@JohnnyShoulder Nah, mine just has a switch on the side that toggles between off/on/cycling between individual symbols lighting up. I keep it in the latter mode
On that note, I just realized I'll be at a festival during the SGF showcase, so I'll just be catching up on summaries and watching select trailers from that, I guess.
@AgentCooper I played through the tutorial + 1 level so far but I'm definitely going to play more. I was playing it in VR and while I don't think it's transformative to the game in any way, it sure is nice
I also really liked the trailer for Talos 2 and it sounds like my kinda game so I'll probably check out the 1st one soon
Talos principle was great, thoroughly recommend. Apparently it was playable on pc in VR, not sure whether it was just a mod but it is the ideal VR game and I'm surprised the second one isn't PSVr2 supported but then I say that about a lot of games.
The more I see/hear about this the more interested I get. I'll probably wait on some reviews to make sure there are no major flaws but this is probably the game I'm most excited for outside Spider-Man 2 right now.
I was kinda hoping it was going to an Xcom with Aliens, but the way combat works seems pretty unique. Feel like even as they explained it, I wasn't getting a full grasp on it. Sorta seems like you give each unit a set of behaviours and then the game effectively auto battles, but at any time you can slow down combat to give specific instructions if you want. Slow down time though, not pause. Lots of CRPGs have you fight in real time with a squad you set up, but they will let you completely pause the game to think and queue up actions, which this doesn't seem to have the option to do.
Seems like it has the potential to be a frustrating mess, or could work very well, depending on how robust the profiles are you can create for your Units (if I am even understanding how it works correctly).
@BearsEatBeets yeah anything Alien just does it for me, the game can be a 6 but it’s an 8-9 for me just being in that universe with pulse rifles. I will be getting this.
@kyleforrester87 Yeah likewise. Only way I don't get it is if it's somehow a broken mess. Take a lot of features from a game I love (X-Com) and put them in one of my favourite IPs and it should be a home run. Don't mess this up Tindalos Entertainment.
It's a shame Aliens: Dark Descent has to come out 2 days before Final Fantasy XVI. No way I'll get it at launch then, but it reminds me of Gears Tactics on Xbox and I loved that. Just real-time rather than turn-based.
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