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Forums

Topic: PS4 recommendation thread

Posts 1,761 to 1,761 of 1,761

WaveBoy

@NEStalgia
Long time no talk! Did you happen to check out the recent Pimax Crystal Pro & Spation unveil yesterday? Seems like PSVR3 isn't in the cards for PS6 after the recent announcement was made about Sony selling off their VR related patents to meta. PSVR3 seems like it's a no go, at least with the PS6 generation. Not surprising in the least. But oh well, the PCVR mod scene is on fire and we recently got Astro bot: Rescue Mission.

Did you get the Steam Frame by any chance? It's a high price to pay, with just a handfull of smaller upgrades over Q3, including it's higher stereo overlap(Still lower than PVSR2's), Eye Tracking + DFR, 6ghz adapter, slightly larger FOV and smaller, lighter, more comfortable form factor. I was thinking of just using Virtual Desktop PC, wired, with Quest 3 on a 5070 Ti until Crystal pro releases.

Problem is, Pimax is notorious for their delays, empty promises and releasing renders/specs on whatever product they've unveiled too soon in advance to mess with the competion so buyers will instead hold off for their product instead.

Crystal Pro Specs >

  • Aespheric Lenses
  • QD Mini-LED
  • 2880x2880 per eye
  • 35 PPD
  • 72hz, 90hz & 120hz support
  • External Battery cable Puck (Which probably trims down about 200g of weight from the headset, using either
    6ghz or 60ghz wireless streaming connecitivty. 60ghz supposedly delivers an uncompressed image with under 2ms of lag, which rivals Steam Frame's muddier compression filled image over PCVR.)
  • Display port connectivity
  • Binocular Overlap + FOV presets
  • 110d FOV
  • Eye Tracking + DFR
  • Supposedly improved 2.0 inside out tracking, with infrared LED's & Motion sensors. - (Hopefully it matches the accuracy, smoothness & reliability of Quest 3's this time around unlike their past efforts.)
  • Ringless controllers that merge into 1 traditional controller
    etc
  • The Pimax Spation, which is essentially a plug n' play PC Console that apparently edges out the PS6 in power. The Steam Machine by comparison, overall, is just a weaker PS5 that can't even run PCVR mods.

On paper, it's a Steam Frame killer, and it's exactly what PSVR3 should of been, or close to, for PS6...Minus it's semi dated form factor. I was hoping for Dream-Air-like VR goggles, but I guess that's impossible when you're rolling with Aeshpheric Lenses. Plus, you wont get a good FOV with Dream Air's goggle styled form factor either. BTW, correct me if I'm wrong, since I'm the furthest thing from a tech-head, but will the PS6 be able to match the Spation's 5070 Ti + AMD Ryzen 7 9800X3D in power?

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[Edited by WaveBoy]

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