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Topic: Anyone else want more dynamic elements or interesting game mechanics in games?

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SuntannedDuck2

[Edited by SuntannedDuck2]

SuntannedDuck2

BAMozzy

I think a lot of that has to do with the lack of CPU resources throughout the last generation and a heavy focus on Graphical presentation. That left devs without the resources to push more dynamic and/or interesting elements in the actual game structure.

By beefing up the GPU, they can make games 'look' substantially better but the Game-play is no more 'Complex' or radically evolved from the previous era. Now with people 'demanding' 60fps as the Standard, you are essentially limiting the CPU resources again - Complex Physics/AI etc that need a LOT of CPU computations can't do it in 16.6ms and need the full 33.3ms - so even reducing the Resolution won't help hit 60fps.

We haven't really seen what these new consoles can do - barely any game uses Multi-threading right now or really taking advantage of the 'newer' feature set built in. I too want them to push beyond what feels like the Same 'Games' just looking/running better...

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SuntannedDuck2

[Edited by SuntannedDuck2]

SuntannedDuck2

nomither6

i think i’d put the blame on the thirst for high resolution & graphics that eat up a lot of resources for any potential true creativity and gameplay experiences & bloating your storage with unnecessary gigs.

i mean , i guess there’s indie games out there , but the problem is that they’re indies .

nomither6

SuntannedDuck2

Agreed. Indies it varies from nostalgic to some genuinely good though.

Graphics are fine to appeal to audiences but they shouldn't be everything. Even besides pushing GPU sales. That and if certain audiences turn features off. XD

Compression matters too. Less filler for sure.

SuntannedDuck2

Nades

Honestly I just want physics and AI to be better, especially in FPS games.

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