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Topic: What's in a name? Game titles

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Th3solution

How much do you think a game's title affects its popularity and sales?
I was thinking about this after reading the recent article about the reasonably well-named "Lawbreakers" struggling sales and contrasting with the popularity of the awkwardly named "PlayerUnknown's Battlegrounds"; the acronym PUBG actually sounds cooler than that generic, lazy name. I think a game title, just like a book or movie title, needs to convey a sense of what the basic premise of the game is while also being interesting, eye catching, and thought provoking.
Some of the worst named games in my opinion are often Japanese. Probably the name sounds cool in Japanese, but when translated over it often doesn't make sense. Look no further than "Y's VII: Lacrimosa of DANA" What a mouthful of letters and gibberish. And sometimes the name doesn't even really make sense, with the weird syntax-- "Bravely Default". "Metal Gear Solid" --- I'm not an expert in grammar but ... huh?
I have to admit, for a long time I had zero interest in "Danganronpa" because the name itself sounded so niche and the title seems like randomly put together letters thrown up on the wall to create a word. Took me a while just to figure out how to spell it.
Of course the educated core gamer will look past a name when deciding to buy, but I think it sometimes can make or break a game. See the under-appreciated "Enslaved: Odyssey to the West", "PlayStation All-Stars: Battle Royale", or "Kingdoms of Amalur: Reckoning"
Have you ever been turned off to a game just because of its title and maybe found out later it was actually pretty good? Or maybe the opposite where a game sounded so cool but ended up being lame? (I'm looking at you, "Star Wars: The Force Unleashed")

“We cannot solve our problems with the same thinking we used when we created them.”

Tasuki

If a person is that shallow to make a decision to play a game based on its name then they aren't gamers really.

The name has zero influence on me what so ever. I tend to watch gameplay and read reviews before making a gaming purchase.

Even back in the NES eras when alot of companies used cool looking box art as advertising I was never swayed by that. I would ask people on the schoolyard if X game was any good and last go by the pictures on the back of the box of the actual game.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

PSN: Tasuki3711

Th3solution

@Tasuki I agree, I don't let the game title influence me now, but I do think it does have a subtle effect on sales of new IP's among the less hardcore gamers that don't search out reviews and gameplay videos.
Popular franchises are basically immune from title bias if they are already a recognized name, but if you think about it, some of the names just don't make sense. "Uncharted"? I get that it's a reference to exploration and going off the known path, but the game would be more aptly called "Adventures in a Linear Search of Various Ancient Civilizations While Shooting Bad Guys". 😉

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

Tasuki

@Th3solution I would find it hard to believe that anyone who plays on Xbox, PS, Switch or even PC would be swayed by a title and not know what the game is, look at VVVVV for example. And other "casual" gamers I doubt would make that difference in sales.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

PSN: Tasuki3711

Th3solution

@Tasuki Perhaps you're right. I know it's more of an issue probably for movies, where an ill-chosen title can affect opening weekend ticket sales.
However, I am always surprised when I'm hanging out and browsing at the local Video Game store and I see two friends looking at games to buy and are picking up game cases and talking about how awesome they look as they decide what to buy for their weekend gaming session. Amazingly some people just go and decide what to buy based on cover art, title, and game description on the case.
I've had to stop myself a few times from intervening. — in my head I'm screaming, "Hold on dude! I know Valkyria Revolution sounds cool and the cover art is wicked but don't you read Push Square Bro?! That game stinks! It's a 3 out of 10!" 😂

But seriously, I know there are different strokes for different folks, the Valkyria Revolution fans are getting their pitchforks ready.
But anyways, the point is that out in the wild, I have witnessed some pretty uninformed shopping going on.

“We cannot solve our problems with the same thinking we used when we created them.”

Tasuki

@Th3solution Right, I see your point. I am sure there are impulse buyers out there when it comes to gaming, as there are impulse shoppers out there for every item, though most gamers that I see and know tend to be careful with their purchases when it comes to an unknown game or new IP.

Take PUBG for example when I first heard of it I was like WTF? I thought it was an MMO or something so to figure it out I went to Youtube and of course there's no shortage of Youtubers playing it. I feel alot of gamers do the same and if Youtubers views on unknown games like PUBG and Minecraft before they were well known are proof. After all that's how the hype starts.

RetiredPush Square Moderator and all around retro gamer.

My Backlog

PSN: Tasuki3711

andreoni79

The situation is totally different if English is not your native language. Being Italian, games titles sounds to me just like "brands", if you know what I mean. I speak English and I know that Dark Souls refers to "the spiritual part of a person that some people believe continues to exist in some form after their body has died; nearer to black than white in colour", but when I talk about Dark Souls I just pronounce two exotic words without thinking at their meaning. Sometimes I wonder how embarassing should be if all games titles were translated, then I realize that some games have italian words in the title (the few I can think about now are all driving games!) like Forza Motorsport, Gran Turismo, Assetto Corsa but they still sound like brands and nothing more.

Praise the Sun, and Mario too.

PSN: andreoni79

Dichotomy

I think names can have an effect on sales in terms of brand recognition rather than the name by itself having influence. In this way even bad games can have reasonable sales (just look at all the quickly put out and sloppy movie tie ins that make money) and there is a reason the big companies release so many sequels instead of new IPs. A title like Mario World is not a good name in my eyes, but the game will do well on the Mario part alone and, to begin with, Mario did well on being in good games alone.

Advertising and hype is what truly sells games though, as long as the name is moderately fitting for a game it doesn't matter. Lawbreakers is a game that had neither of those qualities and I'd pretty much forgotten the game existed until that article. I doubt I'll really remember it in a month's time either.

Dichotomy

Octane

@andreoni79 Agreed. Although something like ''Dark Souls'' sounds a lot more appealing to me than ''PlayerUnknown's Battlegrounds'', it's just a terrible name.

Octane

Th3solution

@KratosMD Good point. For me, the title really needs to be catchy and not so mundane to catch my interest, and perhaps that would apply to most hard-core gamers. Words like "legend" and "battle" and "extreme" and "ultra" and "odyssey" are just waaaay overused in titles and so I tend to just tune them out as copycats. My interest is more likely to be piqued by something unique and fresh sounding like "Detroit: Become Human" or literary cleverness like "Bioshock" or "Tearaway" with a symbolic sound to them.
However, the opposite probably occurs with the more casual gamer. Seeing the recognizable name or word ("Mario", "Sonic", or some zombie moniker like "Dead" or "Undead") may actually attract them to take interest in it. Perhaps that's why game companies come up with all these hybrid names that have familiar words mixed with long subtitles, in order to appeal to the casual and the hardcore.
Basically, in the end, you have to get people's eyes on the game, whether it be at the store or on YouTube or a review site.

“We cannot solve our problems with the same thinking we used when we created them.”

kyleforrester87

Long story short, a good name goes a long way toward catching my interest in a game early in its development. So yes, names make a difference. And yes, I also agree that certain games (Japanese ones in particular) often don't do themselves any favours with their weird titles and sub titles.

kyleforrester87

PSN: WigSplitter1987

BAMozzy

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

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Rudy_Manchego

Good thread. Names do make a massive impact on sales of anything, but the reason why is, I think, pretty complex. Now, the informed gamer, like wot we is, that plays multiple titles every year will no doubt ignore the name of a game and look for quality and genre first. Though, at the same time, our tolerance of names probably depends on what we like. I am more likely to be turned off by obviously localized Japanese names that suggest JRPG as I am not much of a fan of that genre whereas that name my peak the interest of someone who loves JRPG games. Same as when I heard the name of What Remains of Edith Finch - I love good walking sims, loads of people dislike them and would have been turned off by the game. There clearly isn't going to be combat in a game that sounds like that.

Branding is certainly a massive part - recognisable brand names will attract attention. They take years to develop but once they have hit the public consciousness, brands just sell. Look at COD, Battlefield or Fifa. Brands, though, bring with it certain expectations which can also be a turn off. Most gamers know what they are getting with Fifa or COD or even something with the Mario name attached. If you give them something that falls outside the branding expectations, you'll get comments that it isn't what that game should be (look at all the BOTW isn't really a Zelda game back and forth). Also, overuse a brand name and it goes stale and people start to get bored by it.

I remember reading that Memento, while a fab film, took a long time to find its audience and one of the theories is that the name confused people. It actually relates to the character taking snapshots or mementos to remember what he is doing but people didn't know the context of the name and hence it didn't perform when first released. On the flipside, something hopelessly generic will attract no one.

Basically, a good name should tell you something about the product that gives a basic level of understanding of what the product is or the topic/mood of the game. Too generic and people forget, too specific and people remember. Dark Souls is actually a pretty good name even though at first hand it is just two words slapped together - first the title has a major gameplay mechanic in it (Souls). It also sounds mysterious and intriguing. You know this game isn't going to be a cuddly platformer but something dark, obviously, and cryptic. Lawbreakers, on the other hand, feels quite generic. What does it tell you? Your character breaks the law - well most video game characters do. What else? Not much other than your branding expectations from previous games suggests something really generic - a direct to on demand movie starring Nicholas Cage and Danny Trejo for example.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

PSN: Rudy_Manchego | X:

Quintumply

Really there is huge complexity to this. It probably goes underappreciated but it must be an extremely difficult thing to get a name right for a game, or any other product I guess. You want to appeal to as many people as possible but you also want to tell people what makes your game unique or special. I think it probably affects buyers more than it should.

I think it's fair to say that most people who are going into shops and buying games don't frequent sites like this one. Games are a big deal and there's a huge number of people like us reading up on every detail, but there are also a ton of others who don't, so they're going by what they see on the shelf. A good title and a good cover are so important. If a publisher messes this stage up, most people won't even turn the box over. It works on digital stores, too - you need an eye catching image and an intriguing name if you've any hope of enticing people. As I said, some people will already know what's coming and will pre-purchase or whatever, but most people don't.

Grand Theft Auto is historically one of the biggest selling brands in games, and probably in entertainment as a whole. It's a household name, on the same level as Mario or Sonic or Call of Duty. There's a reason GTA V is in the top ten every week - it's called GTA V. Grand Theft Auto VI will do the numbers as well. Obviously, reputation goes a long way to contributing to GTA's success, as each game has been of decent quality, so there's also a great deal of word of mouth going on too, I suspect.

But brand new games don't have the luxury of decades of brand-building, and have to stand out on the shelf. Supersonic Acrobatic Rocket Powered Battle Cars is an awful name, and it put a lot of people off. Funnily enough, the name was what sold me on the game, and I really enjoyed it, but clearly the name was holding it back. They didn't call the sequel Supersonic Acrobatic Rocket Powered Battle Cars 2, they called it Rocket League, and look at it now. That's the difference a name can make. Rocket League has better gameplay and all that good stuff going for it too, but the concept of rocket cars playing football is identical to its predecessor - it's the name that turned it around.

Another anecdotal example - when I started hearing about Overwatch, I couldn't be less interested. Overwatch means nothing from an outsider's perspective. It sounds like a generic action game or something. When I looked it up, it looked like a by-the-numbers multiplayer shooter with a cartoony art style. I actually often got it confused with Battleborn, despite the names being quite different. In the end, though, I decided to give it a shot, as everyone seemed to be going mad for it, and it turned out to be an excellent game.

I don't really know where I'm going with this post, by the way - it's just sort of a stream of consciousness. Good topic

Quintumply

PSN: Quintumply | X: | Bluesky: stephentailby.bsky.social

BAMozzy

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

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Quintumply

@BAMozzy I agree about Rocket League being a PS Plus game helping it along, but you shouldn't underestimate the contribution the name change made. I'm certain that, if Rocket League had been called SARPBC 2, it wouldn't have done as well as it has.

I also agree that there are multiple factors in play. In some cases, the name of a game may not be a significant factor, and word of mouth can do a lot for a game's popularity via social media etc. You're also right about there being more coverage of games than ever before, with tons of information out there.

However, I feel like you and I, and people who regularly read up on games, post on NeoGAF, whatever - we're not actually that numerous. We are an extremely vocal, passionate group of people who love games, at times to a fault, and we exist in a bit of a bubble. The big sales figures we see for games like GTA V, Pokémon, Call of Duty, FIFA etc. are largely down to people who are far less invested in games. They might read up on a few things, look at a few reviews, but that's it. They'll buy Call of Duty WWII because it's Call of Duty, not because it's had glowing reviews or has new features or anything like that.

Crash Bandicoot N. Sane Trilogy did exceptionally well for Activision. It's the name. There is a huge amount of people out there who will have remembered playing Crash when they were younger, saw the N. Sane Trilogy on the shelf, and thought, "Hey, cool, a new Crash Bandicoot game!" and that's the extent of their reasoning for purchase.

I'm not trying to say that a game's name is the be all and end all, because that's not true, but it's a bigger factor than you think for a lot of people. I personally try not to let a game's name sway me one way or the other, but first impressions matter. Sammy recently posted an article about the oversaturation of the PS Store, and that sort of complements this discussion. If you've any hope of your game standing out from the crowd, that first image and name need to grab people's attention. You need to tell potential users what your game is and why they should play it with just a square image and a few choice words, otherwise they're going to keep scrolling down in search of something else. "GNOG? What the hell is that? I'll keep looking. Oh look, the new FIFA is out!"

I agree with you that a name shouldn't affect someone's perception of a game, but it can and does.

Quintumply

PSN: Quintumply | X: | Bluesky: stephentailby.bsky.social

BAMozzy

A pessimist is just an optimist with experience!

Why can't life be like gaming? Why can't I restart from an earlier checkpoint??

Feel free to add me but please send a message so I know where you know me from...

PSN: TaimeDowne

TheLastOfIsh

I'm not sure as to what degree it will make a difference but it must make at least a small one. Otherwise these companies wouldn't be paying someone to come up with the titles, games would just be called Football Game 1 Football Game 2

TheLastOfIsh

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