you. Yeah I should’ve expanded and elaborated on some parts I’ve unintentionally left vague.

  • I had moments where I lost progress and kept restarting. I didn’t feel it was necessary to include in my original post but it does provide context as to why my progress is a bit slow.
  • I thought I mentioned it already but if I didn’t, the comment about servers was specifically alluding to coop with friends. Initially, that was the beginning appeal, as I was not interested in these games as a solo experience at first but that has changed with this game as the aesthetics appeal to my tastes more.
    Hope that clears it up and thank you! Do plan on having fun!

[Edited by Yousef-]

Yousef-

Bluesky: yousef7.bsky.social

Pizzamorg

I know there has been some mixed responses to it, but I love Zenless Zone Zero's core combat system and after gobbling up basically all this game has got to offer over a few weeks, I've spent the time since desperately trying to to find anything else like it and finding that it just doesn't exist.

Like there are plenty of real time action RPGs with a party you freely switch between, but I haven't found another game where switching characters is a core part of your actual combo. The almost dance like rhythm of using chain attacks to parry enemy attacks and switch between your party members is really the special sauce that makes ZZZ sing for me, getting into that flow state where everything perfectly feeds into the next and just all clicks, it is satisfying like nothing else.

Ironically probably the closest combatwise is Wuthering Waves, another gacha game, but there character swapping is hardbound to the D-Pad (maybe the official PS5 version will allow us to bind it to the shoulder buttons) so it doesn't just feel as smooth as ZZZ does to counter attacks. The trade off is you can parry using regular attacks, but plenty of games do that, so who cares.

It is kinda like how a turn based JRPG with HSRs production values, system depth, vastness of characters and kits also doesn't exist, either - I've been looking for that too. I guess cause people can't just afford to make a turn based JRPG like HSR without the gacha money behind them. Probably the most "premium" turn based JRPGs we still have are Person and Yakuza. It feels like almost everything else is some kind of indie using a retro vibe as a mask for budget limitations or a game from some series that is 30 games deep, every game is interconnected so you can't skip any of the early ones which are positively ancient and where even the most modern game in the series still plays, looks and feels like a game from two decades ago.

Its a shame, cause I think HSR really suffers by being a gacha - far more than ZZZ does, for that matter - but both games are offering experiences you really can't find anywhere else. So you put up with the business model or you go without. Hoyo really are geniuses in that regard.

Life to the living, death to the dead.

Pizzamorg

I have to be honest @Shigurui I didn't even think about looking at the Souls space. I suppose an important thing I should have said, is another thing that I think really makes ZZZ work is how easy it is. Again, I know people are quite mixed on the difficulty design of this game, but I feel like ZZZ really wouldn't work if it was sweatier. It telegraphs the parries and dodges, gives you generous windows, you feel cool in ZZZ because the game is going out of its way to make sure you feel cool.

DmC though might be a good shout, probably the closest I am going to get to ZZZ's feel probably is in the character action space. Maybe I'll look up some good beginner friendly character action games and go from there.

[Edited by Pizzamorg]

Life to the living, death to the dead.

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