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Topic: Ghost of Tsushima OT II

Posts 41 to 60 of 101

JohnnyShoulder

The last updated added in a firefly which follows you around and will point you in the direction of any nearby artifacts if you are wearing the Travellers Attire. I wondered why a green bug was buzzing round me!

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

JohnnyShoulder

@LN78 No worries and well done! Should get mine today at some point!

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

veltix

This game is fantastic and awesome. Vast and many side quest to do. 1 thing lack is new game plus the ability to replay many times(main and side quest) . With carry over items and skills..
Let's us hope for a new game plus update.

veltix

JohnnyShoulder

So I'm still playing the game even though I got the platinum. 🤣

I've decided to collect the additional collectables like the banners and artefacts which don't count towards the plat.

I don't often do this, usually with games once I've finished the story or done the platinum I'm usually done with the game. HZD I put down as soon as I finished the story, Spider-man the same once i got the platinum, AC Origns shortly after i had done the main story and got bored of the gameplay loop. I can think of two games this gen which have resonated with me as much: Zelda BOTW and God of War. And for that reason when thinking of my top 5 this gen GoT will be right up there.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Th3solution

@JohnnyShoulder That’s high praise, indeed. Hopefully NG+ gets added in for you.

I’m loving it as well. I’m not sure I can put it in my top 5 yet, but I’ve got a lot of game left to see how it ends up (another 100 hours to put in by your standard 😜).

I value story quality, plot twists, and symbolic thoughtful narrative pretty highly, so that’s what will make or break it for inclusion in the highest echelon of PS4. So far, so good though — I really like the torn morality and honor vs dishonor arc.

[Edited by Th3solution]

“We cannot solve our problems with the same thinking we used when we created them.”

JohnnyShoulder

@Th3solution Gameplay is king for me. I've played plenty of games where the story, characters, graphics etc are sub par but because the gameplay is so good I can overlook the shortcomings elsewhere. Whereas if gameplay is not doing it for me the story could be the best one written in the history of gaming, have the most sunning graphics ever, the characters be really memorable and i would most likely stuggle with the game.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

veltix

Waiting for new game plus to do revenge world tour and kill montages.

veltix

JohnnyShoulder

That is all the Mongolian Artifacts, Records, Banners and Vanity items collected.

Now to collect all the flowers.... lol

Yeah I'm think I'm done with this game for now, begrudgingly.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

MightyDemon82

I'm on holiday and can't drag myself away from this game, Have 62% of the trophies. One I have tried to get so many times is the fall damage one but enemies always move away or I end up just stabbing them before I can knock them off, I'll get there. A fun platinum to go for, will probably finish the main story tomorrow!

MightyDemon82

WanderingBullet

Collected everything (I think, since I'm not sure I've missed any "Key Items") in the game a couple of days ago. Had a hard time deciding which decision to go with at the end but decided with the one that gave me the red dye for the Ghost Armor. The story, characters and voice acting are okay but the star of the game's definitely both the environments and gameplay. The writing/dialogue could be better as well I felt. They seem to like to finish each others sentences. Also, I seem to recalled Jin asking Yuna why hasn't she left, yet in two separate cutscenes.

I also found it funny where your horse can't seem cross shallow waters at times but once you've swam across them and whistle it'll magically appear next to you.lol

Looking forward to the multiplayer. Hope it's good. Wonder, if charms, weapon and armor upgrades will be the rewards. As for the raid, it'll be interesting to see if they'll add any new and unique mechanics and if specific classes are required to complete it.

[Edited by WanderingBullet]

Huntin' monsters erryday.

JohnnyShoulder

@MightyDemon82 The way I did that trophy is stun them with a kunai and then hold triangle to kick them off. Make sure you are in the correct stance.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

MightyDemon82

@JohnnyShoulder thanks for the tip, I'll try it out today. I was up till 3am playing last night thought it would be one last duel with the Khan then credits roll haha, should finish it today then it's trophy clear up time!

MightyDemon82

JohnnyShoulder

@MightyDemon82 Got my platinum over the weekend. Only had about 8 or so after i finished the main game and only used a guide for the last 3 hidden ones. Not sure exactly why 2 of them were hidden as they were not story related and I still would have needed to look at a guide even if they weren't hidden.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Th3solution

After playing some more extended sessions, a few notable observations:

Of the open world side activities, the shrines are probably my favorite. Each one is a nice platforming and climbing diversion. They are quite well designed with just the right level of “hmm... where do I go now to get to the top?” yet not too frustrating because the path to take is always fairly clear if you just observe your surroundings. The design also thoughtfully places a random glistening pick-ups like a flower or some supplies in a clever place to divert your eyes to the next platform to jump to in many cases.

The climbing is quite forgiving; yet it’s less basic than Horizon Zero Dawn, with a good level of challenge, but also quite forgiving with very little fuss to line up the perfect jump. The traversal and climbing is less “sticky” than Infamous, which was always one of my complaints about the climbing in those games. Infamous traversal always felt a little strange, like a smidge too “gamey” and “floaty” instead of realistic. GoT strikes a better balance.
The grappling hook is somewhat limited in its implementation but it works alright and is easy to use, even if it seems utilitarian and situational (like how you can only throw it when jumping and only at the places with the markers)

—————

A couple nagging small complaints regarding item pick-ups though —
The registration of the R2 icon when hovering over an item to collect is a little figgity. I especially notice this over slain enemies, but it’s particularly frustrating at chests which should be preloaded into the game area. I occasionally even have to move around a little at Fox shrines, singing crickets, NPC conversation starter icons, and other major points of interest to get in ‘just the right position’ to be able to push R2 and have it recognize the input.
— This has long been a minor pet peeve of mine with video game item collection, and open world games seem to be the biggest offender, especially when the item is a random drop on a dead body. Many games struggle with getting the balance of “how close is close enough” when you walk next to a pick-up. Furthermore, GoT has the issue many games have (like Assassin’s Creed) where if you kill an enemy next to something in the environment like a boulder or a wall that sometimes the dead body clips halfway into the environment and then the item to loot from the enemy is unobtainable because you can’t hover over the body close enough to get the button to register.
I expect some of these minor glitches, but I’ve just had far too many times when I’m moving around in minute little circles and mini-steps around an item or NPC to get the “R2” prompt you show up. Sometimes you even have to move further away or be in motion as the button prompt will disappear when the character animation halts. I’ve even had a glowing item like supplies right in front of me and after spending few moments trying to pick it up, I just never get the prompt even when I’m right on top of it so I just give up. It’s just a mild annoyance but I’m just not sure why this isn’t easier to fix.

On the subject, another small complaint is the abundance of sparkling and particle effects in the game. It makes for a really pretty aesthetic with multiple fireflies, blowing leaves, fire embers, and other particles; and the feeling of movement in the environment is part of the core charm and beauty of the game. I love the wind and the swaying of the grass and plants and Jin’s cape in the breeze. Nevertheless, there is constant glittering particles on the ground and in the air for aesthetics and so when the game uses light sparks coming up from a body to note that there is an item drop there, it makes it really hard to recognize when you go to collect from all the enemies you’ve killed. If you defeated a group of 15 enemies strewn over a large area, it will take a long time mopping up the items because they aren’t very obviously marked when there are glitters everywhere in the background. Again, it’s a minor thing, but as someone who is obsessive about cleaning up after a fight, I wish there was a better system of marking those items.

Props to Sucker Punch for trying to keep the mechanics and the artistry intact and mostly it works well. Overall they’ve done a great balance and I love the game still; just a few small observations that stuck out to me.

“We cannot solve our problems with the same thinking we used when we created them.”

WanderingBullet

@MightyDemon82 Did you upgrade the Typhoon Kick? Once you've done that it's quite easy to get that trophy. Either lure free roam enemy encounters to a ledge or a cliff if possible which is what I did or climb up one of those high watch towers in Mongol territories and kick them off.

[Edited by WanderingBullet]

Huntin' monsters erryday.

MightyDemon82

@WanderingBullet I finished th e main story a few hours ago, just 6 trophies to grab before the platinum pops mainly the collectables and that one. Just need to look for some wandering enemies. Truly fantastic game I'll happily roam the island till I've got everything!

MightyDemon82

JohnnyShoulder

@Th3solution I agree with most of your nitpicks. I'll also add that the charms are mostly useless after a certain point. For a large portion of the game I didn't feel I needed to swap them out and I had loads of duplicates by the end of game, which seem to serve very little purpose.

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

MightyDemon82

Well that was one excellent game, platinum just popped, needed a guide for those hidden shrines but all good. Will still mess about in it to get all the collectables!

MightyDemon82

JohnnyShoulder

@MightyDemon82 Well done! And that is exactly what I did!

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

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