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Topic: PS5....Pro?

Posts 21 to 24 of 24

Ryall

Given what we know about the size of the PS5 and the expected gains from the 5 nm node. A console produced in 2023 is only likely to be about 30% more efficient. It would certainly be worth producing a slim model which will probably be back down to the conventional console size. But is anyone really going to upgrade for a 14 Tflop console?

Ryall

Swordsman83

roe wrote:

lol no games are running at 8k within the next 5 years. The resources required to reach that scale are just way too far out of reach and not worth it anyway.

yes really no point for 8k when PS5 can't even run all the games at Native 4K 60 FPS

Currently Owned Switch Games: The Legend of Zelda: Breath of the Wild, Octopath Traveller.

TheRedComet

@Th3solution

The entire generation was held back by the Jaguar CPU architecture. Well that and HDDs.

All the developer interviews I’ve read over the years had that one constant complaint. The low wattage Jaguar CPU bottlenecked the generation.

That’s why I’m glad the new consoles elected to go with full power desktop class CPUs. At least we can count on the CPUs not being the bottleneck this time.

Edited on by TheRedComet

TheRedComet

SirAngry

@TheRedComet the Jaguar CPU cores certainly did bottleneck the generation, and certainly caused issues with frames, both amount thereof and pacing. However, the issue was the Jaguar cores dual-issue, out-of-order architecture and crappy L1 cache, plus the god awful front end and execution blocks... yuck. Considering most high end mobile phone CPUs at the time were moving to three-issue cores the inclusion of under clocked Jaguar cores was very unwelcome. I think the issue this generation could be twofold, arguably RAM bandwidth for both systems, the 6GB of grandad RAM on the XSX hurts my soul, and the PS5's single pool of RAM, while preferable, could do with a slightly higher clock to get it to a range of about 540GB/s. The other potential bottleneck both will face is potentially decrepit PC architecture. Lack of SSD support, and the need to shunt things into system RAM and then to GPU RAM and sometimes back again could this time hold the top end consoles back. Truth is PCs need a kick in the pants, because the paradigm is so old looking now... and I bet you all thought I'd say the XSS.

As to the question of a PS5 Pro... God I hope not. Mid generational upgrades can get shafted from behind by a wire brush for all I care. This generation was bizarre, mainly because Sony wanted to do PSVR, and fundamentally the PS4 wasn't good enough to do it. So Sony were sort of forced into doing a PS4 Pro, and once Microsoft got wind of it, they were forced into Xbox One X. I'm still not sure Microsoft wanted to do it, and the fact they weren't at all ready for its launch tells me they weren't expecting to do a mid generational upgrade. This time around I think most studios made it clear they wanted stable platforms, no multiple optimization tracks and simplified development pipelines that were hopefully shortened, oh yeah, and SSDs. Microsoft have already ballsed that up, and I hope Sony and Cerny stay true to their word that they won't...

So they probably will do a PS5 Pro.

Edited on by SirAngry

SirAngry

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