@BlAcK_Sw0rDsMaN Hmm, I can’t remember, to be honest. Perhaps Rog’s memory will be longer than mine, but I don’t recall whether the platforming calmed down in the last stretch. I certainly don’t remember feeling that there was excessive amounts of it in the late game. As games tend to crescendo toward final boss battles, the scale usually gets tipped more toward combat during the late game and since the memory doesn’t stick out to me, that’s probably what it had. However I do think the last few areas had some traversal and puzzles also. So maybe “more of the same” but with a slight injection of more combat also. 🤷🏻♂️
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